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diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
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+/*************************************************************************/
+/* mesh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef MESH_H
+#define MESH_H
+
+#include "servers/visual_server.h"
+#include "scene/resources/material.h"
+#include "scene/resources/shape.h"
+#include "resource.h"
+#include "triangle_mesh.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class Mesh : public Resource {
+
+ OBJ_TYPE( Mesh, Resource );
+ RES_BASE_EXTENSION("msh");
+
+public:
+
+ enum {
+
+ NO_INDEX_ARRAY=VisualServer::NO_INDEX_ARRAY,
+ ARRAY_WEIGHTS_SIZE=VisualServer::ARRAY_WEIGHTS_SIZE
+ };
+
+ enum ArrayType {
+
+ ARRAY_VERTEX=VisualServer::ARRAY_VERTEX,
+ ARRAY_NORMAL=VisualServer::ARRAY_NORMAL,
+ ARRAY_TANGENT=VisualServer::ARRAY_TANGENT,
+ ARRAY_COLOR=VisualServer::ARRAY_COLOR,
+ ARRAY_TEX_UV=VisualServer::ARRAY_TEX_UV,
+ ARRAY_TEX_UV2=VisualServer::ARRAY_TEX_UV2,
+ ARRAY_BONES=VisualServer::ARRAY_BONES,
+ ARRAY_WEIGHTS=VisualServer::ARRAY_WEIGHTS,
+ ARRAY_INDEX=VisualServer::ARRAY_INDEX,
+ ARRAY_MAX=VisualServer::ARRAY_MAX
+
+ };
+
+ enum ArrayFormat {
+ /* ARRAY FORMAT FLAGS */
+ ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
+ ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL,
+ ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT,
+ ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR,
+ ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV,
+ ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2,
+ ARRAY_FORMAT_BONES=1<<ARRAY_BONES,
+ ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
+ ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,
+
+ };
+
+ enum PrimitiveType {
+ PRIMITIVE_POINTS=VisualServer::PRIMITIVE_POINTS,
+ PRIMITIVE_LINES=VisualServer::PRIMITIVE_LINES,
+ PRIMITIVE_LINE_STRIP=VisualServer::PRIMITIVE_LINE_STRIP,
+ PRIMITIVE_LINE_LOOP=VisualServer::PRIMITIVE_LINE_LOOP,
+ PRIMITIVE_TRIANGLES=VisualServer::PRIMITIVE_TRIANGLES,
+ PRIMITIVE_TRIANGLE_STRIP=VisualServer::PRIMITIVE_TRIANGLE_STRIP,
+ PRIMITIVE_TRIANGLE_FAN=VisualServer::PRIMITIVE_TRIANGLE_FAN,
+ };
+
+ enum MorphTargetMode {
+
+ MORPH_MODE_NORMALIZED=VS::MORPH_MODE_NORMALIZED,
+ MORPH_MODE_RELATIVE=VS::MORPH_MODE_RELATIVE,
+ };
+
+private:
+ struct Surface {
+ String name;
+ AABB aabb;
+ bool alphasort;
+ Ref<Material> material;
+ };
+ Vector<Surface> surfaces;
+ RID mesh;
+ AABB aabb;
+ MorphTargetMode morph_target_mode;
+ Vector<StringName> morph_targets;
+
+ mutable Ref<TriangleMesh> triangle_mesh;
+
+
+ void _recompute_aabb();
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+
+ void add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alphasort=false);
+ Array surface_get_arrays(int p_surface) const;
+ virtual Array surface_get_morph_arrays(int p_surface) const;
+
+ void add_custom_surface(const Variant& p_data); //only recognized by driver
+
+ void add_morph_target(const StringName& p_name);
+ int get_morph_target_count() const;
+ StringName get_morph_target_name(int p_index) const;
+ void clear_morph_targets();
+
+ void set_morph_target_mode(MorphTargetMode p_mode);
+ MorphTargetMode get_morph_target_mode() const;
+
+ int get_surface_count() const;
+ void surface_remove(int p_idx);
+
+ void surface_set_custom_aabb(int p_surface,const AABB& p_aabb); //only recognized by driver
+
+
+ int surface_get_array_len(int p_idx) const;
+ int surface_get_array_index_len(int p_idx) const;
+ uint32_t surface_get_format(int p_idx) const;
+ PrimitiveType surface_get_primitive_type(int p_idx) const;
+ bool surface_is_alpha_sorting_enabled(int p_idx) const;
+
+ void surface_set_material(int p_idx, const Ref<Material>& p_material);
+ Ref<Material> surface_get_material(int p_idx) const;
+
+ void surface_set_name(int p_idx, const String& p_name);
+ String surface_get_name(int p_idx) const;
+
+ void add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data);
+
+ AABB get_aabb() const;
+ virtual RID get_rid() const;
+
+ Ref<Shape> create_trimesh_shape() const;
+ Ref<Shape> create_convex_shape() const;
+
+ void center_geometry();
+
+ DVector<Face3> get_faces() const;
+ Ref<TriangleMesh> generate_triangle_mesh() const;
+ Mesh();
+
+ ~Mesh();
+
+};
+
+VARIANT_ENUM_CAST( Mesh::ArrayType );
+VARIANT_ENUM_CAST( Mesh::PrimitiveType );
+VARIANT_ENUM_CAST( Mesh::MorphTargetMode );
+
+#endif