diff options
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index b04c8716f..c7ffcb509 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -137,7 +137,8 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_default_transform"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); /************ CANVAS ITEM **************************/ @@ -188,7 +189,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TIME"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_transform"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mix"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_add"); |
