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* Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez2018-03-133-0/+22
* Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...bruvzg2018-03-051-17/+19
* Fix error spam when using PanoramaSky without texturePoommetee Ketson2018-02-221-3/+3
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-212-2/+2
* Fix typos with codespellluz.paz2018-02-211-1/+1
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+40
* Merge pull request #16467 from godotengine/gles3-light-shader-timeRémi Verschelde2018-02-202-7/+9
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| * using TIME in light shader enables uses_fragment_timekarroffel2018-02-072-7/+9
* | Fix a rendering bug with screen_textureBojidar Marinov2018-02-191-6/+4
* | Merge pull request #15710 from AndreaCatania/p1Rémi Verschelde2018-02-141-28/+39
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| * | Fixed sky reflection rendering when transparent BGAndreaCatania2018-01-141-28/+39
* | | Remove a few debugging printsHugo Locurcio2018-02-051-2/+0
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* | Fix typos in code and docs with codespellRémi Verschelde2018-01-182-2/+2
* | Convert special case RGB10_A2 to RGBA8 when obtaining texture databinbitten2018-01-181-1/+24
* | Fix copy shader in GLSL ES 3.0Leon Krause2018-01-151-1/+1
* | Fix Particles2D in WebGL 2.0Leon Krause2018-01-151-0/+1
* | Merge pull request #15636 from mrcdk/fix_canvas_lightRémi Verschelde2018-01-131-1/+1
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| * | Set correct types on a couple variables inside the canvas.glslMrCdK2018-01-121-1/+1
* | | Fix mat2 alignmentbinbitten2018-01-122-9/+23
* | | Fix mat2 alignmentJuan Linietsky2018-01-121-2/+4
* | | Fix uniform alignment, closes #14962Juan Linietsky2018-01-121-4/+58
* | | Instance dependency for particles was not being get rid of. Again fixes #15591Juan Linietsky2018-01-121-0/+1
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* | Properly fix blend equations for both transparent and non transparent framebu...Juan Linietsky2018-01-111-5/+23
* | Fixed graphic artifact caused by anisotropic filterAndreaCatania2018-01-111-2/+2
* | Merge pull request #15555 from BastiaanOlij/clamp_blendsRémi Verschelde2018-01-101-2/+2
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| * | Clamp blend to fix screen space reflectionsBastiaan Olij2018-01-101-2/+2
* | | Merge pull request #15553 from AlmightyScientist/issue-15453Rémi Verschelde2018-01-101-1/+1
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| * | | Shader Language: Fixes EXTRA_MATRIX undefined.AlmightyScientist2018-01-101-1/+1
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* / / Fix stretch aspect keep modevolzhs2018-01-101-1/+1
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* | Fix shader compile error on Androidvolzhs2018-01-091-1/+1
* | removed unused project setting rendering/quality/depth_prepass/disableJerome670002018-01-081-2/+0
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* properly blend interior and exterior ambient in reflection probes, fixes #14695Juan Linietsky2018-01-061-1/+1
* Properly dispose of instance capture data, fixes #14795Juan Linietsky2018-01-061-0/+2
* Use better initialization value for normalmap, fixes #14720Juan Linietsky2018-01-061-1/+1
* Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky2018-01-063-2/+5
* Improve detection of variable writing in shader, fixes #15177Juan Linietsky2018-01-062-33/+31
* Fix dual paraboloid shadow maps, closes #14487Juan Linietsky2018-01-051-2/+1
* Fixed GIProbe blending, closes #15164Juan Linietsky2018-01-051-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0512-0/+12
* found via cppcheck:firefly24422018-01-031-1/+1
* Merge pull request #15170 from ibrahn/fix-particle-leakRémi Verschelde2018-01-041-0/+4
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| * RasterizerStorageGLES3, delete particle objects freed by RIDIbrahn Sahir2018-01-031-0/+4
* | Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky2018-01-031-8/+1
* | Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde2018-01-031-1/+8
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| * | Add missing image format RGB10A2. Fixes #14964binbitten2017-12-251-1/+8
* | | Some fixes to improve precision and speed on Android. Fixes precision issues ...Juan Linietsky2018-01-022-2/+12
* | | Update copyright statements to 2018Rémi Verschelde2018-01-0112-24/+24
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* | Merge pull request #14971 from mrcdk/particles_emittingNoshyaar2017-12-272-0/+9
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| * | Set particles emitting to false when particles finish emitting with one-shot ...MrCdK2017-12-232-0/+9
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* | Fixed proper texture binding for sprite material, fixes #13987Juan Linietsky2017-12-262-2/+14