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* Move core engine tests to core/Rémi Verschelde2017-01-081-816/+0
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-8/+25
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-0/+14
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Use int instead of int32_t for VectorsThomas Edvalson2016-10-061-1/+1
* Hacked a demo C# class parser for neikeq.Juan Linietsky2016-09-151-1/+399
* Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky2016-07-261-0/+1
* Removed unused variables (first pass)Rémi Verschelde2016-07-071-3/+0
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-0/+7
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* -Made some icon data types smaller so they take up less spaceJuan Linietsky2016-02-111-0/+81
* Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
* -completely rewritten filesystem dock and internal editor filesystem manageme...Juan Linietsky2016-01-051-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+300