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path: root/core/io/resource_format_binary.h
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Added new scene conversion to binary on export (disabled by default, please ...Juan Linietsky2017-12-151-3/+4
* Fix combatibility with older .scn filesBojidar Marinov2017-11-221-0/+1
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-2/+0
* Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky2017-08-311-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* core/io: fix typo 'resoucre' to 'resource'Indah Sylvia2017-08-081-4/+4
* Reworked translation systemJuan Linietsky2017-06-281-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-52/+24
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-0/+2
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-1/+0
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-5/+9
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Misc FixesJuan Linietsky2014-06-271-0/+1
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+184