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Author
Age
Files
Lines
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
8
-8
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+8
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Re-apply clang-format to all files
Rémi Verschelde
2017-08-27
1
-1
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+1
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Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-08-20
1
-1
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+1
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-18
1
-9
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+9
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Merge pull request #7912 from RandomShaper/pause-rasterizer-2.1
Rémi Verschelde
2017-08-17
2
-4
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+20
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Implement time scaling for the rasterizer
Pedro J. Estébanez
2017-03-20
2
-4
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+20
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Add missing NULL checks to prevent possible crashes on _add_geometry
Marcelo Fernandez
2017-08-06
1
-9
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+14
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BuildSystem: generated files have .gen.ext
Poommetee Ketson
2017-06-25
1
-5
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+5
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Merge pull request #9100 from RandomShaper/optimize-2d-lighting-2.1
Rémi Verschelde
2017-06-15
3
-7
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+59
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Add optimizing AT_LIGHT_PASS builtin to canvas shaders
Pedro J. Estébanez
2017-06-15
3
-7
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+59
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Merge pull request #9101 from RandomShaper/filtered-texscreen-2.1
Rémi Verschelde
2017-06-15
1
-4
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+7
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Add option for filtered texscreen
Pedro J. Estébanez
2017-06-08
1
-4
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+7
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Fix drivers coding for WinRT
George Marques
2017-06-07
2
-1
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+13
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
8
-0
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+8
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Fixed "unshaded" flag not being updated if light_type and receive_shadows_sta...
elasota
2017-03-24
1
-2
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+6
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Bring that Whole New World to the Old Continent too
Rémi Verschelde
2017-03-19
8
-5873
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+5029
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Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-03-18
1
-3
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+6
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Style: Fix statements ending with ';;'
Rémi Verschelde
2017-03-18
2
-3
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+3
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Finish fix for POSITION in 2D shaders
Pedro J. Estébanez
2017-03-06
1
-3
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+2
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fix for https://github.com/godotengine/godot/issues/3226
saltpowered
2017-01-17
1
-2
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+4
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-12
8
-8
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+8
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Fix uniforms with the same name shadowing others
Pedro J. Estébanez
2017-01-10
1
-9
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+6
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Fix error when fragment and lighting code share an uniform
Pedro J. Estébanez
2016-12-21
1
-1
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+11
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style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-02
1
-5
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+5
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style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-02
1
-5
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+5
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SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-30
2
-0
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+4
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drivers: Refactor SCsub and drop redundant env_drivers clone
Rémi Verschelde
2016-10-30
2
-1
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+5
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Limit directional shadow draw distance, fixes #559, optimization (#1991)
mookiexl
2016-10-09
2
-3
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+22
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Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
Błażej Szczygieł
2016-10-09
1
-0
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+4
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Don't crach when OpenGL version is unsupported
Błażej Szczygieł
2016-10-09
1
-2
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+3
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Add compatibility with old OpenGL 2.1 drivers
Błażej Szczygieł
2016-10-09
1
-1
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+39
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removed redundant assign operation in mesh_add_surface: elem_count is reassig...
knd
2016-10-09
1
-4
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+0
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Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-18
1
-0
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+1
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Rename misleading define
Pedro J. Estébanez
2016-09-18
3
-6
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+6
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GLES2: Check for GPU capabilities to display an error
Rémi Verschelde
2016-07-25
1
-1
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+10
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Removed unused variables (first pass)
Rémi Verschelde
2016-07-07
1
-30
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+4
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Add texture region support for stylebox render
Geequlim
2016-06-05
2
-21
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+26
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Changed import workflow
Juan Linietsky
2016-05-27
2
-4
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+5
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missing default value
Juan Linietsky
2016-05-04
1
-1
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+1
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fix to avoid video texture scaling
Juan Linietsky
2016-05-04
1
-1
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+1
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ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
2
-1
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+22
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free Material 'shadow_material_double_sided' on ::finish()
MSC
2016-04-03
1
-0
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+1
*
Merge pull request #3694 from techtonik/patch-1
Rémi Verschelde
2016-03-15
1
-0
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+7
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Show which video driver is used in verbose mode
anatoly techtonik
2016-02-24
1
-0
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+7
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Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-15
2
-1
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+20
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Ability to colourize baked lighting in real time.
Saracen
2016-02-06
2
-1
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+20
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Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-12
1
-4
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+15
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Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
Juan Linietsky
2016-03-08
1
-3
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+11
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Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing...
Saracen
2016-03-06
1
-3
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+11
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Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-03-07
2
-2
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+13
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