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| author | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
| commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
| tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/math/math_2d.cpp | |
| parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
| download | godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.zst godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.zip | |
Diffstat (limited to 'core/math/math_2d.cpp')
| -rw-r--r-- | core/math/math_2d.cpp | 597 |
1 files changed, 597 insertions, 0 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp new file mode 100644 index 000000000..dbeaea6e7 --- /dev/null +++ b/core/math/math_2d.cpp @@ -0,0 +1,597 @@ +/*************************************************************************/ +/* math_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "math_2d.h" + + +real_t Vector2::atan2() const { + + return Math::atan2(x,y); +} + +float Vector2::length() const { + + return Math::sqrt( x*x + y*y ); +} + +float Vector2::length_squared() const { + + return x*x + y*y; +} + +void Vector2::normalize() { + + float l = x*x + y*y; + if (l!=0) { + + l=Math::sqrt(l); + x/=l; + y/=l; + } +} + +Vector2 Vector2::normalized() const { + + Vector2 v=*this; + v.normalize(); + return v; +} + +float Vector2::distance_to(const Vector2& p_vector2) const { + + return Math::sqrt( (x-p_vector2.x)*(x-p_vector2.x) + (y-p_vector2.y)*(y-p_vector2.y)); +} + +float Vector2::distance_squared_to(const Vector2& p_vector2) const { + + return (x-p_vector2.x)*(x-p_vector2.x) + (y-p_vector2.y)*(y-p_vector2.y); +} + +float Vector2::angle_to(const Vector2& p_vector2) const { + + return Math::atan2( x-p_vector2.x, y - p_vector2.y ); +} + +float Vector2::dot(const Vector2& p_other) const { + + return x*p_other.x + y*p_other.y; +} + +float Vector2::cross(const Vector2& p_other) const { + + return x*p_other.y - y*p_other.x; +} + +Vector2 Vector2::cross(real_t p_other) const { + + return Vector2(p_other*y,-p_other*x); +} + + +Vector2 Vector2::operator+(const Vector2& p_v) const { + + return Vector2(x+p_v.x,y+p_v.y); +} +void Vector2::operator+=(const Vector2& p_v) { + + x+=p_v.x; y+=p_v.y; +} +Vector2 Vector2::operator-(const Vector2& p_v) const { + + return Vector2(x-p_v.x,y-p_v.y); +} +void Vector2::operator-=(const Vector2& p_v) { + + x-=p_v.x; y-=p_v.y; +} + +Vector2 Vector2::operator*(const Vector2 &p_v1) const { + + return Vector2(x * p_v1.x, y * p_v1.y); +}; + +Vector2 Vector2::operator*(const float &rvalue) const { + + return Vector2(x * rvalue, y * rvalue); +}; +void Vector2::operator*=(const float &rvalue) { + + x *= rvalue; y *= rvalue; +}; + +Vector2 Vector2::operator/(const Vector2 &p_v1) const { + + return Vector2(x / p_v1.x, y / p_v1.y); +}; + +Vector2 Vector2::operator/(const float &rvalue) const { + + return Vector2(x / rvalue, y / rvalue); +}; + +void Vector2::operator/=(const float &rvalue) { + + x /= rvalue; y /= rvalue; +}; + +Vector2 Vector2::operator-() const { + + return Vector2(-x,-y); +} + +bool Vector2::operator==(const Vector2& p_vec2) const { + + return x==p_vec2.x && y==p_vec2.y; +} +bool Vector2::operator!=(const Vector2& p_vec2) const { + + return x!=p_vec2.x || y!=p_vec2.y; +} +Vector2 Vector2::floor() const { + + return Vector2( Math::floor(x), Math::floor(y) ); +} + +Vector2 Vector2::rotated(float p_by) const { + + Vector2 v; + v.set_rotation(atan2()+p_by); + v*=length(); + return v; +} + +Vector2 Vector2::project(const Vector2& p_vec) const { + + Vector2 v1=p_vec; + Vector2 v2=*this; + return v2 * ( v1.dot(v2) / v2.dot(v2)); +} + +Vector2 Vector2::snapped(const Vector2& p_by) const { + + return Vector2( + Math::stepify(x,p_by.x), + Math::stepify(y,p_by.y) + ); +} + +Vector2 Vector2::clamped(real_t p_len) const { + + return *this; + real_t l = length(); + Vector2 v = *this; + if (l>0 && p_len<l) { + + v/=l; + v*=p_len; + } + + return v; +} + +Vector2 Vector2::cubic_interpolate_soft(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,float p_t) const { +#if 0 + k[0] = ((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) (vi[0], + vi[1],vi[2])); //fk = a0 + k[1] = (((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) ((int) (v(0) - + 1), vi[1],vi[2])))*0.5; //dk = a1 + k[2] = (((*this) ((int) (v(0) + 2), vi[1], vi[2])) - ((*this) (vi[0], + vi[1],vi[2])))*0.5; //dk+1 + k[3] = k[0]*3 - k[1]*2 - k[2];//a2 + k[4] = k[1] + k[2] - k[0]*2;//a3 + + //ip = a3(t-tk)³ + a2(t-tk)² + a1(t-tk) + a0 + // + //a3 = dk + dk+1 - Dk + //a2 = 3Dk - 2dk - dk+1 + //a1 = dk + //a0 = fk + // + //dk = (fk+1 - fk-1)*0.5 + //Dk = (fk+1 - fk) + + float dk = +#endif + + return Vector2(); +} + +Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,float p_t) const { + + + + float mu = p_t; + float mu2 = mu*mu; + + Vector2 a0 = p_post_b - p_b - p_pre_a + *this; + Vector2 a1 = p_pre_a - *this - a0; + Vector2 a2 = p_b - p_pre_a; + Vector2 a3 = *this; + + return ( a0*mu*mu2 + a1*mu2 + a2*mu + a3 ); + + /* + float t = p_t; + real_t t2 = t*t; + real_t t3 = t2*t; + + real_t a = 2.0*t3- 3.0*t2 + 1; + real_t b = -2.0*t3+ 3.0*t2; + real_t c = t3- 2.0*t2 + t; + real_t d = t3- t2; + + Vector2 p_a=*this; + + return Vector2( + (a * p_a.x) + (b *p_b.x) + (c * p_pre_a.x) + (d * p_post_b.x), + (a * p_a.y) + (b *p_b.y) + (c * p_pre_a.y) + (d * p_post_b.y) + ); +*/ + +} + + +bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const { + + real_t min=0,max=1; + int axis=0; + float sign=0; + + for(int i=0;i<2;i++) { + real_t seg_from=p_from[i]; + real_t seg_to=p_to[i]; + real_t box_begin=pos[i]; + real_t box_end=box_begin+size[i]; + real_t cmin,cmax; + float csign; + + if (seg_from < seg_to) { + + if (seg_from > box_end || seg_to < box_begin) + return false; + real_t length=seg_to-seg_from; + cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0; + cmax = (seg_to > box_end)?((box_end - seg_from)/length):1; + csign=-1.0; + + } else { + + if (seg_to > box_end || seg_from < box_begin) + return false; + real_t length=seg_to-seg_from; + cmin = (seg_from > box_end)?(box_end - seg_from)/length:0; + cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1; + csign=1.0; + } + + if (cmin > min) { + min = cmin; + axis=i; + sign=csign; + } + if (cmax < max) + max = cmax; + if (max < min) + return false; + } + + + Vector2 rel=p_to-p_from; + + if (r_normal) { + Vector2 normal; + normal[axis]=sign; + *r_normal=normal; + } + + if (r_pos) + *r_pos=p_from+rel*min; + + return true; +} + +/* Point2i */ + +Point2i Point2i::operator+(const Point2i& p_v) const { + + return Point2i(x+p_v.x,y+p_v.y); +} +void Point2i::operator+=(const Point2i& p_v) { + + x+=p_v.x; y+=p_v.y; +} +Point2i Point2i::operator-(const Point2i& p_v) const { + + return Point2i(x-p_v.x,y-p_v.y); +} +void Point2i::operator-=(const Point2i& p_v) { + + x-=p_v.x; y-=p_v.y; +} + +Point2i Point2i::operator*(const Point2i &p_v1) const { + + return Point2i(x * p_v1.x, y * p_v1.y); +}; + +Point2i Point2i::operator*(const int &rvalue) const { + + return Point2i(x * rvalue, y * rvalue); +}; +void Point2i::operator*=(const int &rvalue) { + + x *= rvalue; y *= rvalue; +}; + +Point2i Point2i::operator/(const Point2i &p_v1) const { + + return Point2i(x / p_v1.x, y / p_v1.y); +}; + +Point2i Point2i::operator/(const int &rvalue) const { + + return Point2i(x / rvalue, y / rvalue); +}; + +void Point2i::operator/=(const int &rvalue) { + + x /= rvalue; y /= rvalue; +}; + +Point2i Point2i::operator-() const { + + return Point2i(-x,-y); +} + +bool Point2i::operator==(const Point2i& p_vec2) const { + + return x==p_vec2.x && y==p_vec2.y; +} +bool Point2i::operator!=(const Point2i& p_vec2) const { + + return x!=p_vec2.x || y!=p_vec2.y; +} + +void Matrix32::invert() { + + SWAP(elements[0][1],elements[1][0]); + elements[2] = basis_xform(-elements[2]); +} + +Matrix32 Matrix32::inverse() const { + + Matrix32 inv=*this; + inv.invert(); + return inv; + +} + +void Matrix32::affine_invert() { + + float det = elements[0][0]*elements[1][1] - elements[1][0]*elements[0][1]; + ERR_FAIL_COND(det==0); + float idet = 1.0 / det; + + SWAP( elements[0][0],elements[1][1] ); + elements[0]*=Vector2(idet,-idet); + elements[1]*=Vector2(-idet,idet); + + elements[2] = basis_xform(-elements[2]); + +} + +Matrix32 Matrix32::affine_inverse() const { + + Matrix32 inv=*this; + inv.affine_invert(); + return inv; +} + +void Matrix32::rotate(real_t p_phi) { + + Matrix32 rot(p_phi,Vector2()); + *this *= rot; +} + +real_t Matrix32::get_rotation() const { + + return Math::atan2(elements[1].x,elements[1].y); +} + +void Matrix32::set_rotation(real_t p_rot) { + + real_t cr = Math::cos(p_rot); + real_t sr = Math::sin(p_rot); + elements[0][0]=cr; + elements[1][1]=cr; + elements[0][1]=-sr; + elements[1][0]=sr; +} + +Matrix32::Matrix32(real_t p_rot, const Vector2& p_pos) { + + real_t cr = Math::cos(p_rot); + real_t sr = Math::sin(p_rot); + elements[0][0]=cr; + elements[1][1]=cr; + elements[0][1]=-sr; + elements[1][0]=sr; + elements[2]=p_pos; +} + +Vector2 Matrix32::get_scale() const { + + return Vector2( elements[0].length(), elements[1].length() ); +} + +void Matrix32::scale(const Vector2& p_scale) { + + elements[0]*=p_scale; + elements[1]*=p_scale; + elements[2]*=p_scale; +} +void Matrix32::scale_basis(const Vector2& p_scale) { + + elements[0]*=p_scale; + elements[1]*=p_scale; + +} +void Matrix32::translate( real_t p_tx, real_t p_ty) { + + translate(Vector2(p_tx,p_ty)); +} +void Matrix32::translate( const Vector2& p_translation ) { + + elements[2]+=basis_xform(p_translation); +} + + +void Matrix32::orthonormalize() { + + // Gram-Schmidt Process + + Vector2 x=elements[0]; + Vector2 y=elements[1]; + + x.normalize(); + y = (y-x*(x.dot(y))); + y.normalize(); + + elements[0]=x; + elements[1]=y; +} +Matrix32 Matrix32::orthonormalized() const { + + Matrix32 on=*this; + on.orthonormalize(); + return on; + +} + +bool Matrix32::operator==(const Matrix32& p_transform) const { + + for(int i=0;i<3;i++) { + if (elements[i]!=p_transform.elements[i]) + return false; + } + + return true; +} + +bool Matrix32::operator!=(const Matrix32& p_transform) const { + + for(int i=0;i<3;i++) { + if (elements[i]!=p_transform.elements[i]) + return true; + } + + return false; + +} + +void Matrix32::operator*=(const Matrix32& p_transform) { + + elements[2] = xform(p_transform.elements[2]); + + float x0,x1,y0,y1; +/* + x0 = p_transform.tdotx(elements[0]); + x1 = p_transform.tdoty(elements[0]); + y0 = p_transform.tdotx(elements[1]); + y1 = p_transform.tdoty(elements[1]);*/ + + x0 = tdotx(p_transform.elements[0]); + x1 = tdoty(p_transform.elements[0]); + y0 = tdotx(p_transform.elements[1]); + y1 = tdoty(p_transform.elements[1]); + + elements[0][0]=x0; + elements[0][1]=x1; + elements[1][0]=y0; + elements[1][1]=y1; +} + + +Matrix32 Matrix32::operator*(const Matrix32& p_transform) const { + + Matrix32 t = *this; + t*=p_transform; + return t; + +} + +Matrix32 Matrix32::scaled(const Vector2& p_scale) const { + + Matrix32 copy=*this; + copy.scale(p_scale); + return copy; + +} + +Matrix32 Matrix32::basis_scaled(const Vector2& p_scale) const { + + Matrix32 copy=*this; + copy.scale_basis(p_scale); + return copy; + +} + +Matrix32 Matrix32::untranslated() const { + + Matrix32 copy=*this; + copy.elements[2]=Vector2(); + return copy; +} + +Matrix32 Matrix32::translated(const Vector2& p_offset) const { + + Matrix32 copy=*this; + copy.translate(p_offset); + return copy; + +} + +Matrix32 Matrix32::rotated(float p_phi) const { + + Matrix32 copy=*this; + copy.rotate(p_phi); + return copy; + +} + + +Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) const { + + + return Matrix32(); +} + +Matrix32::operator String() const { + + return String(String()+elements[0]+", "+elements[1]+", "+elements[2]); +} |
