| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fix property warnings and hide some debug prints | Rémi Verschelde | 2017-04-23 | 1 | -4/+3 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -24/+140 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -67/+89 |
| * | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde | 2017-03-13 | 1 | -2/+2 |
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| | * | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | 2017-03-11 | 1 | -2/+2 |
| * | | converted skeletons from uniform to texture | Juan Linietsky | 2017-03-12 | 1 | -11/+15 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -2075/+1700 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
| * | Added missing FIXMEs in PR #7878 | Ferenc Arn | 2017-03-02 | 1 | -1/+1 |
| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -0/+1 |
| * | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ... | Juan Linietsky | 2017-02-22 | 1 | -8/+9 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -6/+12 |
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -1/+5 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -14/+33 |
| * | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -4/+8 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -3/+22 |
| * | Merge pull request #7689 from eska014/webgl2 | Rémi Verschelde | 2017-02-02 | 1 | -2/+1 |
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| | * | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 1 | -2/+1 |
| * | | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 1 | -4/+4 |
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| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -7/+10 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -9/+9 |
| * | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky | 2017-01-14 | 1 | -4/+4 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -12/+15 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -2/+2 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -14/+14 |
| * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -35/+89 |
| * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -7/+46 |
| * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -0/+4 |
| * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 1 | -0/+4 |
| * | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 1 | -3/+3 |
| * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -16/+23 |
| * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -1/+20 |
| * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -2/+2 |
| * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -2/+83 |
| * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 1 | -3/+193 |
| * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 1 | -2/+158 |
| * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 1 | -6/+229 |
| * | fix small issue with copying reflections | Juan Linietsky | 2016-12-04 | 1 | -1/+1 |
| * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -6/+179 |
| * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -10/+81 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -8/+164 |
| * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -1/+10 |
| * | implemented immediates | Juan Linietsky | 2016-11-23 | 1 | -23/+173 |
| * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 1 | -11/+10 |
| * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -0/+92 |
| * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 1 | -0/+20 |