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+/*************************************************************************/
+/* tile_map_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TILE_MAP_EDITOR_PLUGIN_H
+#define TILE_MAP_EDITOR_PLUGIN_H
+
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+#include "scene/2d/tile_map.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/button_group.h"
+#include "tools/editor/pane_drag.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class CanvasItemEditor;
+
+class TileMapEditor : public HBoxContainer {
+
+ OBJ_TYPE(TileMapEditor, BoxContainer );
+
+ UndoRedo *undo_redo;
+
+ enum Tool {
+
+ TOOL_NONE,
+ TOOL_PAINTING,
+ TOOL_SELECTING,
+ TOOL_ERASING,
+ TOOL_DUPLICATING
+ };
+
+ Tool tool;
+ Control *canvas_item_editor;
+
+ Tree *palette;
+ EditorNode *editor;
+ Panel *panel;
+ TileMap *node;
+ MenuButton *options;
+ PaneDrag *pane_drag;
+
+ bool selection_active;
+ Point2i selection_begin;
+ Rect2i selection;
+ Point2i over_tile;
+ bool mouse_over;
+
+ Label *mirror_label;
+ ToolButton *mirror_x;
+ ToolButton *mirror_y;
+
+
+ struct CellOp {
+ int idx;
+ bool xf;
+ bool yf;
+ CellOp() { idx=-1; xf=false; yf=false; }
+ };
+
+ Map<Point2i,CellOp> paint_undo;
+
+ int get_selected_tile() const;
+
+ void _update_palette();
+ void _pane_drag(const Point2& p_to);
+ void _canvas_draw();
+ void _menu_option(int p_option);
+
+ void _set_cell(const Point2i& p_pos,int p_value,bool p_flip_h=false, bool p_flip_v=false);
+
+ void _canvas_mouse_enter();
+ void _canvas_mouse_exit();
+
+
+friend class TileMapEditorPlugin;
+ Panel *theme_panel;
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+public:
+
+ Vector2 snap_point(const Vector2& p_point) const;
+ bool forward_input_event(const InputEvent& p_event);
+ void edit(Node *p_tile_map);
+ TileMapEditor(EditorNode *p_editor);
+};
+
+class TileMapEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( TileMapEditorPlugin, EditorPlugin );
+
+ TileMapEditor *tile_map_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual bool forward_input_event(const InputEvent& p_event) { return tile_map_editor->forward_input_event(p_event); }
+
+ virtual String get_name() const { return "TileMap"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ TileMapEditorPlugin(EditorNode *p_node);
+ ~TileMapEditorPlugin();
+
+};
+
+
+#endif // TILE_MAP_EDITOR_PLUGIN_H