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| author | Bojidar Marinov | 2018-01-14 12:28:57 +0200 |
|---|---|---|
| committer | Bojidar Marinov | 2018-01-14 12:28:57 +0200 |
| commit | f2355949c458bcc0eaf967f57d782520a168f563 (patch) | |
| tree | 221dacd8362c487f248be8718aed992851fd81d7 /doc/classes/AnimationPlayer.xml | |
| parent | 859ac6233d79a8e699de7f8cd2d16238d8887dfe (diff) | |
| download | godot-f2355949c458bcc0eaf967f57d782520a168f563.tar.gz godot-f2355949c458bcc0eaf967f57d782520a168f563.tar.zst godot-f2355949c458bcc0eaf967f57d782520a168f563.zip | |
Fix an issue with the animation editor not seeking to the target time properly.
Fixes #15646.
Diffstat (limited to 'doc/classes/AnimationPlayer.xml')
| -rw-r--r-- | doc/classes/AnimationPlayer.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 8808e324d..46602911d 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -208,6 +208,9 @@ </method> </methods> <members> + <member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation"> + If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]. + </member> <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay"> The name of the animation to play when the scene loads. Default value: [code]""[/code]. </member> |
