| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix shader compile error on Android | volzhs | 2018-01-09 | 1 | -1/+1 |
| | | | | | | | **ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed: | ||||
| * | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | 2017-09-07 | 1 | -1/+12 |
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| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -0/+3 |
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| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -4/+3 |
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| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+11 |
| | | | | | -Fixded BackBuffercopy object | ||||
| * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 1 | -20/+157 |
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| * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 1 | -0/+67 |
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| * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -0/+17 |
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| * | Add missing glsl file and remove generated .h files | Juan Linietsky | 2016-11-30 | 1 | -0/+57 |
