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Author
Age
Files
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*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
1
-0
/
+7
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Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-9
/
+9
*
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-14
1
-0
/
+3
*
Update meshes when reimporting,
Daniel J. Ramirez
2017-11-12
1
-0
/
+2
*
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-09-11
1
-1
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-0
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
-Ability to set default import presets for type
Juan Linietsky
2017-07-23
1
-1
/
+1
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Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
Ralph Minderhoud
2017-07-14
1
-0
/
+2
*
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
1
-0
/
+1
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Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
1
-17
/
+0
*
Rename Godot-specific resource extensions
George Marques
2017-06-15
1
-1
/
+1
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-13
/
+38
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-0
/
+16
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-66
/
+61
*
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
1
-13
/
+13
*
Type renames:
Juan Linietsky
2017-01-11
1
-8
/
+8
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-4
/
+19
|
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|
*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-1
/
+17
|
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+3
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-4
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-13
/
+13
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-0
/
+2
*
Collada
Juan Linietsky
2014-10-14
1
-0
/
+1
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-0
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+179