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path: root/core/math/math_2d.cpp
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* Vector3::round, Vector2::round & Vector2::ceil methods were added.Alexander Alekseev2018-05-041-0/+10
* Bring back Vector2.cross()Bernhard Liebl2018-03-071-5/+0
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Inline some very common Vector2 operationsBernhard Liebl2017-12-251-63/+0
* Rect2: add function returning same rect with positive w and hPoommetee Ketson2017-11-281-29/+0
* Dead code tells no talesRémi Verschelde2017-08-271-27/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-8/+8
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-3/+6
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-3/+6
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn2017-04-031-4/+18
* Fix polar decomposition in 2D.Ferenc Arn2017-03-291-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-188/+176
* Revert "Make nan==nan true for GDScript"Juan Linietsky2017-02-141-7/+0
* Make nan==nan true for GDScriptHein-Pieter van Braam2017-02-141-0/+7
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-3/+3
* Type renames:Juan Linietsky2017-01-111-40/+40
* Various corrections in 2D math.Ferenc Arn2017-01-101-51/+54
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added simple check to viewport, if matrix32 is invesile (https://github.com/g...Mateusz Adamczyk2016-10-081-1/+1
* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-191-14/+8
* remove trailing whitespaceHubert Jarosz2016-03-091-27/+27
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* removed wron return types, fixes #2483reduz2015-12-291-1/+0
* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-2/+2
* Changed floats to 'real_t'.James McLean2015-06-111-11/+9
* Changed 'scale' to 'scale_basis' in 'interpolate_with'.James McLean2015-06-111-1/+1
* Implemented interpolation for affine transformations (Matrix32::interpolate_w...James McLean2015-06-111-2/+34
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Changed the cubic interpolator, improves situation with PathFollow in #1659Juan Linietsky2015-04-131-1/+18
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+5
* 2D Animation ImprovementsJuan Linietsky2014-07-061-1/+5
* -improved physics ccdJuan Linietsky2014-02-191-0/+10
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+597