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path: root/drivers/gles3/shader_gles3.h (follow)
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-150/+139
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-2/+2
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-1/+1
* Type renames:Juan Linietsky2017-01-111-3/+3
* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-1/+9
* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-0/+6
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-0/+1
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-10/+17
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+377