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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-278-8/+8
* Re-apply clang-format to all filesRémi Verschelde2017-08-271-1/+1
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-08-201-1/+1
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-181-9/+9
* Merge pull request #7912 from RandomShaper/pause-rasterizer-2.1Rémi Verschelde2017-08-172-4/+20
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| * Implement time scaling for the rasterizerPedro J. Estébanez2017-03-202-4/+20
* | Add missing NULL checks to prevent possible crashes on _add_geometryMarcelo Fernandez2017-08-061-9/+14
* | BuildSystem: generated files have .gen.extPoommetee Ketson2017-06-251-5/+5
* | Merge pull request #9100 from RandomShaper/optimize-2d-lighting-2.1Rémi Verschelde2017-06-153-7/+59
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| * | Add optimizing AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-153-7/+59
* | | Merge pull request #9101 from RandomShaper/filtered-texscreen-2.1Rémi Verschelde2017-06-151-4/+7
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| * | | Add option for filtered texscreenPedro J. Estébanez2017-06-081-4/+7
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* / / Fix drivers coding for WinRTGeorge Marques2017-06-072-1/+13
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* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-088-0/+8
* | Fixed "unshaded" flag not being updated if light_type and receive_shadows_sta...elasota2017-03-241-2/+6
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-198-5873/+5029
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-03-181-3/+6
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-182-3/+3
* Finish fix for POSITION in 2D shadersPedro J. Estébanez2017-03-061-3/+2
* fix for https://github.com/godotengine/godot/issues/3226saltpowered2017-01-171-2/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-128-8/+8
* Fix uniforms with the same name shadowing othersPedro J. Estébanez2017-01-101-9/+6
* Fix error when fragment and lighting code share an uniformPedro J. Estébanez2016-12-211-1/+11
* style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-021-5/+5
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-021-5/+5
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-302-0/+4
* drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde2016-10-302-1/+5
* Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2016-10-092-3/+22
* Don't crash in "_process_hdr()" if "framebuffer.luminance" is emptyBłażej Szczygieł2016-10-091-0/+4
* Don't crach when OpenGL version is unsupportedBłażej Szczygieł2016-10-091-2/+3
* Add compatibility with old OpenGL 2.1 driversBłażej Szczygieł2016-10-091-1/+39
* removed redundant assign operation in mesh_add_surface: elem_count is reassig...knd2016-10-091-4/+0
* Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-181-0/+1
* Rename misleading definePedro J. Estébanez2016-09-183-6/+6
* GLES2: Check for GPU capabilities to display an errorRémi Verschelde2016-07-251-1/+10
* Removed unused variables (first pass)Rémi Verschelde2016-07-071-30/+4
* Add texture region support for stylebox renderGeequlim2016-06-052-21/+26
* Changed import workflowJuan Linietsky2016-05-272-4/+5
* missing default valueJuan Linietsky2016-05-041-1/+1
* fix to avoid video texture scalingJuan Linietsky2016-05-041-1/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-042-1/+22
* free Material 'shadow_material_double_sided' on ::finish()MSC2016-04-031-0/+1
* Merge pull request #3694 from techtonik/patch-1Rémi Verschelde2016-03-151-0/+7
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| * Show which video driver is used in verbose modeanatoly techtonik2016-02-241-0/+7
* | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-152-1/+20
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| * | Ability to colourize baked lighting in real time.Saracen2016-02-062-1/+20
* | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen2016-03-121-4/+15
* | | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fixJuan Linietsky2016-03-081-3/+11
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| * | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing...Saracen2016-03-061-3/+11
* | | | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-072-2/+13
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