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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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* fixed bug removing dependenciesJuan Linietsky2016-11-241-1/+14
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* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-94/+307
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* WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-9/+125
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* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-23/+68
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* Instancing is working! (hooray)Juan Linietsky2016-11-221-49/+487
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* Skeletons are working now.Juan Linietsky2016-11-211-18/+210
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* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-2/+18
| | | | a lot more complete and usable now.
* working reflection probes!!Juan Linietsky2016-11-191-12/+321
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* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-13/+28
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* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-14/+310
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* resolved reflection cubemap blendingJuan Linietsky2016-10-291-1/+3
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* -Many many fixesJuan Linietsky2016-10-291-101/+113
| | | | -Gizmos work again
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-38/+186
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* More scene work, can display a skyboxJuan Linietsky2016-10-211-0/+137
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* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-18/+702
| | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
* 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-101-7/+892
| | | | general
* -Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky2016-10-051-6/+58
| | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
* make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-031-4/+4
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* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+2045
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working