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| author | Juan Linietsky | 2016-10-10 18:31:01 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-10 18:31:01 -0300 |
| commit | 1527cf8c0d17891dd0ebf99d484f83daa46eba3c (patch) | |
| tree | a9a0fc5a00f8f57a973f2861d051b76f99642114 /core/os/os.h | |
| parent | 850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d (diff) | |
| download | godot-1527cf8c0d17891dd0ebf99d484f83daa46eba3c.tar.gz godot-1527cf8c0d17891dd0ebf99d484f83daa46eba3c.tar.zst godot-1527cf8c0d17891dd0ebf99d484f83daa46eba3c.zip | |
2D Shaders are working again using the new syntax, though all is buggy in general
Diffstat (limited to 'core/os/os.h')
| -rw-r--r-- | core/os/os.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/core/os/os.h b/core/os/os.h index c2b46a542..d939198bf 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -120,7 +120,8 @@ public: enum ErrorType { ERR_ERROR, ERR_WARNING, - ERR_SCRIPT + ERR_SCRIPT, + ERR_SHADER }; virtual void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type=ERR_ERROR); |
