| Commit message (Expand) | Author | Age | Files | Lines |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -4/+1 |
| * | sorry, leftover bug fixed | Juan Linietsky | 2017-08-08 | 1 | -5/+6 |
| * | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky | 2017-08-08 | 1 | -1/+14 |
| * | remove meaningless print line from editor console | Indah Sylvia | 2017-08-02 | 1 | -1/+0 |
| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -1/+8 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -4/+2 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -0/+1 |
| * | Restored everything related to information polling, and added information box... | Juan Linietsky | 2017-06-11 | 1 | -5/+2 |
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -3/+3 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -4/+4 |
| * | Fix compilation for UWP | George Marques | 2017-04-29 | 1 | -1/+1 |
| * | Restored (And auto-generated) splash image | Juan Linietsky | 2017-04-09 | 1 | -0/+56 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -132/+111 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -6/+1 |
| * | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -0/+1 |
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -2/+2 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+3 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 1 | -0/+4 |
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| | * | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij | 2017-01-04 | 1 | -0/+4 |
| * | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -3/+3 |
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| * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -1/+15 |
| * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -1/+7 |
| * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -3/+3 |
| * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -2/+17 |
| * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -1/+1 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -3/+3 |
| * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -2/+1 |
| * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 1 | -18/+59 |
| * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -0/+1 |
| * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 1 | -0/+1 |
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -0/+2 |
| * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -1/+1 |
| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -4/+2 |
| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -1/+8 |
| * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -0/+10 |
| * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 1 | -1/+3 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -0/+266 |