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path: root/drivers/gles3/shader_compiler_gles3.cpp (follow)
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* Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-051-8/+39
* Added transmission shader parameter.Juan Linietsky2017-09-031-2/+4
* removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-291-1/+3
* Dead code tells no talesRémi Verschelde2017-08-271-2/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-0/+2
* Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-081-0/+1
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+5
* -Added triplanar mapping modesJuan Linietsky2017-07-081-3/+14
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+3
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+1
* Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-151-0/+1
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-0/+1
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-0/+5
* Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-0/+5
* subsurface scattering is fixed and working againJuan Linietsky2017-06-031-1/+1
* Rework shading modes and change location of light shaderJuan Linietsky2017-06-011-0/+4
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-0/+1
* fix varying in 3.0 shaderPanPan2017-05-171-1/+1
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-1/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-10/+66
* Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-320/+291
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-0/+1
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* WIP particle systemJuan Linietsky2017-01-011-1/+18
* Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-0/+1
* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-2/+9
* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-5/+46
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+14
* -Many many fixesJuan Linietsky2016-10-291-15/+73
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-4/+77
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+528