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path: root/core/math/vector3.h
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* Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.tagcup2018-05-121-0/+10
* Vector3::round, Vector2::round & Vector2::ceil methods were added.Alexander Alekseev2018-05-041-0/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-11/+11
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+6
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-2/+2
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-3/+4
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-3/+4
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn2017-04-031-5/+15
* Merge pull request #8132 from tagcup/vector3_angle_toRémi Verschelde2017-03-241-1/+1
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| * Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn2017-03-241-1/+1
* | Explicitly documented that Transform.basis is not necessarily an orthogonal m...Ferenc Arn2017-03-231-0/+5
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-138/+136
* Revert "Make nan==nan true for GDScript"Juan Linietsky2017-02-141-1/+0
* Make nan==nan true for GDScriptHein-Pieter van Braam2017-02-141-0/+1
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-8/+8
* Type renames:Juan Linietsky2017-01-111-7/+7
* Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky2017-01-101-0/+20
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| * Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-0/+20
* | Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-1/+0
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Vector3: added angle_to(Vector3 other)J08nY2016-10-031-5/+7
* Vector3: format properly, fix indentsJ08nY2016-10-031-91/+94
* Remove USE_QUAD_VECTORS unused checkJ08nY2016-06-191-13/+0
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* added floor() and ceil() to Vector3MrGreenTea2015-07-151-9/+21
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+16
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+373