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*
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
1
-0
/
+9
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-0
/
+102
|
\
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*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+1
|
*
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-0
/
+102
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-07-26
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-8
/
+8
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Fix some copy-paste mistakes in linear/db volume functions
Rémi Verschelde
2015-09-26
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Fixes
Juan Linietsky
2014-12-20
1
-1
/
+1
*
Small batch of fixes
Juan Linietsky
2014-12-15
1
-1
/
+5
*
Make math_funcs.h use lrint on msvc 2013
Matthew Casey
2014-02-11
1
-2
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+180