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| author | Ruslan Mustakov | 2017-07-19 18:49:19 +0700 |
|---|---|---|
| committer | Ruslan Mustakov | 2017-07-25 10:53:31 +0700 |
| commit | 3b88476130aa2fe1af7d089cd18a9abc72e23678 (patch) | |
| tree | cdd2b6c92cef2b8816a30aa86880125135b6d866 /core/os/os.cpp | |
| parent | b31973b64de038a1d2dfaa1fcea0c72ee5ce012b (diff) | |
| download | godot-3b88476130aa2fe1af7d089cd18a9abc72e23678.tar.gz godot-3b88476130aa2fe1af7d089cd18a9abc72e23678.tar.zst godot-3b88476130aa2fe1af7d089cd18a9abc72e23678.zip | |
Diffstat (limited to 'core/os/os.cpp')
| -rw-r--r-- | core/os/os.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index 5a9766891..8e4c35719 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -512,7 +512,13 @@ bool OS::check_feature_support(const String &p_feature) { return false; } +void *OS::get_stack_bottom() const { + return _stack_bottom; +} + OS::OS() { + void *volatile stack_bottom; + last_error = NULL; singleton = this; _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0. @@ -525,6 +531,7 @@ OS::OS() { _render_thread_mode = RENDER_THREAD_SAFE; _allow_hidpi = true; + _stack_bottom = (void *)(&stack_bottom); } OS::~OS() { |
