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Diffstat (limited to 'scene/resources/mesh.h')
| -rw-r--r-- | scene/resources/mesh.h | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h new file mode 100644 index 000000000..3a11a8e17 --- /dev/null +++ b/scene/resources/mesh.h @@ -0,0 +1,179 @@ +/*************************************************************************/ +/* mesh.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef MESH_H +#define MESH_H + +#include "servers/visual_server.h" +#include "scene/resources/material.h" +#include "scene/resources/shape.h" +#include "resource.h" +#include "triangle_mesh.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class Mesh : public Resource { + + OBJ_TYPE( Mesh, Resource ); + RES_BASE_EXTENSION("msh"); + +public: + + enum { + + NO_INDEX_ARRAY=VisualServer::NO_INDEX_ARRAY, + ARRAY_WEIGHTS_SIZE=VisualServer::ARRAY_WEIGHTS_SIZE + }; + + enum ArrayType { + + ARRAY_VERTEX=VisualServer::ARRAY_VERTEX, + ARRAY_NORMAL=VisualServer::ARRAY_NORMAL, + ARRAY_TANGENT=VisualServer::ARRAY_TANGENT, + ARRAY_COLOR=VisualServer::ARRAY_COLOR, + ARRAY_TEX_UV=VisualServer::ARRAY_TEX_UV, + ARRAY_TEX_UV2=VisualServer::ARRAY_TEX_UV2, + ARRAY_BONES=VisualServer::ARRAY_BONES, + ARRAY_WEIGHTS=VisualServer::ARRAY_WEIGHTS, + ARRAY_INDEX=VisualServer::ARRAY_INDEX, + ARRAY_MAX=VisualServer::ARRAY_MAX + + }; + + enum ArrayFormat { + /* ARRAY FORMAT FLAGS */ + ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory + ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL, + ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT, + ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR, + ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV, + ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2, + ARRAY_FORMAT_BONES=1<<ARRAY_BONES, + ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS, + ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX, + + }; + + enum PrimitiveType { + PRIMITIVE_POINTS=VisualServer::PRIMITIVE_POINTS, + PRIMITIVE_LINES=VisualServer::PRIMITIVE_LINES, + PRIMITIVE_LINE_STRIP=VisualServer::PRIMITIVE_LINE_STRIP, + PRIMITIVE_LINE_LOOP=VisualServer::PRIMITIVE_LINE_LOOP, + PRIMITIVE_TRIANGLES=VisualServer::PRIMITIVE_TRIANGLES, + PRIMITIVE_TRIANGLE_STRIP=VisualServer::PRIMITIVE_TRIANGLE_STRIP, + PRIMITIVE_TRIANGLE_FAN=VisualServer::PRIMITIVE_TRIANGLE_FAN, + }; + + enum MorphTargetMode { + + MORPH_MODE_NORMALIZED=VS::MORPH_MODE_NORMALIZED, + MORPH_MODE_RELATIVE=VS::MORPH_MODE_RELATIVE, + }; + +private: + struct Surface { + String name; + AABB aabb; + bool alphasort; + Ref<Material> material; + }; + Vector<Surface> surfaces; + RID mesh; + AABB aabb; + MorphTargetMode morph_target_mode; + Vector<StringName> morph_targets; + + mutable Ref<TriangleMesh> triangle_mesh; + + + void _recompute_aabb(); +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + + void add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alphasort=false); + Array surface_get_arrays(int p_surface) const; + virtual Array surface_get_morph_arrays(int p_surface) const; + + void add_custom_surface(const Variant& p_data); //only recognized by driver + + void add_morph_target(const StringName& p_name); + int get_morph_target_count() const; + StringName get_morph_target_name(int p_index) const; + void clear_morph_targets(); + + void set_morph_target_mode(MorphTargetMode p_mode); + MorphTargetMode get_morph_target_mode() const; + + int get_surface_count() const; + void surface_remove(int p_idx); + + void surface_set_custom_aabb(int p_surface,const AABB& p_aabb); //only recognized by driver + + + int surface_get_array_len(int p_idx) const; + int surface_get_array_index_len(int p_idx) const; + uint32_t surface_get_format(int p_idx) const; + PrimitiveType surface_get_primitive_type(int p_idx) const; + bool surface_is_alpha_sorting_enabled(int p_idx) const; + + void surface_set_material(int p_idx, const Ref<Material>& p_material); + Ref<Material> surface_get_material(int p_idx) const; + + void surface_set_name(int p_idx, const String& p_name); + String surface_get_name(int p_idx) const; + + void add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data); + + AABB get_aabb() const; + virtual RID get_rid() const; + + Ref<Shape> create_trimesh_shape() const; + Ref<Shape> create_convex_shape() const; + + void center_geometry(); + + DVector<Face3> get_faces() const; + Ref<TriangleMesh> generate_triangle_mesh() const; + Mesh(); + + ~Mesh(); + +}; + +VARIANT_ENUM_CAST( Mesh::ArrayType ); +VARIANT_ENUM_CAST( Mesh::PrimitiveType ); +VARIANT_ENUM_CAST( Mesh::MorphTargetMode ); + +#endif |
