| Commit message (Expand) | Author | Age | Files | Lines |
| * | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky | 2017-07-04 | 1 | -55/+169 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -0/+6 |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+31 |
| * | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -0/+30 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+3 |
| * | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 1 | -1/+5 |
| * | Fix transparent background rendering, closes #8703 | Juan Linietsky | 2017-06-17 | 1 | -2/+12 |
| * | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 2017-06-17 | 1 | -0/+19 |
| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+8 |
| * | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 1 | -3/+1 |
| * | Fixed memory leaks | Marc Gilleron | 2017-06-16 | 1 | -0/+1 |
| * | Remove error spam on Intel, closes #8665 | Juan Linietsky | 2017-06-15 | 1 | -3/+1 |
| * | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 1 | -3/+1 |
| * | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -2/+11 |
| * | Fix empty shader related crash, closes #8314 | Juan Linietsky | 2017-06-12 | 1 | -0/+5 |
| * | Restored everything related to information polling, and added information box... | Juan Linietsky | 2017-06-11 | 1 | -0/+93 |
| * | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -0/+118 |
| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -3/+3 |
| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -134/+141 |
| * | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 1 | -2/+4 |
| * | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | 2017-06-05 | 1 | -2/+2 |
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| | * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -2/+2 |
| * | | subsurface scattering is fixed and working again | Juan Linietsky | 2017-06-03 | 1 | -6/+6 |
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| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -31/+0 |
| * | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 1 | -1/+3 |
| * | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 1 | -16/+53 |
| * | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky | 2017-05-25 | 1 | -27/+29 |
| * | Added texture_get_texid | BastiaanOlij | 2017-05-20 | 1 | -0/+8 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -33/+34 |
| * | Revert "Particles potential crash fix" | Andreas Haas | 2017-05-15 | 1 | -2/+0 |
| * | Particles potential crash fix | honix | 2017-05-15 | 1 | -0/+2 |
| * | Use correct mode for DXT1 textures. | Ferenc Arn | 2017-04-29 | 1 | -1/+1 |
| * | Fix property warnings and hide some debug prints | Rémi Verschelde | 2017-04-23 | 1 | -6/+2 |
| * | Fix FBO depth texture format | L. Krause | 2017-04-15 | 1 | -2/+2 |
| * | -Fixed crash with splash screen on windows | Juan Linietsky | 2017-04-09 | 1 | -0/+1 |
| * | -Fix eternal black screen on Windows | Juan Linietsky | 2017-04-09 | 1 | -1/+1 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -7/+113 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -78/+190 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| * | Several fixes to Android exporter and port. | Juan Linietsky | 2017-03-23 | 1 | -89/+83 |
| * | Some WebGL 2 and build fixes/clean-up | eska | 2017-03-17 | 1 | -2/+1 |
| * | more html5 fixes | Juan Linietsky | 2017-03-14 | 1 | -0/+3 |
| * | converted skeletons from uniform to texture | Juan Linietsky | 2017-03-12 | 1 | -108/+129 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -2636/+2238 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
| * | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ... | Juan Linietsky | 2017-02-22 | 1 | -9/+28 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -10/+73 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+1 |