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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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undo_redo.cpp
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*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-2
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+7
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-13
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+13
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-09-07
1
-12
/
+4
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Implemented UndoRedo mergeable modes
Franklin Sobrinho
2016-08-17
1
-13
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+48
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-3
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+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-14
1
-2
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+2
*
Live edit WORK IN PROGRESS
Juan Linietsky
2015-08-02
1
-0
/
+27
*
small in place fixes
Juan Linietsky
2015-06-22
1
-5
/
+5
*
Merge pull request #2144 from Krzycho666/UndoRedo_fix
Juan Linietsky
2015-06-22
1
-0
/
+123
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added some missing biddings
krzycho
2015-06-22
1
-0
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+3
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*
- added GDscript bidings for UndoRedo class mechanizm
krzycho
2015-06-21
1
-0
/
+120
*
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Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-22
1
-2
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+3
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/
*
-shadergraph now saved when on external file and modified, fixes #1832
Juan Linietsky
2015-05-11
1
-1
/
+7
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-0
/
+5
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+330