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authorJuan Linietsky2014-02-09 22:10:30 -0300
committerJuan Linietsky2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/os/input_event.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
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+/*************************************************************************/
+/* input_event.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "input_event.h"
+#include "input_map.h"
+#include "os/keyboard.h"
+/**
+ *
+ */
+
+bool InputEvent::operator==(const InputEvent &p_event) const {
+
+ return true;
+}
+InputEvent::operator String() const {
+
+ String str="Device "+itos(device)+" ID "+itos(ID)+" ";
+
+ switch(type) {
+
+ case NONE: {
+
+ return "Event: None";
+ } break;
+ case KEY: {
+
+ str+= "Event: Key ";
+ str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
+ if (key.mod.shift)
+ str+="S";
+ if (key.mod.control)
+ str+="C";
+ if (key.mod.alt)
+ str+="A";
+ if (key.mod.meta)
+ str+="M";
+
+ return str;
+ } break;
+ case MOUSE_MOTION: {
+
+ str+= "Event: Motion ";
+ str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
+ for (int i=0;i<8;i++) {
+
+ if ((1<<i)&mouse_motion.button_mask)
+ str+=itos(i+1);
+ }
+ str+=" Mod: ";
+ if (key.mod.shift)
+ str+="S";
+ if (key.mod.control)
+ str+="C";
+ if (key.mod.alt)
+ str+="A";
+ if (key.mod.meta)
+ str+="M";
+
+ return str;
+ } break;
+ case MOUSE_BUTTON: {
+ str+= "Event: Button ";
+ str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
+ for (int i=0;i<8;i++) {
+
+ if ((1<<i)&mouse_button.button_mask)
+ str+=itos(i+1);
+ }
+ str+=" Mod: ";
+ if (key.mod.shift)
+ str+="S";
+ if (key.mod.control)
+ str+="C";
+ if (key.mod.alt)
+ str+="A";
+ if (key.mod.meta)
+ str+="M";
+
+ str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
+
+ return str;
+
+ } break;
+ case JOYSTICK_MOTION: {
+ str+= "Event: JoyMotion ";
+ str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
+ return str;
+
+ } break;
+ case JOYSTICK_BUTTON: {
+ str+= "Event: JoyButton ";
+ str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
+ return str;
+
+ } break;
+ case SCREEN_TOUCH: {
+ str+= "Event: ScreenTouch ";
+ str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
+ return str;
+
+ } break;
+ case SCREEN_DRAG: {
+ str+= "Event: ScreenDrag ";
+ str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
+ return str;
+
+ } break;
+ case ACTION: {
+ str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
+ return str;
+
+ } break;
+
+ }
+
+ return "";
+}
+
+void InputEvent::set_as_action(const String& p_action) {
+
+ type=ACTION;
+ action.action=InputMap::get_singleton()->get_action_id(p_action);
+ action.pressed=false;
+}
+
+bool InputEvent::is_pressed() const {
+
+ switch(type) {
+
+ case KEY: return key.pressed;
+ case MOUSE_BUTTON: return mouse_button.pressed;
+ case JOYSTICK_BUTTON: return joy_button.pressed;
+ case SCREEN_TOUCH: return screen_touch.pressed;
+ case ACTION: return action.pressed;
+ default: {}
+ }
+
+ return false;
+}
+
+bool InputEvent::is_echo() const {
+
+ return (type==KEY && key.echo);
+}
+
+bool InputEvent::is_action(const String& p_action) const {
+
+ return InputMap::get_singleton()->event_is_action(*this,p_action);
+}
+
+uint32_t InputEventKey::get_scancode_with_modifiers() const {
+
+ uint32_t sc=scancode;
+ if (mod.control)
+ sc|=KEY_MASK_CTRL;
+ if (mod.alt)
+ sc|=KEY_MASK_ALT;
+ if (mod.shift)
+ sc|=KEY_MASK_SHIFT;
+ if (mod.meta)
+ sc|=KEY_MASK_META;
+
+ return sc;
+
+}