| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | fixed bug removing dependencies | Juan Linietsky | 2016-11-24 | 1 | -1/+14 | |
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| * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -94/+307 | |
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| * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -9/+125 | |
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| * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 1 | -23/+68 | |
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| * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -49/+487 | |
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| * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 1 | -18/+210 | |
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| * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -2/+18 | |
| | | | | | a lot more complete and usable now. | |||||
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -12/+321 | |
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| * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -13/+28 | |
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| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -14/+310 | |
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| * | resolved reflection cubemap blending | Juan Linietsky | 2016-10-29 | 1 | -1/+3 | |
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| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -101/+113 | |
| | | | | | -Gizmos work again | |||||
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -38/+186 | |
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| * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -0/+137 | |
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| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -18/+702 | |
| | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | |||||
| * | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | 2016-10-10 | 1 | -7/+892 | |
| | | | | | general | |||||
| * | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | 2016-10-05 | 1 | -6/+58 | |
| | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||||
| * | make editor update by tracking changes in visualserverraster | Juan Linietsky | 2016-10-03 | 1 | -4/+4 | |
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| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -0/+2045 | |
| -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||||
