diff options
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
| -rw-r--r-- | servers/visual/visual_server_raster.cpp | 1329 |
1 files changed, 1301 insertions, 28 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 8d228ad85..168afac77 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -32,8 +32,1280 @@ #include "default_mouse_cursor.xpm" #include "sort.h" #include "io/marshalls.h" +#include "visual_server_canvas.h" +#include "visual_server_global.h" + // careful, these may run in different threads than the visual server +RID VisualServerRaster::texture_create(){ + + return VSG::storage->texture_create(); +} +void VisualServerRaster::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags){ + + VSG::storage->texture_allocate(p_texture,p_width,p_height,p_format,p_flags); +} +void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side){ + + VSG::storage->texture_set_data(p_texture,p_image,p_cube_side); +} +Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const{ + + return VSG::storage->texture_get_data(p_texture,p_cube_side); +} +void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) { + + VSG::storage->texture_set_flags(p_texture,p_flags); +} +uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const{ + + return VSG::storage->texture_get_flags(p_texture); +} +Image::Format VisualServerRaster::texture_get_format(RID p_texture) const{ + + return VSG::storage->texture_get_format(p_texture); +} +uint32_t VisualServerRaster::texture_get_width(RID p_texture) const{ + + return VSG::storage->texture_get_width(p_texture); +} +uint32_t VisualServerRaster::texture_get_height(RID p_texture) const{ + + return VSG::storage->texture_get_height(p_texture); +} +void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height){ + VSG::storage->texture_set_size_override(p_texture,p_width,p_height); + +} + +void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path){ + + VSG::storage->texture_set_path(p_texture,p_path); +} + +String VisualServerRaster::texture_get_path(RID p_texture) const{ + + return VSG::storage->texture_get_path(p_texture); +} + +void VisualServerRaster::texture_set_shrink_all_x2_on_set_data(bool p_enable){ + + VSG::storage->texture_set_shrink_all_x2_on_set_data(p_enable); +} + +void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){ + + VSG::storage->texture_debug_usage(r_info); +} + + +/* SHADER API */ + + +RID VisualServerRaster::shader_create(ShaderMode p_mode){ + + return VSG::storage->shader_create(p_mode); +} + +void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){ + + VSG::storage->shader_set_mode(p_shader,p_mode); +} +VisualServerRaster::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{ + + return VSG::storage->shader_get_mode(p_shader); +} + +void VisualServerRaster::shader_set_code(RID p_shader, const String& p_code){ + + VSG::storage->shader_set_code(p_shader,p_code); +} +String VisualServerRaster::shader_get_code(RID p_shader) const{ + + return VSG::storage->shader_get_code(p_shader); +} +void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const{ + + VSG::storage->shader_get_param_list(p_shader,p_param_list); +} + +void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture){ + + VSG::storage->shader_set_default_texture_param(p_shader,p_name,p_texture); +} +RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{ + + return VSG::storage->shader_get_default_texture_param(p_shader,p_name); +} + + +/* COMMON MATERIAL API */ + +RID VisualServerRaster::material_create(){ + + return VSG::storage->material_create(); +} + +void VisualServerRaster::material_set_shader(RID p_shader_material, RID p_shader){ + + VSG::storage->material_set_shader(p_shader_material,p_shader); +} +RID VisualServerRaster::material_get_shader(RID p_shader_material) const{ + + return VSG::storage->material_get_shader(p_shader_material); +} + +void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value){ + + VSG::storage->material_set_param(p_material,p_param,p_value); +} +Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const{ + + return VSG::storage->material_get_param(p_material,p_param); +} + +/* MESH API */ + +RID VisualServerRaster::mesh_create(){ + + return VSG::storage->mesh_create(); +} + +void VisualServerRaster::mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const Vector<DVector<uint8_t> >& p_blend_shapes){ + + VSG::storage->mesh_add_surface(p_mesh,p_format,p_primitive,p_array,p_vertex_count,p_index_array,p_index_count,p_blend_shapes); +} + +void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount){ + + VSG::storage->mesh_set_morph_target_count(p_mesh,p_amount); +} +int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const{ + + return VSG::storage->mesh_get_morph_target_count(p_mesh); +} + + +void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode){ + + VSG::storage->mesh_set_morph_target_mode(p_mesh,p_mode); +} +VisualServerRaster::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{ + + return VSG::storage->mesh_get_morph_target_mode(p_mesh); +} + +void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material){ + + VSG::storage->mesh_surface_set_material(p_mesh,p_surface,p_material); +} +RID VisualServerRaster::mesh_surface_get_material(RID p_mesh, int p_surface) const{ + + return VSG::storage->mesh_surface_get_material(p_mesh,p_surface); +} + +int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{ + + return VSG::storage->mesh_surface_get_array_len(p_mesh,p_surface); +} +int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{ + + return VSG::storage->mesh_surface_get_array_index_len(p_mesh,p_surface); +} + +DVector<uint8_t> VisualServerRaster::mesh_surface_get_array(RID p_mesh, int p_surface) const{ + + return VSG::storage->mesh_surface_get_array(p_mesh,p_surface); +} +DVector<uint8_t> VisualServerRaster::mesh_surface_get_index_array(RID p_mesh, int p_surface) const{ + + return VSG::storage->mesh_surface_get_index_array(p_mesh,p_surface); +} + + +uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{ + + return VSG::storage->mesh_surface_get_format(p_mesh,p_surface); +} +VisualServerRaster::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{ + + return VSG::storage->mesh_surface_get_primitive_type(p_mesh,p_surface); +} + +void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_index){ + + VSG::storage->mesh_remove_surface(p_mesh,p_index); +} +int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{ + + return VSG::storage->mesh_get_surface_count(p_mesh); +} + +void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb){ + + VSG::storage->mesh_set_custom_aabb(p_mesh,p_aabb); +} +AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const{ + + return VSG::storage->mesh_get_custom_aabb(p_mesh); +} + +void VisualServerRaster::mesh_clear(RID p_mesh){ + + VSG::storage->mesh_clear(p_mesh); +} + +/* MULTIMESH API */ + + +RID VisualServerRaster::multimesh_create() { + + return VSG::storage->multimesh_create(); +} + +void VisualServerRaster::multimesh_allocate(RID p_multimesh,int p_instances,MultimeshTransformFormat p_transform_format,MultimeshColorFormat p_color_format,bool p_gen_aabb){ + + VSG::storage->multimesh_allocate(p_multimesh,p_instances,p_transform_format,p_color_format,p_gen_aabb); +} +int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const{ + + return VSG::storage->multimesh_get_instance_count(p_multimesh); +} + +void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh){ + + VSG::storage->multimesh_set_mesh(p_multimesh,p_mesh); +} +void VisualServerRaster::multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb){ + + VSG::storage->multimesh_set_custom_aabb(p_multimesh,p_aabb); +} +void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform){ + + VSG::storage->multimesh_instance_set_transform(p_multimesh,p_index,p_transform); +} +void VisualServerRaster::multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform){ + + VSG::storage->multimesh_instance_set_transform_2d(p_multimesh,p_index,p_transform); +} +void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color){ + + VSG::storage->multimesh_instance_set_color(p_multimesh,p_index,p_color); +} + +RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const{ + + return VSG::storage->multimesh_get_mesh(p_multimesh); +} +AABB VisualServerRaster::multimesh_get_custom_aabb(RID p_multimesh,const AABB& p_aabb) const{ + + return VSG::storage->multimesh_get_custom_aabb(p_multimesh,p_aabb); +} + +Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const{ + + return VSG::storage->multimesh_instance_get_transform(p_multimesh,p_index); +} +Matrix32 VisualServerRaster::multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const{ + + return VSG::storage->multimesh_instance_get_transform_2d(p_multimesh,p_index); +} +Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const{ + + return VSG::storage->multimesh_instance_get_color(p_multimesh,p_index); +} + +void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible){ + + VSG::storage->multimesh_set_visible_instances(p_multimesh,p_visible); +} +int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const{ + + return VSG::storage->multimesh_get_visible_instances(p_multimesh); +} + + +/* IMMEDIATE API */ + +RID VisualServerRaster::immediate_create(){ + + return VSG::storage->immediate_create(); +} +void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture){ + + VSG::storage->immediate_begin(p_immediate,p_rimitive,p_texture); +} +void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ + + VSG::storage->immediate_vertex(p_immediate,p_vertex); +} +void VisualServerRaster::immediate_vertex_2d(RID p_immediate,const Vector3& p_vertex){ + + VSG::storage->immediate_vertex_2d(p_immediate,p_vertex); + +} +void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){ + + VSG::storage->immediate_normal(p_immediate,p_normal); + +} +void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){ + + VSG::storage->immediate_tangent(p_immediate,p_tangent); +} +void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){ + + VSG::storage->immediate_color(p_immediate,p_color); + +} +void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& tex_uv){ + + VSG::storage->immediate_uv(p_immediate,tex_uv); + +} +void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& tex_uv){ + + VSG::storage->immediate_uv2(p_immediate,tex_uv); + +} +void VisualServerRaster::immediate_end(RID p_immediate){ + + VSG::storage->immediate_end(p_immediate); + +} +void VisualServerRaster::immediate_clear(RID p_immediate){ + + VSG::storage->immediate_clear(p_immediate); + +} +void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material){ + + VSG::storage->immediate_set_material(p_immediate,p_material); + +} +RID VisualServerRaster::immediate_get_material(RID p_immediate) const{ + + return VSG::storage->immediate_get_material(p_immediate); +} + +/* SKELETON API */ + +RID VisualServerRaster::skeleton_create(){ + + return VSG::storage->skeleton_create(); +} +void VisualServerRaster::skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton){ + + VSG::storage->skeleton_allocate(p_skeleton,p_bones,p_2d_skeleton); +} +int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const{ + + return VSG::storage->skeleton_get_bone_count(p_skeleton); +} +void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform){ + + VSG::storage->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform); +} +Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone){ + + return VSG::storage->skeleton_bone_get_transform(p_skeleton,p_bone); +} +void VisualServerRaster::skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Matrix32& p_transform){ + + VSG::storage->skeleton_bone_set_transform_2d(p_skeleton,p_bone,p_transform); +} +Matrix32 VisualServerRaster::skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone){ + + return VSG::storage->skeleton_bone_get_transform_2d(p_skeleton,p_bone); +} + +/* Light API */ + +RID VisualServerRaster::light_create(LightType p_type){ + + return VSG::storage->light_create(p_type); +} + +void VisualServerRaster::light_set_color(RID p_light,const Color& p_color){ + + VSG::storage->light_set_color(p_light,p_color); +} +void VisualServerRaster::light_set_param(RID p_light,LightParam p_param,float p_value){ + + VSG::storage->light_set_param(p_light,p_param,p_value); +} +void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled){ + + VSG::storage->light_set_shadow(p_light,p_enabled); +} +void VisualServerRaster::light_set_projector(RID p_light,RID p_texture){ + + VSG::storage->light_set_projector(p_light,p_texture); +} +void VisualServerRaster::light_set_attenuation_texure(RID p_light,RID p_texture){ + + VSG::storage->light_set_attenuation_texure(p_light,p_texture); +} +void VisualServerRaster::light_set_negative(RID p_light,bool p_enable){ + + VSG::storage->light_set_negative(p_light,p_enable); +} +void VisualServerRaster::light_set_cull_mask(RID p_light,uint32_t p_mask){ + + VSG::storage->light_set_cull_mask(p_light,p_mask); +} +void VisualServerRaster::light_set_shader(RID p_light,RID p_shader){ + + VSG::storage->light_set_shader(p_light,p_shader); +} + + +void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){ + + VSG::storage->light_directional_set_shadow_mode(p_light,p_mode); +} + +/* PROBE API */ + +RID VisualServerRaster::reflection_probe_create(){ + + return VSG::storage->reflection_probe_create(); +} + +void VisualServerRaster::reflection_probe_set_intensity(RID p_probe, float p_intensity){ + + VSG::storage->reflection_probe_set_intensity(p_probe,p_intensity); +} +void VisualServerRaster::reflection_probe_set_clip(RID p_probe, float p_near, float p_far){ + + VSG::storage->reflection_probe_set_clip(p_probe,p_near,p_far); +} +void VisualServerRaster::reflection_probe_set_min_blend_distance(RID p_probe, float p_distance){ + + VSG::storage->reflection_probe_set_min_blend_distance(p_probe,p_distance); +} +void VisualServerRaster::reflection_probe_set_extents(RID p_probe, const Vector3& p_extents){ + + VSG::storage->reflection_probe_set_extents(p_probe,p_extents); +} +void VisualServerRaster::reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset){ + + VSG::storage->reflection_probe_set_origin_offset(p_probe,p_offset); +} +void VisualServerRaster::reflection_probe_set_enable_parallax_correction(RID p_probe, bool p_enable){ + + VSG::storage->reflection_probe_set_enable_parallax_correction(p_probe,p_enable); +} +void VisualServerRaster::reflection_probe_set_resolution(RID p_probe, int p_resolution){ + + VSG::storage->reflection_probe_set_resolution(p_probe,p_resolution); +} +void VisualServerRaster::reflection_probe_set_hide_skybox(RID p_probe, bool p_hide){ + + VSG::storage->reflection_probe_set_hide_skybox(p_probe,p_hide); +} +void VisualServerRaster::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers){ + + VSG::storage->reflection_probe_set_cull_mask(p_probe,p_layers); +} + + +/* ROOM API */ + +RID VisualServerRaster::room_create(){ + + return VSG::storage->room_create(); +} +void VisualServerRaster::room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform){ + + VSG::storage->room_add_bounds(p_room,p_convex_polygon,p_height,p_transform); +} +void VisualServerRaster::room_clear_bounds(){ + + VSG::storage->room_clear_bounds(); +} + +/* PORTAL API */ + +// portals are only (x/y) points, forming a convex shape, which its clockwise +// order points outside. (z is 0); + +RID VisualServerRaster::portal_create(){ + + return VSG::storage->portal_create(); +} +void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape){ + + VSG::storage->portal_set_shape(p_portal,p_shape); +} +void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) { + + VSG::storage->portal_set_enabled(p_portal,p_enabled); +} +void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance){ + + VSG::storage->portal_set_disable_distance(p_portal,p_distance); +} +void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color){ + + VSG::storage->portal_set_disabled_color(p_portal,p_color); +} + +/* CAMERA API */ + +RID VisualServerRaster::camera_create() { + + return RID(); +} +void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) { + +} +void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far){ + +} +void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_transform) { + +} +void VisualServerRaster::camera_set_cull_mask(RID p_camera,uint32_t p_layers){ + +} +void VisualServerRaster::camera_set_environment(RID p_camera,RID p_env){ + +} +void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enable){ + +} + + +/* VIEWPORT TARGET API */ + +RID VisualServerRaster::viewport_create(){ + + return VSG::viewport->viewport_create(); +} + +void VisualServerRaster::viewport_set_size(RID p_viewport,int p_width,int p_height){ + + VSG::viewport->viewport_set_size(p_viewport,p_width,p_height); +} + +void VisualServerRaster::viewport_set_active(RID p_viewport,bool p_active) { + + VSG::viewport->viewport_set_active(p_viewport,p_active); +} + +void VisualServerRaster::viewport_set_clear_mode(RID p_viewport,ViewportClearMode p_clear_mode) { + + VSG::viewport->viewport_set_clear_mode(p_viewport,p_clear_mode); +} + +void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect,int p_screen){ + + VSG::viewport->viewport_attach_to_screen(p_viewport,p_rect,p_screen); + +} +void VisualServerRaster::viewport_detach(RID p_viewport){ + + VSG::viewport->viewport_detach(p_viewport); + +} + +void VisualServerRaster::viewport_set_update_mode(RID p_viewport,ViewportUpdateMode p_mode){ + + VSG::viewport->viewport_set_update_mode(p_viewport,p_mode); + +} +void VisualServerRaster::viewport_set_vflip(RID p_viewport,bool p_enable){ + + VSG::viewport->viewport_set_vflip(p_viewport,p_enable); + +} + +RID VisualServerRaster::viewport_get_texture(RID p_viewport) const{ + + return VSG::viewport->viewport_get_texture(p_viewport); + +} +Image VisualServerRaster::viewport_capture(RID p_viewport) const{ + + return VSG::viewport->viewport_capture(p_viewport); +} + +void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide){ + + return VSG::viewport->viewport_set_hide_scenario(p_viewport,p_hide); +} +void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide){ + + return VSG::viewport->viewport_set_hide_canvas(p_viewport,p_hide); + +} +void VisualServerRaster::viewport_set_disable_environment(RID p_viewport,bool p_disable){ + + return VSG::viewport->viewport_set_disable_environment(p_viewport,p_disable); + +} + +void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera){ + + return VSG::viewport->viewport_attach_camera(p_viewport,p_camera); + +} +void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario){ + + return VSG::viewport->viewport_set_scenario(p_viewport,p_scenario); + +} +void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas){ + + return VSG::viewport->viewport_attach_canvas(p_viewport,p_canvas); + +} +void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas){ + + return VSG::viewport->viewport_remove_canvas(p_viewport,p_canvas); + +} +void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset){ + + return VSG::viewport->viewport_set_canvas_transform(p_viewport,p_canvas,p_offset); + +} +void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled){ + + return VSG::viewport->viewport_set_transparent_background(p_viewport,p_enabled); + +} + +void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform){ + + return VSG::viewport->viewport_set_global_canvas_transform(p_viewport,p_transform); + +} +void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer){ + + return VSG::viewport->viewport_set_canvas_layer(p_viewport,p_canvas,p_layer); + +} + + +/* ENVIRONMENT API */ + +RID VisualServerRaster::environment_create(){ + + return RID(); +} + +void VisualServerRaster::environment_set_background(RID p_env,EnvironmentBG p_bg){ + +} +void VisualServerRaster::environment_set_skybox(RID p_env,RID p_skybox,float p_energy){ + +} +void VisualServerRaster::environment_set_bg_color(RID p_env,const Color& p_color){ + +} +void VisualServerRaster::environment_set_canvas_max_layer(RID p_env,int p_max_layer){ + +} +void VisualServerRaster::environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy){ + +} + +void VisualServerRaster::environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,EnvironmentGlowBlendMode p_blend_mode){ + +} +void VisualServerRaster::environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture){ + +} + +void VisualServerRaster::environment_set_tonemap(RID p_env,bool p_enable,float p_exposure,float p_white,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,EnvironmentToneMapper p_tone_mapper){ + +} +void VisualServerRaster::environment_set_brightness(RID p_env,bool p_enable,float p_brightness){ + +} +void VisualServerRaster::environment_set_contrast(RID p_env,bool p_enable,float p_contrast){ + +} +void VisualServerRaster::environment_set_saturation(RID p_env,bool p_enable,float p_saturation){ + +} +void VisualServerRaster::environment_set_color_correction(RID p_env,bool p_enable,RID p_ramp){ + +} + + +/* SCENARIO API */ + + +RID VisualServerRaster::scenario_create() { + + return RID(); +} + +void VisualServerRaster::scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode){ + +} +void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment){ + +} +RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{ + + return RID(); +} +void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment){ + +} + + +/* INSTANCING API */ +// from can be mesh, light, area and portal so far. +RID VisualServerRaster::instance_create(){ + + return RID(); +} + +void VisualServerRaster::instance_set_base(RID p_instance, RID p_base){ + +} +void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario){ + +} +void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask){ + +} +void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform){ + +} +void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID){ + +} +void VisualServerRaster::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight){ + +} +void VisualServerRaster::instance_set_surface_material(RID p_instance,int p_surface, RID p_material){ + +} + +void VisualServerRaster::instance_attach_skeleton(RID p_instance,RID p_skeleton){ + +} +void VisualServerRaster::instance_set_exterior( RID p_instance, bool p_enabled ){ + +} +void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ){ + +} + +void VisualServerRaster::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ){ + +} + +// don't use these in a game! +Vector<ObjectID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const{ + + return Vector<ObjectID>(); +} + +Vector<ObjectID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{ + + return Vector<ObjectID>(); +} +Vector<ObjectID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const { + + return Vector<ObjectID>(); +} + + +void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled){ + +} +void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) { + +} +void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material){ + +} + + +void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max,float p_min_margin,float p_max_margin){ + +} +void VisualServerRaster::instance_geometry_set_as_instance_lod(RID p_instance,RID p_as_lod_of_instance){ + +} + +/* CANVAS (2D) */ + +RID VisualServerRaster::canvas_create(){ + + return VSG::canvas->canvas_create(); + +} +void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring){ + + VSG::canvas->canvas_set_item_mirroring(p_canvas,p_item,p_mirroring); +} +void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color){ + + VSG::canvas->canvas_set_modulate(p_canvas,p_color); +} + + +RID VisualServerRaster::canvas_item_create(){ + + return VSG::canvas->canvas_item_create(); +} +void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent){ + + VSG::canvas->canvas_item_set_parent(p_item,p_parent); + +} + +void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible){ + + VSG::canvas->canvas_item_set_visible(p_item,p_visible); + +} +void VisualServerRaster::canvas_item_set_light_mask(RID p_item,int p_mask){ + + VSG::canvas->canvas_item_set_light_mask(p_item,p_mask); + +} + +void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform){ + + VSG::canvas->canvas_item_set_transform(p_item,p_transform); + +} +void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip){ + + VSG::canvas->canvas_item_set_clip(p_item,p_clip); + +} +void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_enable){ + + VSG::canvas->canvas_item_set_distance_field_mode(p_item,p_enable); + +} +void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect){ + + VSG::canvas->canvas_item_set_custom_rect(p_item,p_custom_rect,p_rect); + +} +void VisualServerRaster::canvas_item_set_modulate(RID p_item, const Color& p_color){ + + VSG::canvas->canvas_item_set_modulate(p_item,p_color); + +} +void VisualServerRaster::canvas_item_set_self_modulate(RID p_item, const Color& p_color){ + + VSG::canvas->canvas_item_set_self_modulate(p_item,p_color); + +} + +void VisualServerRaster::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable){ + + VSG::canvas->canvas_item_set_draw_behind_parent(p_item,p_enable); + +} + + +void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased){ + + VSG::canvas->canvas_item_add_line(p_item,p_from,p_to,p_color,p_width,p_antialiased); + +} +void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color){ + + VSG::canvas->canvas_item_add_rect(p_item,p_rect,p_color); + +} +void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color){ + + VSG::canvas->canvas_item_add_circle(p_item,p_pos,p_radius,p_color); + +} +void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose){ + + VSG::canvas->canvas_item_add_texture_rect(p_item,p_rect,p_texture,p_tile,p_modulate,p_transpose); + +} +void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose){ + + VSG::canvas->canvas_item_add_texture_rect_region(p_item,p_rect,p_texture,p_src_rect,p_modulate,p_transpose); + +} +void VisualServerRaster::canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,NinePatchAxisMode p_x_axis_mode, NinePatchAxisMode p_y_axis_mode,bool p_draw_center,const Color& p_modulate){ + + VSG::canvas->canvas_item_add_nine_patch(p_item,p_rect,p_source,p_texture,p_topleft,p_bottomright,p_x_axis_mode,p_y_axis_mode,p_draw_center,p_modulate); + +} +void VisualServerRaster::canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width){ + + VSG::canvas->canvas_item_add_primitive(p_item,p_points,p_colors,p_uvs,p_texture,p_width); + +} +void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture){ + + VSG::canvas->canvas_item_add_polygon(p_item,p_points,p_colors,p_uvs,p_texture); + +} +void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count){ + + VSG::canvas->canvas_item_add_triangle_array(p_item,p_indices,p_points,p_colors,p_uvs,p_texture,p_count); + +} +void VisualServerRaster::canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton){ + + VSG::canvas->canvas_item_add_mesh(p_item,p_mesh,p_skeleton); + +} +void VisualServerRaster::canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton){ + + VSG::canvas->canvas_item_add_multimesh(p_item,p_mesh,p_skeleton); + +} +void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform){ + + VSG::canvas->canvas_item_add_set_transform(p_item,p_transform); + +} +void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore){ + + VSG::canvas->canvas_item_add_clip_ignore(p_item,p_ignore); + +} +void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable){ + + VSG::canvas->canvas_item_set_sort_children_by_y(p_item,p_enable); + +} +void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z){ + + VSG::canvas->canvas_item_set_z(p_item,p_z); + +} +void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable){ + + VSG::canvas->canvas_item_set_z_as_relative_to_parent(p_item,p_enable); + +} +void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect){ + + VSG::canvas->canvas_item_set_copy_to_backbuffer(p_item,p_enable,p_rect); + +} + +void VisualServerRaster::canvas_item_clear(RID p_item){ + + VSG::canvas->canvas_item_clear(p_item); + +} +void VisualServerRaster::canvas_item_set_draw_index(RID p_item,int p_index){ + + VSG::canvas->canvas_item_set_draw_index(p_item,p_index); + +} + +void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material){ + + VSG::canvas->canvas_item_set_material(p_item,p_material); + +} + +void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { + + VSG::canvas->canvas_item_set_use_parent_material(p_item,p_enable); +} + +RID VisualServerRaster::canvas_light_create(){ + + return VSG::canvas->canvas_light_create(); +} + +void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){ + + VSG::canvas->canvas_light_attach_to_canvas(p_light,p_canvas); + +} +void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){ + + VSG::canvas->canvas_light_set_enabled(p_light,p_enabled); + +} +void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale){ + + VSG::canvas->canvas_light_set_scale(p_light,p_scale); + +} +void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){ + + VSG::canvas->canvas_light_set_transform(p_light,p_transform); + +} +void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){ + + VSG::canvas->canvas_light_set_texture(p_light,p_texture); + +} +void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){ + + VSG::canvas->canvas_light_set_texture_offset(p_light,p_offset); + +} +void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){ + + VSG::canvas->canvas_light_set_color(p_light,p_color); + +} +void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){ + + VSG::canvas->canvas_light_set_height(p_light,p_height); + +} +void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){ + + VSG::canvas->canvas_light_set_energy(p_light,p_energy); + +} +void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){ + + VSG::canvas->canvas_light_set_z_range(p_light,p_min_z,p_max_z); + +} +void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer){ + + VSG::canvas->canvas_light_set_layer_range(p_light,p_min_layer,p_max_layer); + +} +void VisualServerRaster::canvas_light_set_item_cull_mask(RID p_light, int p_mask){ + + VSG::canvas->canvas_light_set_item_cull_mask(p_light,p_mask); + +} +void VisualServerRaster::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask){ + + VSG::canvas->canvas_light_set_item_shadow_cull_mask(p_light,p_mask); + +} + +void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode){ + + VSG::canvas->canvas_light_set_mode(p_light,p_mode); + +} + + +void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { + + VSG::canvas->canvas_light_set_shadow_enabled(p_light,p_enabled); + +} +void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { + + VSG::canvas->canvas_light_set_shadow_buffer_size(p_light,p_size); + +} +void VisualServerRaster::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) { + + VSG::canvas->canvas_light_set_shadow_gradient_length(p_light,p_length); + +} +void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter){ + + VSG::canvas->canvas_light_set_shadow_filter(p_light,p_filter); + +} +void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color){ + + VSG::canvas->canvas_light_set_shadow_color(p_light,p_color); + +} + + + +RID VisualServerRaster::canvas_light_occluder_create() { + + return VSG::canvas->canvas_light_occluder_create(); +} + +void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas){ + + VSG::canvas->canvas_light_occluder_attach_to_canvas(p_occluder,p_canvas); + +} +void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled) { + + VSG::canvas->canvas_light_occluder_set_enabled(p_occluder,p_enabled); + +} +void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon){ + + VSG::canvas->canvas_light_occluder_set_polygon(p_occluder,p_polygon); + +} +void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform){ + + VSG::canvas->canvas_light_occluder_set_transform(p_occluder,p_xform); + +} +void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask){ + + VSG::canvas->canvas_light_occluder_set_light_mask(p_occluder,p_mask); + +} + +RID VisualServerRaster::canvas_occluder_polygon_create() { + + return VSG::canvas->canvas_occluder_polygon_create(); +} +void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_closed){ + + VSG::canvas->canvas_occluder_polygon_set_shape(p_occluder_polygon,p_shape,p_closed); +} +void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape){ + + VSG::canvas->canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape); + +} + + +void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode){ + + VSG::canvas->canvas_occluder_polygon_set_cull_mode(p_occluder_polygon,p_mode); + +} + + +/* CURSOR */ +void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor ){ + +} +void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region){ + +} +void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor ){ + +} +void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor ){ + +} + +/* BLACK BARS */ + + +void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom){ + +} +void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom){ + +} + + +/* FREE */ + +void VisualServerRaster::free( RID p_rid ){ + + if (VSG::storage->free(p_rid)) + return; + if (VSG::canvas->free(p_rid)) + return; + if (VSG::viewport->free(p_rid)) + return; + +} + +/* EVENT QUEUING */ + +void VisualServerRaster::draw(){ + + //if (changes) + // print_line("changes: "+itos(changes)); + +// changes=0; + VSG::rasterizer->begin_frame(); + VSG::viewport->draw_viewports(); + //_draw_cursors_and_margins(); + VSG::rasterizer->end_frame(); + //draw_extra_frame=VS:rasterizer->needs_to_draw_next_frame(); +} +void VisualServerRaster::sync(){ + +} +bool VisualServerRaster::has_changed() const{ + + return false; +} +void VisualServerRaster::init(){ + + VSG::rasterizer->initialize(); + +} +void VisualServerRaster::finish(){ + + if (test_cube.is_valid()) { + free(test_cube); + } + + VSG::rasterizer->finalize(); +} + +/* STATUS INFORMATION */ + + +int VisualServerRaster::get_render_info(RenderInfo p_info){ + + return 0; +} + + + +/* TESTING */ + + + +void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale){ + +} +void VisualServerRaster::set_default_clear_color(const Color& p_color){ + +} + +bool VisualServerRaster::has_feature(Features p_feature) const { + + return false; +} + +RID VisualServerRaster::get_test_cube() { + if (!test_cube.is_valid()) { + test_cube=_make_test_cube(); + } + return test_cube; +} + +VisualServerRaster::VisualServerRaster() { + + VSG::canvas = memnew( VisualServerCanvas); + VSG::viewport = memnew( VisualServerViewport); + VSG::rasterizer = Rasterizer::create(); + VSG::storage=VSG::rasterizer->get_storage(); + VSG::canvas_render=VSG::rasterizer->get_canvas(); + VSG::scene_render=VSG::rasterizer->get_scene(); + +} + +VisualServerRaster::~VisualServerRaster() { + + memdelete(VSG::canvas); + memdelete(VSG::viewport); + memdelete(VSG::rasterizer); +} + + +#if 0 + BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL; #define VS_CHANGED\ @@ -1146,7 +2418,7 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector< if (p_octree.size()==0) { if (baked_light->data.octree_texture.is_valid()) rasterizer->free(baked_light->data.octree_texture); - baked_light->data.octree_texture=RID(); + baked_light->data.octree_texture; baked_light->octree_aabb=AABB(); baked_light->octree_tex_size=Size2(); } else { @@ -1203,7 +2475,7 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector< if (tex_w!=baked_light->octree_tex_size.x || tex_h!=baked_light->octree_tex_size.y) { rasterizer->free(baked_light->data.octree_texture); - baked_light->data.octree_texture=RID(); + baked_light->data.octree_texture; baked_light->octree_tex_size.x=0; baked_light->octree_tex_size.y=0; } @@ -1212,7 +2484,7 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector< if (baked_light->data.light_texture.is_valid()) { if (!has_light_tex || light_tex_w!=baked_light->light_tex_size.x || light_tex_h!=baked_light->light_tex_size.y) { rasterizer->free(baked_light->data.light_texture); - baked_light->data.light_texture=RID(); + baked_light->data.light_texture; baked_light->light_tex_size.x=0; baked_light->light_tex_size.y=0; } @@ -1220,20 +2492,20 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector< if (!baked_light->data.octree_texture.is_valid()) { baked_light->data.octree_texture=rasterizer->texture_create(); - rasterizer->texture_allocate(baked_light->data.octree_texture,tex_w,tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER); + rasterizer->texture_allocate(baked_light->data.octree_texture,tex_w,tex_h,Image::FORMAT_RGBA8,TEXTURE_FLAG_FILTER); baked_light->octree_tex_size.x=tex_w; baked_light->octree_tex_size.y=tex_h; } if (!baked_light->data.light_texture.is_valid() && has_light_tex) { baked_light->data.light_texture=rasterizer->texture_create(); - rasterizer->texture_allocate(baked_light->data.light_texture,light_tex_w,light_tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER); + rasterizer->texture_allocate(baked_light->data.light_texture,light_tex_w,light_tex_h,Image::FORMAT_RGBA8,TEXTURE_FLAG_FILTER); baked_light->light_tex_size.x=light_tex_w; baked_light->light_tex_size.y=light_tex_h; } - Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_octree); + Image img(tex_w,tex_h,0,Image::FORMAT_RGBA8,p_octree); rasterizer->texture_set_data(baked_light->data.octree_texture,img); } @@ -1276,7 +2548,7 @@ void VisualServerRaster::baked_light_set_light(RID p_baked_light,const DVector<u print_line("w: "+itos(tex_w)+" h: "+itos(tex_h)+" lightsize: "+itos(p_light.size())); - Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_light); + Image img(tex_w,tex_h,0,Image::FORMAT_RGBA8,p_light); rasterizer->texture_set_data(baked_light->data.light_texture,img); @@ -1611,8 +2883,8 @@ void VisualServerRaster::viewport_set_as_render_target(RID p_viewport,bool p_ena if (!p_enable) { rasterizer->free(viewport->render_target); - viewport->render_target=RID(); - viewport->render_target_texture=RID(); + viewport->render_target; + viewport->render_target_texture; if (viewport->update_list.in_list()) viewport_update_list.remove(&viewport->update_list); @@ -1811,7 +3083,7 @@ void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) { // a camera viewport->camera=p_camera; } else { - viewport->camera=RID(); + viewport->camera; } } @@ -1830,7 +3102,7 @@ void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario) { // a camera viewport->scenario=p_scenario; } else { - viewport->scenario=RID(); + viewport->scenario; } } @@ -2284,7 +3556,7 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { instance->base_type=INSTANCE_NONE; - instance->base_rid=RID(); + instance->base_rid; if (p_base.is_valid()) { @@ -3003,7 +4275,7 @@ void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instanc if (instance->sampled_light) { instance->sampled_light->baked_light_sampler_info->owned_instances.erase(instance); - instance->data.sampled_light=RID(); + instance->data.sampled_light; } if(p_baked_light_sampler.is_valid()) { @@ -3016,7 +4288,7 @@ void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instanc instance->sampled_light=NULL; } - instance->data.sampled_light=RID(); + instance->data.sampled_light; } @@ -3432,7 +4704,7 @@ void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) { item_owner->child_items.erase(canvas_item); } - canvas_item->parent=RID(); + canvas_item->parent; } @@ -4057,7 +5329,7 @@ void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas) } if (!canvas_owner.owns(p_canvas)) - p_canvas=RID(); + p_canvas; clight->canvas=p_canvas; if (clight->canvas.is_valid()) { @@ -4184,7 +5456,7 @@ void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_ena clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); } else { rasterizer->free(clight->shadow_buffer); - clight->shadow_buffer=RID(); + clight->shadow_buffer; } @@ -4246,7 +5518,7 @@ void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,R } if (!canvas_owner.owns(p_canvas)) - p_canvas=RID(); + p_canvas; occluder->canvas=p_canvas; @@ -4279,12 +5551,12 @@ void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_ } occluder->polygon=p_polygon; - occluder->polygon_buffer=RID(); + occluder->polygon_buffer; if (occluder->polygon.is_valid()) { CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon); if (!occluder_poly) - occluder->polygon=RID(); + occluder->polygon; ERR_FAIL_COND(!occluder_poly); occluder_poly->owners.insert(occluder); occluder->polygon_buffer=occluder_poly->occluder; @@ -4558,7 +5830,7 @@ void VisualServerRaster::free( RID p_rid ) { //detach skeletons for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) { - F->get()->data.skeleton=RID(); + F->get()->data.skeleton; } skeleton_dependency_map.erase(E); } @@ -4688,17 +5960,17 @@ void VisualServerRaster::free( RID p_rid ) { for (int i=0;i<canvas->child_items.size();i++) { - canvas->child_items[i].item->parent=RID(); + canvas->child_items[i].item->parent; } for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) { - E->get()->canvas=RID(); + E->get()->canvas; } for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) { - E->get()->canvas=RID(); + E->get()->canvas; } canvas_owner.free( p_rid ); @@ -4726,7 +5998,7 @@ void VisualServerRaster::free( RID p_rid ) { for (int i=0;i<canvas_item->child_items.size();i++) { - canvas_item->child_items[i]->parent=RID(); + canvas_item->child_items[i]->parent; } if (canvas_item->material) { @@ -4798,7 +6070,7 @@ void VisualServerRaster::free( RID p_rid ) { while(occluder_poly->owners.size()) { - occluder_poly->owners.front()->get()->polygon=RID(); + occluder_poly->owners.front()->get()->polygon; occluder_poly->owners.erase( occluder_poly->owners.front() ); } @@ -6417,7 +7689,7 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) { - F->get()->data.sampled_light=RID(); //do not use because nothing close + F->get()->data.sampled_light; //do not use because nothing close } } @@ -7679,7 +8951,7 @@ void VisualServerRaster::init() { Image img; img.create(default_mouse_cursor_xpm); - //img.convert(Image::FORMAT_RGB); + //img.convert(Image::FORMAT_RGB8); default_cursor_texture = texture_create_from_image(img, 0); aabb_random_points.resize( GLOBAL_DEF("render/aabb_random_points",16) ); @@ -7766,3 +9038,4 @@ VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) { VisualServerRaster::~VisualServerRaster() { } +#endif |
