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path: root/servers/physics_2d/space_2d_sw.cpp
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-rw-r--r--servers/physics_2d/space_2d_sw.cpp918
1 files changed, 407 insertions, 511 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9bced5006..93df0a00f 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -30,109 +30,101 @@
#include "collision_solver_2d_sw.h"
#include "physics_2d_server_sw.h"
-
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
- if ((p_object->get_layer_mask()&p_layer_mask)==0)
+ if ((p_object->get_layer_mask() & p_layer_mask) == 0)
return false;
- if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA)
- return p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA;
-
- Body2DSW *body = static_cast<Body2DSW*>(p_object);
+ if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA)
+ return p_type_mask & Physics2DDirectSpaceState::TYPE_MASK_AREA;
- return (1<<body->get_mode())&p_type_mask;
+ Body2DSW *body = static_cast<Body2DSW *>(p_object);
+ return (1 << body->get_mode()) & p_type_mask;
}
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_point) {
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,bool p_pick_point) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Rect2 aabb;
- aabb.pos=p_point-Vector2(0.00001,0.00001);
- aabb.size=Vector2(0.00002,0.00002);
+ aabb.pos = p_point - Vector2(0.00001, 0.00001);
+ aabb.size = Vector2(0.00002, 0.00002);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
if (p_pick_point && !col_obj->is_pickable())
continue;
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- Shape2DSW * shape = col_obj->get_shape(shape_idx);
+ Shape2DSW *shape = col_obj->get_shape(shape_idx);
Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
if (!shape->contains_point(local_point))
continue;
- if (cc>=p_result_max)
+ if (cc >= p_result_max)
continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
- r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
+ r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx);
cc++;
}
return cc;
-
-
}
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
+ ERR_FAIL_COND_V(space->locked, false);
- ERR_FAIL_COND_V(space->locked,false);
-
- Vector2 begin,end;
+ Vector2 begin, end;
Vector2 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
+ begin = p_from;
+ end = p_to;
+ normal = (end - begin).normalized();
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
//todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
- bool collided=false;
- Vector2 res_point,res_normal;
+ bool collided = false;
+ Vector2 res_point, res_normal;
int res_shape;
const CollisionObject2DSW *res_obj;
- real_t min_d=1e10;
+ real_t min_d = 1e10;
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
Transform2D inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
Vector2 local_from = inv_xform.xform(begin);
@@ -146,131 +138,113 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
const Shape2DSW *shape = col_obj->get_shape(shape_idx);
- Vector2 shape_point,shape_normal;
-
-
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
-
+ Vector2 shape_point, shape_normal;
+ if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
Transform2D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
+ shape_point = xform.xform(shape_point);
real_t ld = normal.dot(shape_point);
+ if (ld < min_d) {
- if (ld<min_d) {
-
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis_xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
+ min_d = ld;
+ res_point = shape_point;
+ res_normal = inv_xform.basis_xform_inv(shape_normal).normalized();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
}
}
-
}
if (!collided)
return false;
-
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
- r_result.normal=res_normal;
- r_result.metadata=res_obj->get_shape_metadata(res_shape);
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
+ r_result.collider_id = res_obj->get_instance_id();
+ if (r_result.collider_id != 0)
+ r_result.collider = ObjectDB::get_instance(r_result.collider_id);
+ r_result.normal = res_normal;
+ r_result.metadata = res_obj->get_shape_metadata(res_shape);
+ r_result.position = res_point;
+ r_result.rid = res_obj->get_self();
+ r_result.shape = res_shape;
return true;
-
}
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,p_result_max,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, p_result_max, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL,p_margin))
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), NULL, NULL, NULL, p_margin))
continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
- r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
+ r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx);
cc++;
-
}
return cc;
-
}
-
-
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,false);
+ ERR_FAIL_COND_V(!shape, false);
Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
/*
if (p_motion!=Vector2())
print_line(p_motion);
*/
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- real_t best_safe=1;
- real_t best_unsafe=1;
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- for(int i=0;i<amount;i++) {
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue; //ignore excluded
-
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
/*if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
@@ -281,21 +255,19 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transfor
}
}*/
-
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
continue;
}
-
//test initial overlap
- if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+ if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
//if one way collision direction ignore initial overlap
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
continue;
}
}
@@ -303,131 +275,119 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transfor
return false;
}
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector2 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector2 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,p_margin);
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, p_margin);
if (collided) {
- hi=ofs;
+ hi = ofs;
} else {
- low=ofs;
+ low = ofs;
}
}
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
- cbk.max=1;
- cbk.amount=0;
- cbk.ptr=cd;
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ cbk.max = 1;
+ cbk.amount = 0;
+ cbk.ptr = cd;
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*(hi+space->contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,p_margin);
- if (!collided || cbk.amount==0) {
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * (hi + space->contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, p_margin);
+ if (!collided || cbk.amount == 0) {
continue;
}
-
}
}
-
- if (low<best_safe) {
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_safe = low;
+ best_unsafe = hi;
}
-
}
- p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
+ p_closest_safe = best_safe;
+ p_closest_unsafe = best_unsafe;
return true;
-
-
}
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- bool collided=false;
- r_result_count=0;
+ bool collided = false;
+ r_result_count = 0;
Physics2DServerSW::CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
- CollisionSolver2DSW::CallbackResult cbkres=NULL;
+ cbk.max = p_result_max;
+ cbk.amount = 0;
+ cbk.ptr = r_results;
+ CollisionSolver2DSW::CallbackResult cbkres = NULL;
- Physics2DServerSW::CollCbkData *cbkptr=NULL;
- if (p_result_max>0) {
- cbkptr=&cbk;
- cbkres=Physics2DServerSW::_shape_col_cbk;
+ Physics2DServerSW::CollCbkData *cbkptr = NULL;
+ if (p_result_max > 0) {
+ cbkptr = &cbk;
+ cbkres = Physics2DServerSW::_shape_col_cbk;
}
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
} else {
- cbk.valid_dir=Vector2();
- cbk.valid_depth=0;
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
}
- if (CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
- collided=p_result_max==0 || cbk.amount>0;
+ if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ collided = p_result_max == 0 || cbk.amount > 0;
}
-
}
-
- r_result_count=cbk.amount;
+ r_result_count = cbk.amount;
return collided;
}
-
struct _RestCallbackData2D {
const CollisionObject2DSW *object;
@@ -441,20 +401,18 @@ struct _RestCallbackData2D {
real_t valid_depth;
};
-static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
-
+static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
- _RestCallbackData2D *rd=(_RestCallbackData2D*)p_userdata;
+ _RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata;
- if (rd->valid_dir!=Vector2()) {
+ if (rd->valid_dir != Vector2()) {
- if (rd->valid_dir!=Vector2()) {
- if (p_point_A.distance_squared_to(p_point_B)>rd->valid_depth*rd->valid_depth)
+ if (rd->valid_dir != Vector2()) {
+ if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth)
return;
- if (rd->valid_dir.dot((p_point_A-p_point_B).normalized())<Math_PI*0.25)
+ if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25)
return;
}
-
}
Vector2 contact_rel = p_point_B - p_point_A;
@@ -462,139 +420,121 @@ static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,v
if (len <= rd->best_len)
return;
-
- rd->best_len=len;
- rd->best_contact=p_point_B;
- rd->best_normal=contact_rel/len;
- rd->best_object=rd->object;
- rd->best_shape=rd->shape;
-
-
+ rd->best_len = len;
+ rd->best_contact = p_point_B;
+ rd->best_normal = contact_rel / len;
+ rd->best_object = rd->object;
+ rd->best_shape = rd->shape;
}
-
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
_RestCallbackData2D rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
-
- for(int i=0;i<amount;i++) {
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- rcd.valid_dir=body->get_one_way_collision_direction();
- rcd.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ rcd.valid_dir = body->get_one_way_collision_direction();
+ rcd.valid_depth = body->get_one_way_collision_max_depth();
} else {
- rcd.valid_dir=Vector2();
- rcd.valid_depth=0;
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
}
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
-
}
- if (rcd.best_len==0)
+ if (rcd.best_len == 0)
return false;
- r_info->collider_id=rcd.best_object->get_instance_id();
- r_info->shape=rcd.best_shape;
- r_info->normal=rcd.best_normal;
- r_info->point=rcd.best_contact;
- r_info->rid=rcd.best_object->get_self();
- r_info->metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
- if (rcd.best_object->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ r_info->collider_id = rcd.best_object->get_instance_id();
+ r_info->shape = rcd.best_shape;
+ r_info->normal = rcd.best_normal;
+ r_info->point = rcd.best_contact;
+ r_info->rid = rcd.best_object->get_self();
+ r_info->metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
+ if (rcd.best_object->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
- Vector2 rel_vec = r_info->point-body->get_transform().get_origin();
+ const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
+ Vector2 rel_vec = r_info->point - body->get_transform().get_origin();
r_info->linear_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
} else {
- r_info->linear_velocity=Vector2();
+ r_info->linear_velocity = Vector2();
}
return true;
}
-
Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
-
- space=NULL;
+ space = NULL;
}
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////
+int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
+ int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results);
+ for (int i = 0; i < amount; i++) {
-int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) {
-
-
- int amount = broadphase->cull_aabb(p_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results);
+ bool keep = true;
- for(int i=0;i<amount;i++) {
-
- bool keep=true;
-
- if (intersection_query_results[i]==p_body)
- keep=false;
- else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
- keep=false;
- else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0)
- keep=false;
- else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
- keep=false;
- else if (static_cast<Body2DSW*>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i]))
- keep=false;
+ if (intersection_query_results[i] == p_body)
+ keep = false;
+ else if (intersection_query_results[i]->get_type() == CollisionObject2DSW::TYPE_AREA)
+ keep = false;
+ else if ((static_cast<Body2DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0)
+ keep = false;
+ else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
+ keep = false;
+ else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i]))
+ keep = false;
if (!keep) {
- if (i<amount-1) {
- SWAP(intersection_query_results[i],intersection_query_results[amount-1]);
- SWAP(intersection_query_subindex_results[i],intersection_query_subindex_results[amount-1]);
-
+ if (i < amount - 1) {
+ SWAP(intersection_query_results[i], intersection_query_results[amount - 1]);
+ SWAP(intersection_query_subindex_results[i], intersection_query_subindex_results[amount - 1]);
}
amount--;
i--;
-
}
}
return amount;
}
-bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2&p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result) {
+bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness
@@ -604,65 +544,61 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
//but is it right? who knows at this point..
if (r_result) {
- r_result->collider_id=0;
- r_result->collider_shape=0;
-
+ r_result->collider_id = 0;
+ r_result->collider_shape = 0;
}
Rect2 body_aabb;
- for(int i=0;i<p_body->get_shape_count();i++) {
+ for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (i==0)
- body_aabb=p_body->get_shape_aabb(i);
+ if (i == 0)
+ body_aabb = p_body->get_shape_aabb(i);
else
- body_aabb=body_aabb.merge(p_body->get_shape_aabb(i));
+ body_aabb = body_aabb.merge(p_body->get_shape_aabb(i));
}
- body_aabb=body_aabb.grow(p_margin);
+ body_aabb = body_aabb.grow(p_margin);
Transform2D body_transform = p_from;
-
{
//STEP 1, FREE BODY IF STUCK
const int max_results = 32;
- int recover_attempts=4;
- Vector2 sr[max_results*2];
+ int recover_attempts = 4;
+ Vector2 sr[max_results * 2];
do {
Physics2DServerSW::CollCbkData cbk;
- cbk.max=max_results;
- cbk.amount=0;
- cbk.ptr=sr;
-
-
- CollisionSolver2DSW::CallbackResult cbkres=NULL;
+ cbk.max = max_results;
+ cbk.amount = 0;
+ cbk.ptr = sr;
- Physics2DServerSW::CollCbkData *cbkptr=NULL;
- cbkptr=&cbk;
- cbkres=Physics2DServerSW::_shape_col_cbk;
+ CollisionSolver2DSW::CallbackResult cbkres = NULL;
- bool collided=false;
+ Physics2DServerSW::CollCbkData *cbkptr = NULL;
+ cbkptr = &cbk;
+ cbkres = Physics2DServerSW::_shape_col_cbk;
+ bool collided = false;
- int amount = _cull_aabb_for_body(p_body,body_aabb);
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
- for(int j=0;j<p_body->get_shape_count();j++) {
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
if (p_body->is_shape_set_as_trigger(j))
continue;
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
Vector2 cdir = body->get_one_way_collision_direction();
/*
@@ -670,31 +606,29 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
continue;
*/
- cbk.valid_dir=cdir;
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ cbk.valid_dir = cdir;
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
} else {
- cbk.valid_dir=Vector2();
- cbk.valid_depth=0;
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
}
- if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
- collided=cbk.amount>0;
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ collided = cbk.amount > 0;
}
}
}
-
if (!collided) {
break;
}
Vector2 recover_motion;
+ for (int i = 0; i < cbk.amount; i++) {
- for(int i=0;i<cbk.amount;i++) {
-
- Vector2 a = sr[i*2+0];
- Vector2 b = sr[i*2+1];
+ Vector2 a = sr[i * 2 + 0];
+ Vector2 b = sr[i * 2 + 1];
#if 0
Vector2 rel = b-a;
@@ -710,38 +644,36 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (d<margin)
continue;
#endif
- recover_motion+=(b-a)*0.4;
+ recover_motion += (b - a) * 0.4;
}
- if (recover_motion==Vector2()) {
- collided=false;
+ if (recover_motion == Vector2()) {
+ collided = false;
break;
}
- body_transform.elements[2]+=recover_motion;
- body_aabb.pos+=recover_motion;
+ body_transform.elements[2] += recover_motion;
+ body_aabb.pos += recover_motion;
recover_attempts--;
} while (recover_attempts);
}
-
-
real_t safe = 1.0;
real_t unsafe = 1.0;
- int best_shape=-1;
+ int best_shape = -1;
{
// STEP 2 ATTEMPT MOTION
- Rect2 motion_aabb=body_aabb;
- motion_aabb.pos+=p_motion;
- motion_aabb=motion_aabb.merge(body_aabb);
+ Rect2 motion_aabb = body_aabb;
+ motion_aabb.pos += p_motion;
+ motion_aabb = motion_aabb.merge(body_aabb);
- int amount = _cull_aabb_for_body(p_body,motion_aabb);
+ int amount = _cull_aabb_for_body(p_body, motion_aabb);
- for(int j=0;j<p_body->get_shape_count();j++) {
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
if (p_body->is_shape_set_as_trigger(j))
continue;
@@ -749,201 +681,189 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
- bool stuck=false;
+ bool stuck = false;
- real_t best_safe=1;
- real_t best_unsafe=1;
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
- for(int i=0;i<amount;i++) {
-
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ for (int i = 0; i < amount; i++) {
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) {
+ if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
continue;
}
-
//test initial overlap
- if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
//if one way collision direction ignore initial overlap
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
continue;
}
}
- stuck=true;
+ stuck = true;
break;
}
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector2 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector2 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,0);
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, 0);
if (collided) {
- hi=ofs;
+ hi = ofs;
} else {
- low=ofs;
+ low = ofs;
}
}
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
- cbk.max=1;
- cbk.amount=0;
- cbk.ptr=cd;
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ cbk.max = 1;
+ cbk.amount = 0;
+ cbk.ptr = cd;
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*(hi+contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,0);
- if (!collided || cbk.amount==0) {
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
+ if (!collided || cbk.amount == 0) {
continue;
}
-
}
}
-
- if (low<best_safe) {
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_safe = low;
+ best_unsafe = hi;
}
}
if (stuck) {
- safe=0;
- unsafe=0;
- best_shape=j; //sadly it's the best
+ safe = 0;
+ unsafe = 0;
+ best_shape = j; //sadly it's the best
break;
}
- if (best_safe==1.0) {
+ if (best_safe == 1.0) {
continue;
}
if (best_safe < safe) {
- safe=best_safe;
- unsafe=best_unsafe;
- best_shape=j;
+ safe = best_safe;
+ unsafe = best_unsafe;
+ best_shape = j;
}
}
}
- bool collided=false;
- if (safe>=1) {
+ bool collided = false;
+ if (safe >= 1) {
//not collided
- collided=false;
+ collided = false;
if (r_result) {
- r_result->motion=p_motion;
- r_result->remainder=Vector2();
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
+ r_result->motion = p_motion;
+ r_result->remainder = Vector2();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
} else {
//it collided, let's get the rest info in unsafe advance
Transform2D ugt = body_transform;
- ugt.elements[2]+=p_motion*unsafe;
+ ugt.elements[2] += p_motion * unsafe;
_RestCallbackData2D rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
Transform2D body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
Shape2DSW *body_shape = p_body->get_shape(best_shape);
- body_aabb.pos+=p_motion*unsafe;
-
- int amount = _cull_aabb_for_body(p_body,body_aabb);
+ body_aabb.pos += p_motion * unsafe;
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
-
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- rcd.valid_dir=body->get_one_way_collision_direction();
- rcd.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ rcd.valid_dir = body->get_one_way_collision_direction();
+ rcd.valid_depth = body->get_one_way_collision_max_depth();
} else {
- rcd.valid_dir=Vector2();
- rcd.valid_depth=0;
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
}
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
}
- if (rcd.best_len!=0) {
+ if (rcd.best_len != 0) {
if (r_result) {
- r_result->collider=rcd.best_object->get_self();
- r_result->collider_id=rcd.best_object->get_instance_id();
- r_result->collider_shape=rcd.best_shape;
- r_result->collision_normal=rcd.best_normal;
- r_result->collision_point=rcd.best_contact;
- r_result->collider_metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
+ r_result->collider = rcd.best_object->get_self();
+ r_result->collider_id = rcd.best_object->get_instance_id();
+ r_result->collider_shape = rcd.best_shape;
+ r_result->collision_normal = rcd.best_normal;
+ r_result->collision_point = rcd.best_contact;
+ r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
- const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
- Vector2 rel_vec = r_result->collision_point-body->get_transform().get_origin();
+ const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
+ Vector2 rel_vec = r_result->collision_point - body->get_transform().get_origin();
r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- r_result->motion=safe*p_motion;
- r_result->remainder=p_motion - safe * p_motion;
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
-
+ r_result->motion = safe * p_motion;
+ r_result->remainder = p_motion - safe * p_motion;
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
- collided=true;
+ collided = true;
} else {
if (r_result) {
- r_result->motion=p_motion;
- r_result->remainder=Vector2();
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
+ r_result->motion = p_motion;
+ r_result->remainder = Vector2();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
- collided=false;
-
+ collided = false;
}
}
return collided;
-
#if 0
//give me back regular physics engine logic
//this is madness
@@ -1101,82 +1021,71 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
return false;
}
+void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
+ CollisionObject2DSW::Type type_A = A->get_type();
+ CollisionObject2DSW::Type type_B = B->get_type();
+ if (type_A > type_B) {
-
-void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self) {
-
-
- CollisionObject2DSW::Type type_A=A->get_type();
- CollisionObject2DSW::Type type_B=B->get_type();
- if (type_A>type_B) {
-
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
+ SWAP(A, B);
+ SWAP(p_subindex_A, p_subindex_B);
+ SWAP(type_A, type_B);
}
- Space2DSW *self = (Space2DSW*)p_self;
+ Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs++;
- if (type_A==CollisionObject2DSW::TYPE_AREA) {
+ if (type_A == CollisionObject2DSW::TYPE_AREA) {
- Area2DSW *area=static_cast<Area2DSW*>(A);
- if (type_B==CollisionObject2DSW::TYPE_AREA) {
+ Area2DSW *area = static_cast<Area2DSW *>(A);
+ if (type_B == CollisionObject2DSW::TYPE_AREA) {
- Area2DSW *area_b=static_cast<Area2DSW*>(B);
- Area2Pair2DSW *area2_pair = memnew(Area2Pair2DSW(area_b,p_subindex_B,area,p_subindex_A) );
+ Area2DSW *area_b = static_cast<Area2DSW *>(B);
+ Area2Pair2DSW *area2_pair = memnew(Area2Pair2DSW(area_b, p_subindex_B, area, p_subindex_A));
return area2_pair;
} else {
- Body2DSW *body=static_cast<Body2DSW*>(B);
- AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body,p_subindex_B,area,p_subindex_A) );
+ Body2DSW *body = static_cast<Body2DSW *>(B);
+ AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body, p_subindex_B, area, p_subindex_A));
return area_pair;
}
-
} else {
-
- BodyPair2DSW *b = memnew( BodyPair2DSW((Body2DSW*)A,p_subindex_A,(Body2DSW*)B,p_subindex_B) );
+ BodyPair2DSW *b = memnew(BodyPair2DSW((Body2DSW *)A, p_subindex_A, (Body2DSW *)B, p_subindex_B));
return b;
-
}
return NULL;
}
-void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self) {
+void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self) {
-
- Space2DSW *self = (Space2DSW*)p_self;
+ Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs--;
- Constraint2DSW *c = (Constraint2DSW*)p_data;
+ Constraint2DSW *c = (Constraint2DSW *)p_data;
memdelete(c);
}
-
-const SelfList<Body2DSW>::List& Space2DSW::get_active_body_list() const {
+const SelfList<Body2DSW>::List &Space2DSW::get_active_body_list() const {
return active_list;
}
-void Space2DSW::body_add_to_active_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_add_to_active_list(SelfList<Body2DSW> *p_body) {
active_list.add(p_body);
}
-void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW> *p_body) {
active_list.remove(p_body);
-
}
-void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body) {
-
+void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body) {
inertia_update_list.add(p_body);
}
-void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body) {
inertia_update_list.remove(p_body);
}
@@ -1188,109 +1097,103 @@ BroadPhase2DSW *Space2DSW::get_broadphase() {
void Space2DSW::add_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( objects.has(p_object) );
+ ERR_FAIL_COND(objects.has(p_object));
objects.insert(p_object);
}
void Space2DSW::remove_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( !objects.has(p_object) );
+ ERR_FAIL_COND(!objects.has(p_object));
objects.erase(p_object);
}
-const Set<CollisionObject2DSW*> &Space2DSW::get_objects() const {
+const Set<CollisionObject2DSW *> &Space2DSW::get_objects() const {
return objects;
}
-void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW> *p_body) {
state_query_list.add(p_body);
}
-void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW> *p_body) {
state_query_list.remove(p_body);
}
-void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW> *p_area) {
monitor_query_list.add(p_area);
}
-void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW> *p_area) {
monitor_query_list.remove(p_area);
}
-void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW> *p_area) {
area_moved_list.add(p_area);
}
-void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW> *p_area) {
area_moved_list.remove(p_area);
}
-const SelfList<Area2DSW>::List& Space2DSW::get_moved_area_list() const {
+const SelfList<Area2DSW>::List &Space2DSW::get_moved_area_list() const {
return area_moved_list;
}
-
void Space2DSW::call_queries() {
- while(state_query_list.first()) {
+ while (state_query_list.first()) {
- Body2DSW * b = state_query_list.first()->self();
+ Body2DSW *b = state_query_list.first()->self();
b->call_queries();
state_query_list.remove(state_query_list.first());
}
- while(monitor_query_list.first()) {
+ while (monitor_query_list.first()) {
- Area2DSW * a = monitor_query_list.first()->self();
+ Area2DSW *a = monitor_query_list.first()->self();
a->call_queries();
monitor_query_list.remove(monitor_query_list.first());
}
-
}
void Space2DSW::setup() {
- contact_debug_count=0;
+ contact_debug_count = 0;
- while(inertia_update_list.first()) {
+ while (inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
inertia_update_list.remove(inertia_update_list.first());
}
-
-
}
void Space2DSW::update() {
broadphase->update();
-
}
-
void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
- case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
}
}
real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
@@ -1305,12 +1208,12 @@ real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
void Space2DSW::lock() {
- locked=true;
+ locked = true;
}
void Space2DSW::unlock() {
- locked=false;
+ locked = false;
}
bool Space2DSW::is_locked() const {
@@ -1325,43 +1228,36 @@ Physics2DDirectSpaceStateSW *Space2DSW::get_direct_state() {
Space2DSW::Space2DSW() {
+ collision_pairs = 0;
+ active_objects = 0;
+ island_count = 0;
- collision_pairs=0;
- active_objects=0;
- island_count=0;
+ contact_debug_count = 0;
- contact_debug_count=0;
-
- locked=false;
- contact_recycle_radius=1.0;
- contact_max_separation=1.5;
- contact_max_allowed_penetration= 0.3;
+ locked = false;
+ contact_recycle_radius = 1.0;
+ contact_max_separation = 1.5;
+ contact_max_allowed_penetration = 0.3;
constraint_bias = 0.2;
- body_linear_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threashold_linear",2.0);
- body_angular_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threshold_angular",(8.0 / 180.0 * Math_PI));
- body_time_to_sleep=GLOBAL_DEF("physics/2d/time_before_sleep",0.5);
-
+ body_linear_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threashold_linear", 2.0);
+ body_angular_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
+ body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);
broadphase = BroadPhase2DSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
-
- direct_access = memnew( Physics2DDirectSpaceStateSW );
- direct_access->space=this;
-
+ broadphase->set_pair_callback(_broadphase_pair, this);
+ broadphase->set_unpair_callback(_broadphase_unpair, this);
+ area = NULL;
- for(int i=0;i<ELAPSED_TIME_MAX;i++)
- elapsed_time[i]=0;
+ direct_access = memnew(Physics2DDirectSpaceStateSW);
+ direct_access->space = this;
+ for (int i = 0; i < ELAPSED_TIME_MAX; i++)
+ elapsed_time[i] = 0;
}
Space2DSW::~Space2DSW() {
memdelete(broadphase);
- memdelete( direct_access );
+ memdelete(direct_access);
}
-
-
-