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path: root/drivers/gles2/shaders/canvas.glsl (follow)
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* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+141
* Dead code tells no talesRémi Verschelde2017-08-271-391/+0
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-14/+5
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-0/+1
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-3/+3
* Rename misleading definePedro J. Estébanez2016-09-071-2/+2
* Ability to use opacity on distance field textures, fixes #2148Juan Linietsky2016-01-021-1/+1
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-10/+13
* ability to change shadow color in light2dJuan Linietsky2015-06-241-1/+3
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+10
* -fixed relative path saving to file, fixes #1694Juan Linietsky2015-04-181-1/+1
* fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky2015-04-031-1/+1
* Changes to LightJuan Linietsky2015-04-031-2/+10
* Beta1 Attempt #1Juan Linietsky2015-04-021-1/+1
* fix shadow attenuationJuan Linietsky2015-04-011-2/+1
* fixes for light2d in androids that do not supportJuan Linietsky2015-03-311-20/+33
* fixes to shader to get most new demos working on mobilereduz2015-03-251-5/+5
* signed distance field font supportJuan Linietsky2015-03-211-1/+9
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-88/+92
* support for 2D shadow castersJuan Linietsky2015-03-021-10/+113
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-10/+52
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-3/+5
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-4/+5
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+1
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-0/+5
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-2/+128
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+69