diff options
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 1a01a1902..767d11bc8 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -58,8 +58,8 @@ ShaderTypes::ShaderTypes() shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMAL"]=ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALBEDO"]=ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA"]=ShaderLanguage::TYPE_FLOAT; - shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["METAL"]=ShaderLanguage::TYPE_FLOAT; - shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ROUGH"]=ShaderLanguage::TYPE_FLOAT; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECULAR"]=ShaderLanguage::TYPE_VEC3; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ROUGHNESS"]=ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["EMISSION"]=ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECIAL"]=ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DISCARD"]=ShaderLanguage::TYPE_BOOL; @@ -77,10 +77,6 @@ ShaderTypes::ShaderTypes() shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_sub"); shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_mul"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("special_glow"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("special_subsurf"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("special_specular"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_opaque"); shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_always"); shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_never"); @@ -90,12 +86,10 @@ ShaderTypes::ShaderTypes() shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_back"); shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_disable"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("lightmap_on_uv2"); shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded"); shader_modes[VS::SHADER_SPATIAL].modes.insert("ontop"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("vertex_model_space"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("vertex_camera_space"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_transform"); /************ CANVAS ITEM **************************/ @@ -158,4 +152,5 @@ ShaderTypes::ShaderTypes() + } |
