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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2760-60/+60
* Re-apply clang-format to all filesRémi Verschelde2017-08-271-1/+1
* RtAudio: Restore previous (incorrect but safer) buffer sizeRémi Verschelde2017-08-271-1/+1
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-08-201-1/+1
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-184-12/+12
* Merge pull request #7912 from RandomShaper/pause-rasterizer-2.1Rémi Verschelde2017-08-172-4/+20
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| * Implement time scaling for the rasterizerPedro J. Estébanez2017-03-202-4/+20
* | Explicitily unsed AI_NUMERICHOST flag to fix HTML5Fabio Alessandrelli2017-08-131-0/+1
* | Add missing NULL checks to prevent possible crashes on _add_geometryMarcelo Fernandez2017-08-061-9/+14
* | get_executable_path slight change to make it work under OpenBSDDavid Carlier2017-07-301-2/+2
* | BuildSystem: generated files have .gen.extPoommetee Ketson2017-06-252-6/+6
* | Merge pull request #9022 from RandomShaper/improve-mem-class-2.1Rémi Verschelde2017-06-171-7/+7
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| * | Remove mutex-locking from non-debug memory routinesPedro J. Estébanez2017-06-081-7/+7
* | | Merge pull request #9100 from RandomShaper/optimize-2d-lighting-2.1Rémi Verschelde2017-06-153-7/+59
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| * | | Add optimizing AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-153-7/+59
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* | | Merge pull request #9101 from RandomShaper/filtered-texscreen-2.1Rémi Verschelde2017-06-151-4/+7
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| * | | Add option for filtered texscreenPedro J. Estébanez2017-06-081-4/+7
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* | | Fix cherry-picking issues caused by code updatesGeorge Marques2017-06-075-887/+0
* | | Patch thirdy-party libraries to build for WinRTGeorge Marques2017-06-074-0/+227
* | | Fix drivers coding for WinRTGeorge Marques2017-06-076-29/+34
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* | Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-05-267-2012/+11
* | Fix local ip addresses (interfaces) detection.Fabio Alessandrelli2017-05-121-4/+11
* | Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.Fabio Alessandrelli2017-05-121-1/+9
* | Fix UDP wait() not returning after first received packetFabio Alessandrelli2017-05-121-0/+2
* | Allow non blocking UDP put_packet in C++.Fabio Alessandrelli2017-05-122-1/+37
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0859-0/+59
* | Merge pull request #8141 from elasota/fix-unshaded-spilloverRémi Verschelde2017-03-271-2/+6
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| * | Fixed "unshaded" flag not being updated if light_type and receive_shadows_sta...elasota2017-03-241-2/+6
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* | Fix buffer size check in UDP socket.Fabio Alessandrelli2017-03-221-1/+1
* | Use default UDP ring buffer size of 65536 for clientsFabio Alessandrelli2017-03-221-2/+2
* | Fix bug causing UDP socket to close after the first send if not listeningFabio Alessandrelli2017-03-221-0/+1
* | Avoid deadlock when writing/reading data on a connecting TCP socketFabio Alessandrelli2017-03-222-10/+5
* | Bind to IPv4 on OpenBSD when using wildcardFabio Alessandrelli2017-03-222-0/+8
* | Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli2017-03-224-9/+5
* | Implement UDP listen bind addressFabio Alessandrelli2017-03-222-6/+21
* | Implement TCP Server bind addressFabio Alessandrelli2017-03-224-11/+29
* | Convert validity checks of IP_Address to is_valid method.Fabio Alessandrelli2017-03-223-3/+3
* | Avoid calling close when polling a UDP peer without socketFabio Alessandrelli2017-03-221-0/+4
* | TCP connect always opens correct socket typeFabio Alessandrelli2017-03-222-5/+9
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-1961-8959/+7450
* Prevent MSVC build issue after clang-format includes reorderRémi Verschelde2017-03-181-2/+3
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-03-181-3/+6
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-185-6/+6
* Add a simple signal handler for SIGCHLD on UnixHein-Pieter van Braam2017-03-181-0/+15
* Finish fix for POSITION in 2D shadersPedro J. Estébanez2017-03-061-3/+2
* fix for https://github.com/godotengine/godot/issues/3226saltpowered2017-01-171-2/+4
* Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli2017-01-122-9/+5
* Windows: Workaround missing includes in MinGW-w64 < 4Rémi Verschelde2017-01-121-1/+13
* Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde2017-01-122-11/+3
* Fix for the huge audio latency of the SamplePlayer (>200 ms)lonesurvivor2017-01-124-126/+140