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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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vector3.h
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-04-03
1
-5
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+15
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Merge pull request #8132 from tagcup/vector3_angle_to
Rémi Verschelde
2017-03-24
1
-1
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+1
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Use atan2 rather than acos in Vector3.angle_to.
Ferenc Arn
2017-03-24
1
-1
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+1
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Explicitly documented that Transform.basis is not necessarily an orthogonal m...
Ferenc Arn
2017-03-23
1
-0
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+5
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-138
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+136
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Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
1
-1
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+0
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Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-14
1
-0
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+1
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Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-8
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+8
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Type renames:
Juan Linietsky
2017-01-11
1
-7
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+7
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Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
1
-0
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+20
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Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-0
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+20
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Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
1
-1
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+0
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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Vector3: added angle_to(Vector3 other)
J08nY
2016-10-03
1
-5
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+7
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Vector3: format properly, fix indents
J08nY
2016-10-03
1
-91
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+94
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Remove USE_QUAD_VECTORS unused check
J08nY
2016-06-19
1
-13
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+0
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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added floor() and ceil() to Vector3
MrGreenTea
2015-07-15
1
-9
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+21
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-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
1
-1
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+1
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3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-0
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+16
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
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+373