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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+7
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-9/+9
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-0/+3
* Update meshes when reimporting,Daniel J. Ramirez2017-11-121-0/+2
* Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-111-1/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* -Ability to set default import presets for typeJuan Linietsky2017-07-231-1/+1
* Moved binds of PRIMITIVE_* contants from ArrayMesh to MeshRalph Minderhoud2017-07-141-0/+2
* Properly exposed material types everywhere.Juan Linietsky2017-06-221-0/+1
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-17/+0
* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-1/+1
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-13/+38
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-0/+16
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-66/+61
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-13/+13
* Type renames:Juan Linietsky2017-01-111-8/+8
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-4/+19
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| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-1/+17
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+3
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-4/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-13/+13
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Bug FixesJuan Linietsky2014-11-021-0/+2
* ColladaJuan Linietsky2014-10-141-0/+1
* Lots of 3D improvements:Juan Linietsky2014-05-041-0/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+179