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core
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math
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math_2d.cpp
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Author
Age
Files
Lines
*
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Alexander Alekseev
2018-05-04
1
-0
/
+10
*
Bring back Vector2.cross()
Bernhard Liebl
2018-03-07
1
-5
/
+0
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Inline some very common Vector2 operations
Bernhard Liebl
2017-12-25
1
-63
/
+0
*
Rect2: add function returning same rect with positive w and h
Poommetee Ketson
2017-11-28
1
-29
/
+0
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-27
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-8
/
+8
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-1
/
+1
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-3
/
+6
|
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*
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-3
/
+6
*
|
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
|
/
*
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-04-03
1
-4
/
+18
*
Fix polar decomposition in 2D.
Ferenc Arn
2017-03-29
1
-2
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-188
/
+176
*
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
1
-7
/
+0
*
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-14
1
-0
/
+7
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-3
/
+3
*
Type renames:
Juan Linietsky
2017-01-11
1
-40
/
+40
*
Various corrections in 2D math.
Ferenc Arn
2017-01-10
1
-51
/
+54
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Added simple check to viewport, if matrix32 is invesile (https://github.com/g...
Mateusz Adamczyk
2016-10-08
1
-1
/
+1
*
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-19
1
-14
/
+8
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-27
/
+27
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
removed wron return types, fixes #2483
reduz
2015-12-29
1
-1
/
+0
*
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-19
1
-2
/
+2
*
Changed floats to 'real_t'.
James McLean
2015-06-11
1
-11
/
+9
*
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
James McLean
2015-06-11
1
-1
/
+1
*
Implemented interpolation for affine transformations (Matrix32::interpolate_w...
James McLean
2015-06-11
1
-2
/
+34
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Changed the cubic interpolator, improves situation with PathFollow in #1659
Juan Linietsky
2015-04-13
1
-1
/
+18
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+5
*
2D Animation Improvements
Juan Linietsky
2014-07-06
1
-1
/
+5
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-0
/
+10
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+597