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path: root/core/math/math_funcs.h (follow)
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* Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-0/+9
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+102
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+102
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky2016-07-261-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde2015-09-261-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* FixesJuan Linietsky2014-12-201-1/+1
* Small batch of fixesJuan Linietsky2014-12-151-1/+5
* Make math_funcs.h use lrint on msvc 2013Matthew Casey2014-02-111-2/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+180