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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+2
* IME window follow the input cursor.geequlim2017-07-111-0/+2
* fixed PowerState enum castKarroffel2017-06-011-0/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+2
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* added dlscript moduleKarroffel2017-04-031-3/+3
* Added methods for opening dynamic libraries to OSKarroffel2017-03-291-0/+4
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-88/+77
* Add API to access battery power stateJulian Murgia2017-03-041-0/+6
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+2
* Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov2017-01-251-1/+2
* Replace Engine version API by preexisting OS oneRémi Verschelde2017-01-131-2/+0
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-33/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+2
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| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-1/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | vsnc --> vsyncISylvox2016-11-081-1/+1
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* Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+1
* -Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky2016-09-011-0/+8
* Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde2016-07-211-0/+1
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| * Add OS.request_attention() for WindowsGeorge Marques2016-07-051-0/+1
* | OS: Add get_engine_version methodRémi Verschelde2016-07-181-3/+5
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* vsync supportJuan Linietsky2016-06-051-0/+3
* change invalid characters when get user data dir on Windows & Unixvolzhs2016-06-031-0/+1
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-0/+2
* DPI Detection supportJuan Linietsky2016-05-291-0/+1
* Fixes the month consistency issue in enums and get_date etcKyle Luce2016-03-131-1/+3
* Borderless window support for the Win32 build. Default window position is now...Saracen2016-03-121-1/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-16/+16
* Reject any native video player calls on iOS that point to files within .pck a...Aren Villanueva2016-02-191-0/+1
* Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde2016-02-031-0/+7
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| * x11: use different strings for WM_CLASS depending on contexthondres2016-01-271-0/+7
* | -Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky2016-02-021-0/+2
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* Change default window size for desktopGeorge Marques2016-01-241-1/+1
* Add ability to set "keep screen on" for androidvolzhs2016-01-161-1/+3
* Merge pull request #3272 from Hinsbart/joy-bindingpunto-2016-01-121-0/+3
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| * Add some joystick functions to input. Enables manipulation of mappings at run...hondres2016-01-081-0/+3
* | -Removed OS.get_system_time_msec(), this is undoable on Windows and also unus...Juan Linietsky2016-01-101-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-1/+1
* Make the setting unix-only.est312015-11-301-0/+1
* -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-1/+2
* new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-1/+1
* Add OS.get_system_time_msecMaximillian2015-08-061-0/+1
* Add OS.get_time_zone_info functionest312015-06-061-1/+7
* Add utc param to get_time and get_date methodsest312015-06-061-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-0/+4
* fixes to new window management APIJuan Linietsky2015-03-221-18/+18