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* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-073-69/+69
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky2017-01-061-4/+4
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-051-0/+4
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| * First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij2017-01-041-0/+4
* | -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-053-20/+20
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* WIP particle systemJuan Linietsky2017-01-019-145/+517
* Some fixes and clean upsJuan Linietsky2016-12-314-21/+83
* begin work on new particle systemreduz2016-12-305-21/+384
* now it really works on window for realreduz2016-12-251-3/+35
* fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-244-7/+20
* Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-233-0/+8
* eliminated some crashes according to llvm address sanitizerJuan Linietsky2016-12-231-0/+2
* put some limits to max ubo sizes to avoid crashesJuan Linietsky2016-12-232-3/+4
* baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-232-78/+20
* can bake for omni and spotlightJuan Linietsky2016-12-226-31/+100
* Some BRDF fixesJuan Linietsky2016-12-216-17/+87
* Godot works on Windows again..reduz2016-12-215-9/+9
* work in progress global illuminationJuan Linietsky2016-12-205-15/+627
* DOF blur, near and far fields..Juan Linietsky2016-12-104-32/+471
* Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-085-5/+329
* Tonemapping and Auto Exposure supportJuan Linietsky2016-12-077-10/+487
* fix small issue with copying reflectionsJuan Linietsky2016-12-041-1/+1
* Support for SSAOJuan Linietsky2016-12-0410-7/+732
* Subsurface scattering material param is now working!Juan Linietsky2016-12-0211-32/+344
* Add missing glsl file and remove generated .h filesJuan Linietsky2016-11-305-359/+57
* Screen space reflection effectJuan Linietsky2016-11-2914-77/+1112
* fixed bug removing dependenciesJuan Linietsky2016-11-242-4/+25
* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-247-124/+591
* implemented immediatesJuan Linietsky2016-11-232-23/+177
* WIP immediates and proper buffers swappingJuan Linietsky2016-11-234-15/+161
* Changed to proper GLSL versionJuan Linietsky2016-11-221-2/+2
* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-226-113/+219
* Instancing is working! (hooray)Juan Linietsky2016-11-225-57/+640
* Skeletons are working now.Juan Linietsky2016-11-216-29/+285
* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-206-59/+219
* working reflection probes!!Juan Linietsky2016-11-198-99/+1376
* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-118-491/+701
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-0910-309/+1678
* shadow atlas allocation (work in progress)Juan Linietsky2016-10-314-12/+493
* resolved reflection cubemap blendingJuan Linietsky2016-10-291-1/+3
* -Many many fixesJuan Linietsky2016-10-2911-220/+579
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-279-179/+1342
* More scene work, can display a skyboxJuan Linietsky2016-10-218-8/+590
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-1910-25/+2258
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-1010-116/+1824
* -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-054-17/+74
* make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-032-8/+8
* Begining of GLES3 renderer:Juan Linietsky2016-10-0313-0/+6029