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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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*
Variant INT and REAL are now 64 bits (other types remain at 32)
Juan Linietsky
2017-01-08
1
-0
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
added implementation of is_valid_ip_address()
Ariel Manzur
2016-10-20
1
-1
/
+2
*
Fix typo for word_wrap
volzhs
2016-09-30
1
-1
/
+1
*
Add sha256_buffer() function to String
George Marques
2016-06-23
1
-0
/
+1
*
Add similarity comparison to String
George Marques
2016-06-19
1
-0
/
+2
*
Remove CHARTYPE_16BITS unused checks
J08nY
2016-06-19
1
-4
/
+2
*
Add sha256 to String and File/FileAccess.
Bojidar Marinov
2016-06-17
1
-0
/
+2
*
Add 'is_subsequence_of' function to String
George Marques
2016-06-12
1
-0
/
+3
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+11
*
Added possibility to strip left and right to strip_edges (#4594)
Mattias Cibien
2016-05-11
1
-1
/
+1
*
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-03
1
-0
/
+2
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-8
/
+8
*
Fixed String::camelcase_to_underscore() so it works in all cases. Fixes PR #1650
Julian Murgia - StraToN
2016-02-17
1
-1
/
+1
*
added a new function to escape properly json, fixes #3282
Juan Linietsky
2016-01-10
1
-0
/
+1
*
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs an...
Juan Linietsky
2016-01-03
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser...
Aren Villanueva
2015-11-19
1
-0
/
+2
*
Show documentation for properties on hover.
Juan Linietsky
2015-08-25
1
-0
/
+1
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-0
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Camel casing being capitalized only happens in the inspector now.
Nathan Warden
2015-03-23
1
-0
/
+1
*
Revert "Camelcased script variables will now capitalize in the inspector."
Juan Linietsky
2015-03-22
1
-1
/
+2
*
Merge pull request #1396 from Spooner/fix_sprintf_errors
Juan Linietsky
2015-03-22
1
-1
/
+1
|
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*
Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-19
1
-1
/
+1
*
|
Camelcased script variables will now capitalize in the inspector.
Nathan Warden
2015-02-19
1
-2
/
+1
|
/
*
Completed implementing standard formatting.
Bil Bas (Spooner)
2015-02-01
1
-1
/
+3
*
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-10
1
-1
/
+3
*
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-03
1
-1
/
+1
*
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-10-09
1
-0
/
+1
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-1
/
+2
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-1
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+247