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path: root/core/io/tcp_server.h (follow)
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli2017-03-221-3/+0
* Implement TCP Server bind addressFabio Alessandrelli2017-03-221-2/+1
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-11/+11
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
* Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli2017-01-041-0/+1
* Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli2017-01-041-1/+1
* Use an instance variable for ip_type in raw socketsFabio Alessandrelli2017-01-041-2/+4
* TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli2016-12-111-2/+2
* adding ipv6Ariel Manzur2016-12-111-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-1/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+59