| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add support for tutorial links to makerst.py | robojumper | 2018-06-12 | 1 | -2/+2 |
| | | | | | Also change the <tutorials> structure to make use of individual <link> tags | ||||
| * | Minor fixes for the AnimationPlayer doc. | Michael Alexsander Silva Dias | 2018-04-14 | 1 | -3/+2 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2018-04-10 | 1 | -1/+0 |
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| * | Added `get_playing_speed` method to AnimationPlayer, returning the actual | robfram | 2018-03-03 | 1 | -0/+8 |
| | | | | | | | | | | | | | | playing speed of the animation being played. As stated in #16550, there is no way to get the playing speed of an animation. The `playback_speed` property is for the whole AnimationPlayer node, and the argument passed to `play` method is another scale applied in top of the AnimationPlayer properties. Thus, the actual playing speed is AnimationPlayer.speed_scale * AnimationPlayer.playback.current.speed_scale. If it is not playing, the method returns 0. | ||||
| * | doc: Remove status from hardcoded version string | Rémi Verschelde | 2018-02-27 | 1 | -1/+1 |
| | | | | | It has no practical use case and just generates noise for each alpha, beta, etc. | ||||
| * | doc: Update version string in header | Rémi Verschelde | 2018-02-19 | 1 | -1/+1 |
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| * | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | 2018-01-25 | 1 | -2/+2 |
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| * | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
| | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | 2018-01-17 | 1 | -1/+1 |
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| * | Filled tutorial field in most relevent classes. | Juan Linietsky | 2018-01-15 | 1 | -0/+2 |
| | | | | | Added tutorial display in doc. | ||||
| * | Fix an issue with the animation editor not seeking to the target time properly. | Bojidar Marinov | 2018-01-14 | 1 | -0/+3 |
| | | | | | Fixes #15646. | ||||
| * | doc: Sync with current source | Rémi Verschelde | 2018-01-13 | 1 | -2/+2 |
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| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
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| * | Update docs | Bojidar Marinov | 2018-01-12 | 1 | -78/+18 |
| | | | | | [ci skip] | ||||
| * | Finished the documentation for AnimationPlayer | Nathan Warden | 2017-12-22 | 1 | -0/+1 |
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| * | Revert property changes in "[DOCS] AnimationPlayer new props, members/methods" | Rémi Verschelde | 2017-12-14 | 1 | -23/+69 |
| | | | | | | | | | | | | | This partially reverts commits e79456519d0c1dff98ffa5f39e8e7c962b7dd553 and 2d07fe29208b9ccef31ab654ca5405edac7a0de7, which introduced API changes needing more in-depth review at this stage. Kept the removal of "get_position" binding, redundant with "get_current_animation_position". Kept docs changes where applicable. Also removed the obsolete "stop_all" method which does the same as "stop". Fixes #14602. | ||||
| * | doc: Sync classref with current source | Rémi Verschelde | 2017-12-10 | 1 | -26/+12 |
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| * | [DOCS] AnimationPlayer prop API fixed | Will Nations | 2017-12-07 | 1 | -2/+2 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2017-12-07 | 1 | -71/+20 |
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| * | [DOCS] AnimationPlayer new props, members/methods | Will Nations | 2017-12-04 | 1 | -35/+43 |
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| * | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | 2017-11-24 | 1 | -2/+2 |
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| * | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | 2017-11-24 | 1 | -48/+0 |
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| * | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 1 | -1/+1 |
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| * | doc: Remove revision.module_config from version string | Rémi Verschelde | 2017-11-15 | 1 | -1/+1 |
| | | | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | ||||
| * | Proofreading: Change a usage of "specially" to "especially" | Robbie Cooper | 2017-10-31 | 1 | -1/+1 |
| | | | | | | | See PR godotengine/godot-docs#561. This file generates documentation touched by that PR, so must be changed to stay in sync. I couldn't find any other usages in this repo that needed changing. I looked in all files matching *.cpp *.h *.md *.txt *.xml *.html *.rst. | ||||
| * | doc: Sync classref with current source | Rémi Verschelde | 2017-10-11 | 1 | -3/+3 |
| | | | | | | Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip] | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -3/+3 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | doc: Sync classref with current source | Rémi Verschelde | 2017-09-13 | 1 | -3/+3 |
| | | | | | [ci skip] | ||||
| * | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | 2017-09-12 | 1 | -0/+390 |
| possible to save module files in module directories and the build system will recognize them. | |||||
