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authorRémi Verschelde2017-03-24 21:45:31 +0100
committerRémi Verschelde2017-03-24 21:45:31 +0100
commitdebeee56f721178d44f71deb4e303b825d1dccd1 (patch)
tree6c88f378419a5760bbe919c48c87d1c71a6ea548 /drivers/gles2/rasterizer_gles2.cpp
parentc103f32ea3b19c3588d54dcef98e307f8b823f4c (diff)
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Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 5deb78977..3f54f887d 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -1579,7 +1579,7 @@ Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName
Shader *shader = shader_owner.get(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
- //update shader params if necesary
+ //update shader params if necessary
//make sure the shader is compiled and everything
//so the actual parameters can be properly retrieved!
if (shader->dirty_list.in_list()) {
@@ -1651,7 +1651,7 @@ Variant RasterizerGLES2::material_get_param(RID p_material, const StringName &p_
ERR_FAIL_COND_V(!material, Variant());
if (material->shader.is_valid()) {
- //update shader params if necesary
+ //update shader params if necessary
//make sure the shader is compiled and everything
//so the actual parameters can be properly retrieved!
material->shader_cache = shader_owner.get(material->shader);
@@ -5684,7 +5684,7 @@ void RasterizerGLES2::_render(const Geometry *p_geometry, const Material *p_mate
};
} else if (use_attribute_instancing) {
- //if not, using atributes instead of uniforms can be really fast in forward rendering architectures
+ //if not, using attributes instead of uniforms can be really fast in forward rendering architectures
if (s->index_array_len > 0) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id);