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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
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* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-4/+3
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-24/+140
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-67/+89
* Merge pull request #8009 from Calinou/directional_shadow_interpolationRémi Verschelde2017-03-131-2/+2
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| * Improve directional shadow filtering by using linear interpolationHugo Locurcio2017-03-111-2/+2
* | converted skeletons from uniform to textureJuan Linietsky2017-03-121-11/+15
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2075/+1700
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* Added missing FIXMEs in PR #7878Ferenc Arn2017-03-021-1/+1
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-0/+1
* Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...Juan Linietsky2017-02-221-8/+9
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-6/+12
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+5
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-14/+33
* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-4/+8
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-3/+22
* Merge pull request #7689 from eska014/webgl2Rémi Verschelde2017-02-021-2/+1
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| * Enable WebGL2 in web export, start fixing buildeska2017-02-011-2/+1
* | Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-4/+4
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* Working on compile issues for iOSBastiaanOlij2017-01-161-7/+10
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-9/+9
* no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky2017-01-141-4/+4
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-12/+15
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-2/+2
* Type renames:Juan Linietsky2017-01-111-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-14/+14
* WIP particle systemJuan Linietsky2017-01-011-35/+89
* Some fixes and clean upsJuan Linietsky2016-12-311-7/+46
* fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-0/+4
* Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-0/+4
* put some limits to max ubo sizes to avoid crashesJuan Linietsky2016-12-231-3/+3
* can bake for omni and spotlightJuan Linietsky2016-12-221-16/+23
* Some BRDF fixesJuan Linietsky2016-12-211-1/+20
* Godot works on Windows again..reduz2016-12-211-2/+2
* work in progress global illuminationJuan Linietsky2016-12-201-2/+83
* DOF blur, near and far fields..Juan Linietsky2016-12-101-3/+193
* Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-2/+158
* Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-6/+229
* fix small issue with copying reflectionsJuan Linietsky2016-12-041-1/+1
* Support for SSAOJuan Linietsky2016-12-041-6/+179
* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-10/+81
* Screen space reflection effectJuan Linietsky2016-11-291-8/+164
* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-1/+10
* implemented immediatesJuan Linietsky2016-11-231-23/+173
* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-11/+10
* Instancing is working! (hooray)Juan Linietsky2016-11-221-0/+92
* Skeletons are working now.Juan Linietsky2016-11-211-0/+20