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path: root/core/os/input_event.cpp
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* Fixing input strength and the impossibility to erase action eventsgroud2018-04-251-3/+5
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* Fixes left/up axis not mappable as actionsGilles Roudiere2018-04-181-2/+2
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* Allow actions to provide an analog valueGilles Roudiere2018-04-161-19/+64
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* (Magnify|Pan)Gesture: implement as_textPoommetee Ketson2018-02-241-0/+10
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky2017-12-261-18/+0
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* Core: Bind InputEventGesture events.Andreas Haas2017-11-241-0/+24
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* Merge pull request #11933 from cxong/masterJuan Linietsky2017-11-211-4/+4
|\ | | | | Use "Command" instead of "Meta" for macOS (#1619)
| * Use "Command" instead of "Meta" for macOS (#1619)Cong2017-10-081-4/+4
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* | Native pan and zoom for macOSBernhard Liebl2017-11-211-8/+82
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* | Fix InputEventJoypadMotion::action_match for 0 axis values.Patrick Yates2017-10-211-1/+1
|/ | | | | | Make action_match ignore the sign if axis value is 0. This means that an axis value of 0 will match actions defined for both positive and negative values, as expected. Fixes #12223
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Dead code tells no talesRémi Verschelde2017-08-271-22/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Show proper string with InputEvent.as_text()volzhs2017-08-251-0/+77
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* InputEventJoypadMotion: Add missing is_pressed() method.Andreas Haas2017-08-121-0/+5
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Make the InputEvent device property get savedBojidar Marinov2017-06-241-0/+2
| | | | Fixes #9299
* Fix shortcuts, make them visible again and work.Juan Linietsky2017-06-221-0/+39
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* Merge pull request #9002 from Hinsbart/key_action_matchRémi Verschelde2017-06-081-1/+4
|\ | | | | InputEvent: Restore old behaviour for matching key events to actions.
| * InputEvent: Restore old behaviour for matching key events to actions.Andreas Haas2017-05-301-1/+4
| | | | | | | | Original code in 9100db7
* | InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-30/+30
|/ | | | Make the naming consistent with other classes.
* Fix InputEvent actions.Andreas Haas2017-05-271-2/+2
| | | | | The `InputEvent::is_action(pressed|released)` methods weren't implemented yet. Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working.
* Fix virtual methods in InputEventKey.Andreas Haas2017-05-251-1/+1
| | | | This fixes a lot of problems with key input in the engine.
* Fix 2D-editor mouse wheel zoom (x11).Martin Capitanio2017-05-241-1/+1
| | | | Fixes #8888
* -Fix the "set_val" call deferred, it was the only one.. closes #8742Juan Linietsky2017-05-231-1/+1
| | | | -Removed redundant bind in input_event
* fixed crash on code that checks InputEventJuan Linietsky2017-05-231-1/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-203/+722
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-93/+88
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-0/+3
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* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-8/+8
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix comparison bug with InputEventvolzhs2016-10-231-1/+2
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* Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-1/+1
| | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
* InputEvent: Fix event comparisons when type is NONERémi Verschelde2016-09-021-0/+4
| | | | | Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376.
* Show last added action on Input Map and implement InputEvent "=="volzhs2016-08-281-1/+45
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* Properly deliver localized coordinates when passing gui events through ↵Juan Linietsky2016-06-271-0/+59
| | | | parents, closes #4215
* remove trailing whitespaceHubert Jarosz2016-03-091-12/+12
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* doc: use correct identifier for InputEventJoystick{Motion, Button}hondres2016-02-101-2/+2
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* proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky2016-01-021-0/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Added helper methods to InputEventJaguar2015-06-231-0/+10
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+190