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path:
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drivers
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gles2
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rasterizer_gles2.cpp
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Age
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-3
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+3
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Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-3
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+3
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-4363
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+3622
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-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
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+1
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Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-2
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+2
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Merge pull request #7513 from djrm/compilation_fix
Rémi Verschelde
2017-01-15
1
-10
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+10
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Matrix32 -> Transform2D
Daniel J. Ramirez
2017-01-13
1
-10
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+10
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Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-86
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+90
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-45
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+45
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-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-3
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+3
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-30
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+30
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-30
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+30
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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Merge pull request #6605 from zaps166/old-gl-ext-funcs
Rémi Verschelde
2016-10-03
1
-1
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+39
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Add compatibility with old OpenGL 2.1 drivers
Błażej Szczygieł
2016-09-25
1
-1
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+39
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Limit directional shadow draw distance, fixes #559, optimization (#1991)
mookiexl
2016-10-03
1
-3
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+10
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Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
Rémi Verschelde
2016-10-03
1
-2
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+3
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Don't crach when OpenGL version is unsupported
Błażej Szczygieł
2016-09-25
1
-2
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+3
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Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
Błażej Szczygieł
2016-09-25
1
-0
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+4
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removed redundant assign operation in mesh_add_surface: elem_count is reassig...
knd
2016-09-21
1
-4
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+0
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Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-17
1
-2
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+2
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Rename misleading define
Pedro J. Estébanez
2016-09-07
1
-2
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+2
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Merge pull request #5962 from Alex-doc/Y_billboard
Juan Linietsky
2016-09-10
1
-1
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+16
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Implements Y billboard
Alex Piola
2016-08-01
1
-1
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+16
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Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-10
1
-1
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+9
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Fix drivers coding for WinRT
George Marques
2016-09-03
1
-1
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+9
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More visual script improvements
Juan Linietsky
2016-08-30
1
-2
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+12
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GLES2: Check for GPU capabilities to display an error
Rémi Verschelde
2016-07-25
1
-1
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+10
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Removed unused variables (first pass)
Rémi Verschelde
2016-07-07
1
-30
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+4
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Add texture region support for stylebox render
Geequlim
2016-06-05
1
-20
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+25
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Changed import workflow
Juan Linietsky
2016-05-27
1
-3
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+4
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missing default value
Juan Linietsky
2016-05-04
1
-1
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+1
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fix to avoid video texture scaling
Juan Linietsky
2016-05-04
1
-1
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+1
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ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
1
-1
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+18
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free Material 'shadow_material_double_sided' on ::finish()
MSC
2016-04-03
1
-0
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+1
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Merge pull request #3694 from techtonik/patch-1
Rémi Verschelde
2016-03-15
1
-0
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+7
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Show which video driver is used in verbose mode
anatoly techtonik
2016-02-24
1
-0
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+7
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Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-15
1
-0
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+11
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Ability to colourize baked lighting in real time.
Saracen
2016-02-06
1
-0
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+11
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Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-12
1
-4
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+15
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Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
Juan Linietsky
2016-03-08
1
-3
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+11
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Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing...
Saracen
2016-03-06
1
-3
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+11
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Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-03-07
1
-2
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+11
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Fixed hardware-accelerated skinning support.
Saracen
2016-02-24
1
-8
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+14
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-Correctly flip BG texture if viewport is flipped, fixes #3507
Juan Linietsky
2016-02-02
1
-5
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+7
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Correct viewport scaling with stretch mode viewport, fixes #1571
Juan Linietsky
2016-01-24
1
-2
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+13
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Merge pull request #2180 from sketchyfun/SketchyFun
Rémi Verschelde
2016-01-19
1
-1
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+7
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Billboards were being displayed upside down when drawn to a render texture
BenH
2015-06-24
1
-1
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+7
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-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...
Juan Linietsky
2016-01-10
1
-2
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+11
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