aboutsummaryrefslogtreecommitdiff
path: root/drivers/gles3/shaders/effect_blur.glsl (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fix shader compile error on Androidvolzhs2018-01-091-1/+1
| | | | | | **ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed:
* Fixed orthogonal projection in all effects and post processesJuan Linietsky2017-09-071-1/+12
|
* Several changes to better run in mobile.Juan Linietsky2017-07-221-0/+3
|
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-4/+3
|
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+11
| | | | -Fixded BackBuffercopy object
* DOF blur, near and far fields..Juan Linietsky2016-12-101-20/+157
|
* Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-0/+67
|
* Support for SSAOJuan Linietsky2016-12-041-0/+17
|
* Add missing glsl file and remove generated .h filesJuan Linietsky2016-11-301-0/+57