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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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path:
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drivers
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gles2
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shaders
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canvas.glsl
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Commit message (
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Author
Age
Files
Lines
*
add GLES 2 renderer for 2D
karroffel
2018-03-01
1
-0
/
+141
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-391
/
+0
*
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-17
1
-14
/
+5
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-05
1
-0
/
+1
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-3
/
+3
*
Rename misleading define
Pedro J. Estébanez
2016-09-07
1
-2
/
+2
*
Ability to use opacity on distance field textures, fixes #2148
Juan Linietsky
2016-01-02
1
-1
/
+1
*
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
1
-10
/
+13
*
ability to change shadow color in light2d
Juan Linietsky
2015-06-24
1
-1
/
+3
*
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-27
1
-0
/
+10
*
-fixed relative path saving to file, fixes #1694
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fix shadow issue with lights in mix mode, i think fixes #1611
Juan Linietsky
2015-04-03
1
-1
/
+1
*
Changes to Light
Juan Linietsky
2015-04-03
1
-2
/
+10
*
Beta1 Attempt #1
Juan Linietsky
2015-04-02
1
-1
/
+1
*
fix shadow attenuation
Juan Linietsky
2015-04-01
1
-2
/
+1
*
fixes for light2d in androids that do not support
Juan Linietsky
2015-03-31
1
-20
/
+33
*
fixes to shader to get most new demos working on mobile
reduz
2015-03-25
1
-5
/
+5
*
signed distance field font support
Juan Linietsky
2015-03-21
1
-1
/
+9
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-88
/
+92
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-10
/
+113
*
support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-10
/
+52
*
Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
1
-3
/
+5
*
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-19
1
-4
/
+5
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-0
/
+1
*
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
1
-0
/
+5
*
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-2
/
+128
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+69