| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 8 | -0/+8 |
| * | Fixed "unshaded" flag not being updated if light_type and receive_shadows_sta... | elasota | 2017-03-24 | 1 | -2/+6 |
| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 8 | -5873/+5029 |
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-03-18 | 1 | -3/+6 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-03-18 | 2 | -3/+3 |
| * | Finish fix for POSITION in 2D shaders | Pedro J. Estébanez | 2017-03-06 | 1 | -3/+2 |
| * | fix for https://github.com/godotengine/godot/issues/3226 | saltpowered | 2017-01-17 | 1 | -2/+4 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 8 | -8/+8 |
| * | Fix uniforms with the same name shadowing others | Pedro J. Estébanez | 2017-01-10 | 1 | -9/+6 |
| * | Fix error when fragment and lighting code share an uniform | Pedro J. Estébanez | 2016-12-21 | 1 | -1/+11 |
| * | style: Various other PEP8 fixes in Python files | Rémi Verschelde | 2016-11-02 | 1 | -5/+5 |
| * | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde | 2016-11-02 | 1 | -5/+5 |
| * | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-30 | 2 | -0/+4 |
| * | drivers: Refactor SCsub and drop redundant env_drivers clone | Rémi Verschelde | 2016-10-30 | 2 | -1/+5 |
| * | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl | 2016-10-09 | 2 | -3/+22 |
| * | Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty | Błażej Szczygieł | 2016-10-09 | 1 | -0/+4 |
| * | Don't crach when OpenGL version is unsupported | Błażej Szczygieł | 2016-10-09 | 1 | -2/+3 |
| * | Add compatibility with old OpenGL 2.1 drivers | Błażej Szczygieł | 2016-10-09 | 1 | -1/+39 |
| * | removed redundant assign operation in mesh_add_surface: elem_count is reassig... | knd | 2016-10-09 | 1 | -4/+0 |
| * | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | 2016-09-18 | 1 | -0/+1 |
| * | Rename misleading define | Pedro J. Estébanez | 2016-09-18 | 3 | -6/+6 |
| * | GLES2: Check for GPU capabilities to display an error | Rémi Verschelde | 2016-07-25 | 1 | -1/+10 |
| * | Removed unused variables (first pass) | Rémi Verschelde | 2016-07-07 | 1 | -30/+4 |
| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 2 | -21/+26 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 2 | -4/+5 |
| * | missing default value | Juan Linietsky | 2016-05-04 | 1 | -1/+1 |
| * | fix to avoid video texture scaling | Juan Linietsky | 2016-05-04 | 1 | -1/+1 |
| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 2 | -1/+22 |
| * | free Material 'shadow_material_double_sided' on ::finish() | MSC | 2016-04-03 | 1 | -0/+1 |
| * | Merge pull request #3694 from techtonik/patch-1 | Rémi Verschelde | 2016-03-15 | 1 | -0/+7 |
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| | * | Show which video driver is used in verbose mode | anatoly techtonik | 2016-02-24 | 1 | -0/+7 |
| * | | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 2 | -1/+20 |
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| | * | | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 2 | -1/+20 |
| * | | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen | 2016-03-12 | 1 | -4/+15 |
| * | | | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix | Juan Linietsky | 2016-03-08 | 1 | -3/+11 |
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| | * | | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing... | Saracen | 2016-03-06 | 1 | -3/+11 |
| * | | | | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen | 2016-03-07 | 2 | -2/+13 |
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| * | / | Fixed hardware-accelerated skinning support. | Saracen | 2016-02-24 | 1 | -8/+14 |
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| * | | -Correctly flip BG texture if viewport is flipped, fixes #3507 | Juan Linietsky | 2016-02-02 | 1 | -5/+7 |
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| * | Correct viewport scaling with stretch mode viewport, fixes #1571 | Juan Linietsky | 2016-01-24 | 1 | -2/+13 |
| * | Merge pull request #2180 from sketchyfun/SketchyFun | Rémi Verschelde | 2016-01-19 | 1 | -1/+7 |
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| | * | Billboards were being displayed upside down when drawn to a render texture | BenH | 2015-06-24 | 1 | -1/+7 |
| * | | Allows vec4 shader uniforms to be set by quaternion variant type. | Saracen | 2016-01-13 | 1 | -0/+5 |
| * | | -Make a rare corner case where disabling/reenabling mipmaps causes invalid te... | Juan Linietsky | 2016-01-10 | 2 | -2/+14 |
| * | | -Made tile parameter work, fixes #3167 | Juan Linietsky | 2016-01-10 | 1 | -0/+14 |
| * | | make it impossible to shrink framebuffer < 0, fixes #2066 | Juan Linietsky | 2016-01-02 | 1 | -0/+2 |
| * | | Ability to use opacity on distance field textures, fixes #2148 | Juan Linietsky | 2016-01-02 | 1 | -1/+1 |
| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 8 | -8/+8 |
| * | | removed some prints | reduz | 2015-12-29 | 1 | -2/+2 |
| * | | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 2 | -12/+17 |