| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Fixed "unshaded" flag not being updated if light_type and receive_shadows_sta... | elasota | 2017-03-24 | 1 | -2/+6 |
| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -4411/+3668 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-03-18 | 1 | -2/+2 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| * | Fix error when fragment and lighting code share an uniform | Pedro J. Estébanez | 2016-12-21 | 1 | -1/+11 |
| * | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl | 2016-10-09 | 1 | -3/+10 |
| * | Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty | Błażej Szczygieł | 2016-10-09 | 1 | -0/+4 |
| * | Don't crach when OpenGL version is unsupported | Błażej Szczygieł | 2016-10-09 | 1 | -2/+3 |
| * | Add compatibility with old OpenGL 2.1 drivers | Błażej Szczygieł | 2016-10-09 | 1 | -1/+39 |
| * | removed redundant assign operation in mesh_add_surface: elem_count is reassig... | knd | 2016-10-09 | 1 | -4/+0 |
| * | Rename misleading define | Pedro J. Estébanez | 2016-09-18 | 1 | -2/+2 |
| * | GLES2: Check for GPU capabilities to display an error | Rémi Verschelde | 2016-07-25 | 1 | -1/+10 |
| * | Removed unused variables (first pass) | Rémi Verschelde | 2016-07-07 | 1 | -30/+4 |
| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 1 | -20/+25 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -3/+4 |
| * | missing default value | Juan Linietsky | 2016-05-04 | 1 | -1/+1 |
| * | fix to avoid video texture scaling | Juan Linietsky | 2016-05-04 | 1 | -1/+1 |
| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 1 | -1/+18 |
| * | free Material 'shadow_material_double_sided' on ::finish() | MSC | 2016-04-03 | 1 | -0/+1 |
| * | Merge pull request #3694 from techtonik/patch-1 | Rémi Verschelde | 2016-03-15 | 1 | -0/+7 |
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| | * | Show which video driver is used in verbose mode | anatoly techtonik | 2016-02-24 | 1 | -0/+7 |
| * | | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 1 | -0/+11 |
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| | * | | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 1 | -0/+11 |
| * | | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen | 2016-03-12 | 1 | -4/+15 |
| * | | | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix | Juan Linietsky | 2016-03-08 | 1 | -3/+11 |
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| | * | | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing... | Saracen | 2016-03-06 | 1 | -3/+11 |
| * | | | | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen | 2016-03-07 | 1 | -2/+11 |
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| * | / | Fixed hardware-accelerated skinning support. | Saracen | 2016-02-24 | 1 | -8/+14 |
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| * | | -Correctly flip BG texture if viewport is flipped, fixes #3507 | Juan Linietsky | 2016-02-02 | 1 | -5/+7 |
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| * | Correct viewport scaling with stretch mode viewport, fixes #1571 | Juan Linietsky | 2016-01-24 | 1 | -2/+13 |
| * | Merge pull request #2180 from sketchyfun/SketchyFun | Rémi Verschelde | 2016-01-19 | 1 | -1/+7 |
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| | * | Billboards were being displayed upside down when drawn to a render texture | BenH | 2015-06-24 | 1 | -1/+7 |
| * | | -Make a rare corner case where disabling/reenabling mipmaps causes invalid te... | Juan Linietsky | 2016-01-10 | 1 | -2/+11 |
| * | | -Made tile parameter work, fixes #3167 | Juan Linietsky | 2016-01-10 | 1 | -0/+14 |
| * | | make it impossible to shrink framebuffer < 0, fixes #2066 | Juan Linietsky | 2016-01-02 | 1 | -0/+2 |
| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -2/+4 |
| * | | Merge pull request #2719 from SaracenOne/clipping_fix | Juan Linietsky | 2015-12-08 | 1 | -12/+51 |
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| | * | | Extended clipping fix to missing clipping-related features. | Saracen | 2015-12-07 | 1 | -8/+34 |
| | * | | Modification to GUI in 3D demo to show resolved viewport clipping bug and sma... | Saracen | 2015-11-19 | 1 | -1/+1 |
| | * | | Another clipping fix: default back to using window size to calculate clipping... | Saracen | 2015-11-02 | 1 | -4/+17 |
| | * | | Fixed canvas clipping on offscreen viewports. | Saracen | 2015-11-02 | 1 | -1/+1 |
| * | | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky | 2015-12-02 | 1 | -4/+17 |
| * | | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 1 | -50/+66 |
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| | * \ \ | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 1 | -0/+3 |
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| | | * | | | Added ability to write directly to 4-dimensional position vector from within ... | Saracen | 2015-11-02 | 1 | -0/+3 |
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| | * | | | Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad... | Juan Linietsky | 2015-11-18 | 1 | -46/+50 |
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| | | * | | | Disable baked lighting sampling on shadeless materials. | Saracen | 2015-11-02 | 1 | -46/+50 |
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| | * / / | added low_memory_2d_mode, to indicate when 3D post processing buffers and vie... | romulox_x | 2015-10-21 | 1 | -4/+13 |
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