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path: root/drivers/gles2/rasterizer_gles2.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fixed "unshaded" flag not being updated if light_type and receive_shadows_sta...elasota2017-03-241-2/+6
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-4411/+3668
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-181-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
* Fix error when fragment and lighting code share an uniformPedro J. Estébanez2016-12-211-1/+11
* Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2016-10-091-3/+10
* Don't crash in "_process_hdr()" if "framebuffer.luminance" is emptyBłażej Szczygieł2016-10-091-0/+4
* Don't crach when OpenGL version is unsupportedBłażej Szczygieł2016-10-091-2/+3
* Add compatibility with old OpenGL 2.1 driversBłażej Szczygieł2016-10-091-1/+39
* removed redundant assign operation in mesh_add_surface: elem_count is reassig...knd2016-10-091-4/+0
* Rename misleading definePedro J. Estébanez2016-09-181-2/+2
* GLES2: Check for GPU capabilities to display an errorRémi Verschelde2016-07-251-1/+10
* Removed unused variables (first pass)Rémi Verschelde2016-07-071-30/+4
* Add texture region support for stylebox renderGeequlim2016-06-051-20/+25
* Changed import workflowJuan Linietsky2016-05-271-3/+4
* missing default valueJuan Linietsky2016-05-041-1/+1
* fix to avoid video texture scalingJuan Linietsky2016-05-041-1/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-1/+18
* free Material 'shadow_material_double_sided' on ::finish()MSC2016-04-031-0/+1
* Merge pull request #3694 from techtonik/patch-1Rémi Verschelde2016-03-151-0/+7
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| * Show which video driver is used in verbose modeanatoly techtonik2016-02-241-0/+7
* | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+11
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| * | Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+11
* | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen2016-03-121-4/+15
* | | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fixJuan Linietsky2016-03-081-3/+11
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| * | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing...Saracen2016-03-061-3/+11
* | | | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-2/+11
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* | / Fixed hardware-accelerated skinning support.Saracen2016-02-241-8/+14
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* | -Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky2016-02-021-5/+7
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* Correct viewport scaling with stretch mode viewport, fixes #1571Juan Linietsky2016-01-241-2/+13
* Merge pull request #2180 from sketchyfun/SketchyFunRémi Verschelde2016-01-191-1/+7
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| * Billboards were being displayed upside down when drawn to a render textureBenH2015-06-241-1/+7
* | -Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky2016-01-101-2/+11
* | -Made tile parameter work, fixes #3167Juan Linietsky2016-01-101-0/+14
* | make it impossible to shrink framebuffer < 0, fixes #2066Juan Linietsky2016-01-021-0/+2
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-2/+4
* | Merge pull request #2719 from SaracenOne/clipping_fixJuan Linietsky2015-12-081-12/+51
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| * | Extended clipping fix to missing clipping-related features.Saracen2015-12-071-8/+34
| * | Modification to GUI in 3D demo to show resolved viewport clipping bug and sma...Saracen2015-11-191-1/+1
| * | Another clipping fix: default back to using window size to calculate clipping...Saracen2015-11-021-4/+17
| * | Fixed canvas clipping on offscreen viewports.Saracen2015-11-021-1/+1
* | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky2015-12-021-4/+17
* | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-50/+66
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| * \ \ Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-181-0/+3
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| | * | | Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-0/+3
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| * | | Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad...Juan Linietsky2015-11-181-46/+50
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| | * | | Disable baked lighting sampling on shadeless materials.Saracen2015-11-021-46/+50
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| * / / added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...romulox_x2015-10-211-4/+13
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