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authorRuslan Mustakov2017-07-19 18:49:19 +0700
committerRuslan Mustakov2017-07-25 10:53:31 +0700
commit3b88476130aa2fe1af7d089cd18a9abc72e23678 (patch)
treecdd2b6c92cef2b8816a30aa86880125135b6d866 /core/os/os.cpp
parentb31973b64de038a1d2dfaa1fcea0c72ee5ce012b (diff)
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Diffstat (limited to 'core/os/os.cpp')
-rw-r--r--core/os/os.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 5a9766891..8e4c35719 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -512,7 +512,13 @@ bool OS::check_feature_support(const String &p_feature) {
return false;
}
+void *OS::get_stack_bottom() const {
+ return _stack_bottom;
+}
+
OS::OS() {
+ void *volatile stack_bottom;
+
last_error = NULL;
singleton = this;
_keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
@@ -525,6 +531,7 @@ OS::OS() {
_render_thread_mode = RENDER_THREAD_SAFE;
_allow_hidpi = true;
+ _stack_bottom = (void *)(&stack_bottom);
}
OS::~OS() {