| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam | 2018-05-08 | 1 | -0/+1 |
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| | * | Experimental support for windows with per-pixel transparency (macOS, X11 and ... | bruvzg | 2018-04-07 | 1 | -0/+1 |
| * | | Implement universal translation of touch to mouse | Pedro J. Estébanez | 2018-04-30 | 1 | -1/+1 |
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| * | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | 2018-03-04 | 1 | -0/+29 |
| * | Added OS::center_window to center the window precisely on desktop platforms | Marcelo Fernandez | 2018-02-12 | 1 | -0/+11 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | 2017-12-16 | 1 | -1/+10 |
| * | Remove get_stack_bottom | Ruslan Mustakov | 2017-12-16 | 1 | -4/+0 |
| * | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | 2017-11-26 | 1 | -7/+15 |
| * | Modified low processor sleep to 8000 and made it customizable (should be cust... | Juan Linietsky | 2017-11-22 | 1 | -0/+11 |
| * | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | 2017-11-21 | 1 | -1/+1 |
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| | * | Proper GDNative export on Android | Ruslan Mustakov | 2017-11-21 | 1 | -1/+1 |
| * | | Return and repair file logging | Ruslan Mustakov | 2017-11-21 | 1 | -4/+13 |
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| * | Allow configuring iOS export | Ruslan Mustakov | 2017-11-21 | 1 | -0/+27 |
| * | Pass engine name and version parts as proper strings | Rémi Verschelde | 2017-11-20 | 1 | -1/+1 |
| * | Add initial support for the XDG Base Directory spec | Rémi Verschelde | 2017-11-19 | 1 | -10/+42 |
| * | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | 2017-11-17 | 1 | -3/+3 |
| * | Make sure to obey hidpi to off by default, as present in project settings. Se... | Juan Linietsky | 2017-10-05 | 1 | -1/+1 |
| * | Merge pull request #11823 from endragor/virtual-keyboard-height | Gilles Roudiere | 2017-10-04 | 1 | -0/+4 |
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| | * | Allow to obtain virtual keyboard height | Ruslan Mustakov | 2017-10-04 | 1 | -0/+4 |
| * | | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | 2017-10-03 | 1 | -1/+8 |
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| * | Extract logging logic | Ruslan Mustakov | 2017-09-25 | 1 | -16/+18 |
| * | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -1/+1 |
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+2 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -1/+1 |
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -3/+3 |
| * | Add a way to retrieve stack bottom of the main thread | Ruslan Mustakov | 2017-07-25 | 1 | -0/+7 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -3/+21 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -1/+1 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+1 |
| * | Fix PRNG randomization. | Ferenc Arn | 2017-04-17 | 1 | -1/+0 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -116/+82 |
| * | Add API to access battery power state | Julian Murgia | 2017-03-04 | 1 | -0/+10 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Replace Engine version API by preexisting OS one | Rémi Verschelde | 2017-01-13 | 1 | -25/+4 |
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -46/+3 |
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -1/+1 |
| * | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky | 2017-01-06 | 1 | -4/+4 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -2/+2 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -0/+1 |
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| | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -0/+1 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | vsnc --> vsync | ISylvox | 2016-11-08 | 1 | -1/+1 |
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| * | -Modified Input and added is_action_just_pressed() as well as is_action_just_... | Juan Linietsky | 2016-09-01 | 1 | -0/+3 |