| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -0/+3 |
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| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -8/+8 |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix comparison bug with InputEvent | volzhs | 2016-10-23 | 1 | -1/+2 |
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| * | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | 2016-09-15 | 1 | -1/+1 |
| | | | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | ||||
| * | InputEvent: Fix event comparisons when type is NONE | Rémi Verschelde | 2016-09-02 | 1 | -0/+4 |
| | | | | | | Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376. | ||||
| * | Show last added action on Input Map and implement InputEvent "==" | volzhs | 2016-08-28 | 1 | -1/+45 |
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| * | Properly deliver localized coordinates when passing gui events through ↵ | Juan Linietsky | 2016-06-27 | 1 | -0/+59 |
| | | | | | parents, closes #4215 | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -12/+12 |
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| * | doc: use correct identifier for InputEventJoystick{Motion, Button} | hondres | 2016-02-10 | 1 | -2/+2 |
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| * | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky | 2016-01-02 | 1 | -0/+1 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Added helper methods to InputEvent | Jaguar | 2015-06-23 | 1 | -0/+10 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+190 |
