aboutsummaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_storage_gles3.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky2017-07-041-55/+169
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+6
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+31
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+30
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+3
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-171-1/+5
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-171-2/+12
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-171-0/+19
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+8
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-3/+1
* Fixed memory leaksMarc Gilleron2017-06-161-0/+1
* Remove error spam on Intel, closes #8665Juan Linietsky2017-06-151-3/+1
* Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-3/+1
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-2/+11
* Fix empty shader related crash, closes #8314Juan Linietsky2017-06-121-0/+5
* Restored everything related to information polling, and added information box...Juan Linietsky2017-06-111-0/+93
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+118
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-134/+141
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-2/+4
* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-051-2/+2
|\
| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* | subsurface scattering is fixed and working againJuan Linietsky2017-06-031-6/+6
|/
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-31/+0
* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-1/+3
* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-16/+53
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-27/+29
* Added texture_get_texidBastiaanOlij2017-05-201-0/+8
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-33/+34
* Revert "Particles potential crash fix"Andreas Haas2017-05-151-2/+0
* Particles potential crash fixhonix2017-05-151-0/+2
* Use correct mode for DXT1 textures.Ferenc Arn2017-04-291-1/+1
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-6/+2
* Fix FBO depth texture formatL. Krause2017-04-151-2/+2
* -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-1/+1
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-7/+113
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-78/+190
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-89/+83
* Some WebGL 2 and build fixes/clean-upeska2017-03-171-2/+1
* more html5 fixesJuan Linietsky2017-03-141-0/+3
* converted skeletons from uniform to textureJuan Linietsky2017-03-121-108/+129
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2636/+2238
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...Juan Linietsky2017-02-221-9/+28
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-10/+73
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-0/+1