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+/*************************************************************************/
+/* canvas_item_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CONTROL_EDITOR_PLUGIN_H
+#define CONTROL_EDITOR_PLUGIN_H
+
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+#include "scene/gui/spin_box.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/box_container.h"
+#include "scene/2d/canvas_item.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+
+
+class CanvasItemEditorSelectedItem : public Object {
+
+ OBJ_TYPE(CanvasItemEditorSelectedItem,Object);
+public:
+ Variant undo_state;
+ Vector2 undo_pivot;
+
+ Matrix32 prev_xform;
+ float prev_rot;
+ Rect2 prev_rect;
+
+ CanvasItemEditorSelectedItem() { prev_rot=0; }
+};
+
+class CanvasItemEditor : public VBoxContainer {
+
+ OBJ_TYPE(CanvasItemEditor, VBoxContainer );
+
+ EditorNode *editor;
+
+
+ enum Tool {
+
+ TOOL_SELECT,
+ TOOL_MOVE,
+ TOOL_ROTATE,
+ TOOL_MAX
+ };
+
+ enum MenuOption {
+ SNAP_USE,
+ SNAP_CONFIGURE,
+ SNAP_USE_PIXEL,
+ ZOOM_IN,
+ ZOOM_OUT,
+ ZOOM_RESET,
+ ZOOM_SET,
+ LOCK_SELECTED,
+ UNLOCK_SELECTED,
+ GROUP_SELECTED,
+ UNGROUP_SELECTED,
+ ALIGN_HORIZONTAL,
+ ALIGN_VERTICAL,
+ SPACE_HORIZONTAL,
+ SPACE_VERTICAL,
+ EXPAND_TO_PARENT,
+ ANIM_INSERT_KEY,
+ ANIM_INSERT_KEY_EXISTING,
+ ANIM_INSERT_POS,
+ ANIM_INSERT_ROT,
+ ANIM_INSERT_SCALE,
+ ANIM_INSERT_POS_ROT,
+ ANIM_INSERT_POS_SCALE,
+ ANIM_INSERT_ROT_SCALE,
+ ANIM_INSERT_POS_ROT_SCALE,
+ ANIM_COPY_POSE,
+ ANIM_PASTE_POSE,
+ ANIM_CLEAR_POSE
+
+ };
+
+ enum DragType {
+ DRAG_NONE,
+ DRAG_LEFT,
+ DRAG_TOP_LEFT,
+ DRAG_TOP,
+ DRAG_TOP_RIGHT,
+ DRAG_RIGHT,
+ DRAG_BOTTOM_RIGHT,
+ DRAG_BOTTOM,
+ DRAG_BOTTOM_LEFT,
+ DRAG_ALL,
+ DRAG_ROTATE,
+ DRAG_PIVOT,
+
+ };
+
+ EditorSelection *editor_selection;
+
+ Tool tool;
+ bool first_update;
+ Control *viewport;
+
+ bool can_move_pivot;
+
+ HScrollBar *h_scroll;
+ VScrollBar *v_scroll;
+ HBoxContainer *hb;
+
+ Matrix32 transform;
+ float zoom;
+ int snap;
+ bool pixel_snap;
+ bool box_selecting;
+ Point2 box_selecting_to;
+ bool key_pos;
+ bool key_rot;
+ bool key_scale;
+
+ void _tool_select(int p_index);
+
+
+ MenuOption last_option;
+
+ struct LockList {
+ Point2 pos;
+ bool lock;
+ bool group;
+ LockList() { lock=false; group=false; }
+ };
+
+ List<LockList> lock_list;
+
+ struct PoseClipboard {
+
+ Vector2 pos;
+ Vector2 scale;
+ float rot;
+ ObjectID id;
+ };
+
+ List<PoseClipboard> pose_clipboard;
+
+ ToolButton *select_button;
+ ToolButton *move_button;
+ ToolButton *rotate_button;
+
+ ToolButton *lock_button;
+ ToolButton *unlock_button;
+
+ ToolButton *group_button;
+ ToolButton *ungroup_button;
+
+ MenuButton *edit_menu;
+ MenuButton *view_menu;
+ MenuButton *animation_menu;
+ //PopupMenu *popup;
+ DragType drag;
+ Point2 drag_from;
+ Point2 drag_point_from;
+ bool updating_value_dialog;
+ Point2 display_rotate_from;
+ Point2 display_rotate_to;
+#if 0
+ struct EditInfo {
+
+ Variant undo_state;
+
+ Matrix32 prev_xform;
+ float prev_rot;
+ Rect2 prev_rect;
+ EditInfo() { prev_rot=0; }
+ };
+
+ typedef Map<CanvasItem*,EditInfo> CanvasItemMap;
+ CanvasItemMap canvas_items;
+#endif
+ Ref<StyleBoxTexture> select_sb;
+ Ref<Texture> select_handle;
+
+
+ int handle_len;
+ CanvasItem* _select_canvas_item_at_pos(const Point2 &p_pos,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform);
+ void _find_canvas_items_at_rect(const Rect2& p_rect,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform,List<CanvasItem*> *r_items);
+
+ AcceptDialog *value_dialog;
+ Label *dialog_label;
+ SpinBox *dialog_val;
+
+ CanvasItem *ref_item;
+
+ void _add_canvas_item(CanvasItem *p_canvas_item);
+ void _remove_canvas_item(CanvasItem *p_canvas_item);
+ void _clear_canvas_items();
+ void _visibility_changed(ObjectID p_canvas_item);
+ void _key_move(const Vector2& p_dir, bool p_snap);
+
+ DragType _find_drag_type(const Matrix32& p_xform, const Rect2& p_local_rect, const Point2& p_click, Vector2& r_point);
+
+ Point2 snapify(const Point2& p_pos) const;
+ void _popup_callback(int p_op);
+ bool updating_scroll;
+ void _update_scroll(float);
+ void _update_scrollbars();
+ void incbeg(float& beg,float& end, float inc, float minsize,bool p_symmetric);
+ void incend(float& beg,float& end, float inc, float minsize,bool p_symmetric);
+
+ void _append_canvas_item(CanvasItem *p_item);
+ void _dialog_value_changed(double);
+ UndoRedo *undo_redo;
+
+ Point2 _find_topleftmost_point();
+
+
+ void _find_canvas_items_span(Node *p_node, Rect2& r_rect, const Matrix32& p_xform);
+
+
+ Object *_get_editor_data(Object *p_what);
+
+ CanvasItem *get_single_item();
+ int get_item_count();
+ void _keying_changed(bool p_changed);
+
+ void _unhandled_key_input(const InputEvent& p_ev);
+
+ void _viewport_input_event(const InputEvent& p_event);
+ void _viewport_draw();
+friend class CanvasItemEditorPlugin;
+protected:
+
+
+ void _notification(int p_what);
+
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+ void end_drag();
+ void box_selection_start( Point2 &click );
+ bool box_selection_end();
+
+ HBoxContainer *get_panel_hb() { return hb; }
+
+ struct compare_items_x {
+ bool operator()( const CanvasItem *a, const CanvasItem *b ) const {
+ return a->get_global_transform().elements[2].x < b->get_global_transform().elements[2].x;
+ }
+ };
+
+ struct compare_items_y {
+ bool operator()( const CanvasItem *a, const CanvasItem *b ) const {
+ return a->get_global_transform().elements[2].y < b->get_global_transform().elements[2].y;
+ }
+ };
+
+ struct proj_vector2_x {
+ float get( const Vector2 &v ) { return v.x; }
+ void set( Vector2 &v, float f ) { v.x = f; }
+ };
+
+ struct proj_vector2_y {
+ float get( const Vector2 &v ) { return v.y; }
+ void set( Vector2 &v, float f ) { v.y = f; }
+ };
+
+ template< class P, class C > void space_selected_items();
+
+ static CanvasItemEditor *singleton;
+public:
+
+ bool is_snap_active() const;
+ int get_snap() const { return snap; }
+
+ Matrix32 get_canvas_transform() const { return transform; }
+
+ static CanvasItemEditor *get_singleton() { return singleton; }
+ Dictionary get_state() const;
+ void set_state(const Dictionary& p_state);
+
+ void add_control_to_menu_panel(Control *p_control);
+
+ Control *get_viewport_control() { return viewport; }
+
+
+ bool get_remove_list(List<Node*> *p_list);
+ void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
+ void edit(CanvasItem *p_canvas_item);
+ CanvasItemEditor(EditorNode *p_editor);
+};
+
+class CanvasItemEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( CanvasItemEditorPlugin, EditorPlugin );
+
+ CanvasItemEditor *canvas_item_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual String get_name() const { return "2D"; }
+ bool has_main_screen() const { return true; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+ virtual bool get_remove_list(List<Node*> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
+ virtual Dictionary get_state() const;
+ virtual void set_state(const Dictionary& p_state);
+
+ CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }
+
+ CanvasItemEditorPlugin(EditorNode *p_node);
+ ~CanvasItemEditorPlugin();
+
+};
+
+#endif