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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
Bil Bas (Spooner)
2015-02-01
6
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Add InputEvent::ACTION get/set support for variant
sanikoyes
2015-01-20
2
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+26
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fixes
Juan Linietsky
2015-01-13
1
-2
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+9
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Merge pull request #945 from adolson/color-contrasted-fix
Juan Linietsky
2015-01-08
1
-1
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+1
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closes #163
Dana Olson
2014-12-08
1
-1
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+1
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Merge pull request #946 from adolson/uint64-fix
Juan Linietsky
2015-01-08
1
-1
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+1
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wrong typedef - closes #270
Dana Olson
2014-12-08
1
-1
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+1
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Merge pull request #958 from adolson/bind-set_window_title
Juan Linietsky
2015-01-08
1
-1
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+1
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added GDScript binding for set_window_title
Dana Olson
2014-12-10
1
-1
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+1
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Completed more complex formatting.
Bil Bas (Spooner)
2015-02-01
1
-57
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+154
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Completed implementing standard formatting.
Bil Bas (Spooner)
2015-02-01
2
-40
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+135
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Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-10
3
-1
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+115
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-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
1
-2
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+100
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-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
2015-01-04
4
-0
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+24
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-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2015-01-04
1
-14
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+58
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
5
-7
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+38
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removed print
Juan Linietsky
2015-01-03
1
-2
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+0
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-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
2
-0
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+27
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-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-03
3
-7
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+13
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-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
3
-0
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+15
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-fix assignment to vector types in script using integer indices crash (#978)
Juan Linietsky
2015-01-02
1
-2
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+2
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-assignment of ord to string index made valid #1072
Juan Linietsky
2015-01-02
1
-11
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+21
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Merge pull request #1087 from adolson/connect-fix
Juan Linietsky
2015-01-02
1
-1
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+1
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change parameter name from ip to port
Dana Olson
2015-01-01
1
-1
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+1
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Fix for bug 1088
Muresan Vlad aka Mury
2015-01-02
1
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+2
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-fix get_as_text (#1022 )
Juan Linietsky
2014-12-21
1
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+1
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-21
5
-5
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+12
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Fixes
Juan Linietsky
2014-12-20
5
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+12
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-improved completion options for InputEvent, shows all event types now
Juan Linietsky
2014-12-18
2
-3
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+16
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Merge pull request #984 from orbitcowboy/master
Juan Linietsky
2014-12-17
1
-1
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+1
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xml_parser: check array length index before accessing the array.
orbitcowboy
2014-12-16
1
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+1
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-removed annoying pragma
Juan Linietsky
2014-12-17
1
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+2
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-16
5
-3
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+15
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Small batch of fixes
Juan Linietsky
2014-12-15
5
-3
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+15
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New Code Completion
Juan Linietsky
2014-12-16
6
-2
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+138
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Small Fixes
Juan Linietsky
2014-12-08
1
-1
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+1
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More Fixes
Juan Linietsky
2014-12-07
1
-1
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+5
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-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-12-02
5
-1
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+53
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Merge pull request #863 from JIghtuse/master
Juan Linietsky
2014-12-01
3
-3
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+3
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Fix CppCheck 'duplicateExpression' warning
Boris Egorov
2014-11-07
3
-3
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+3
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NavMesh
Juan Linietsky
2014-11-17
4
-5
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+5
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UDP Fixes
Juan Linietsky
2014-11-13
8
-4
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+51
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oops
Juan Linietsky
2014-11-12
1
-1
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+1
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missing bind
Juan Linietsky
2014-11-12
1
-0
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+1
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3D Import Import & UDP
Juan Linietsky
2014-11-12
4
-1
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+86
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SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
3
-3
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+5
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Bug Fixes
Juan Linietsky
2014-11-02
4
-0
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+18
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-Much improvement to baked light baker
Juan Linietsky
2014-10-27
3
-5
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+10
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- Fix issue #802: randomize() now generate non-zero seed during the first hou...
Guy Rabiller
2014-10-27
1
-1
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+1
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Fix some more incorrect bindings
Gerold31
2014-10-26
1
-1
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+1
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