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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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ustring.cpp
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*
Completed more complex formatting.
Bil Bas (Spooner)
2015-02-01
1
-57
/
+154
*
Completed implementing standard formatting.
Bil Bas (Spooner)
2015-02-01
1
-39
/
+132
*
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-10
1
-0
/
+98
*
removed print
Juan Linietsky
2015-01-03
1
-2
/
+0
*
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-03
1
-5
/
+11
*
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-10-09
1
-0
/
+36
*
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-21
1
-7
/
+93
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+18
*
Light Baker!
Juan Linietsky
2014-06-11
1
-14
/
+99
*
Make String::right count from pos instead of pos+1
marynate
2014-05-13
1
-1
/
+1
*
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-03-13
1
-3
/
+5
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*
Fix string version of begins_with
Vinzenz Feenstra
2014-02-26
1
-3
/
+5
*
|
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-0
/
+10
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/
*
Fix for Issue #108
Vinzenz Feenstra
2014-02-17
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+3280