diff options
Diffstat (limited to 'scene/resources/material.cpp')
| -rw-r--r-- | scene/resources/material.cpp | 448 |
1 files changed, 199 insertions, 249 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 2ecd2cc07..129df3d98 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -29,8 +29,7 @@ #include "material.h" #include "scene/scene_string_names.h" - -static const char*_flag_names[Material::FLAG_MAX]={ +static const char *_flag_names[Material::FLAG_MAX] = { "visible", "double_sided", "invert_faces", @@ -40,8 +39,7 @@ static const char*_flag_names[Material::FLAG_MAX]={ "colarray_is_srgb" }; - -static const Material::Flag _flag_indices[Material::FLAG_MAX]={ +static const Material::Flag _flag_indices[Material::FLAG_MAX] = { Material::FLAG_VISIBLE, Material::FLAG_DOUBLE_SIDED, Material::FLAG_INVERT_FACES, @@ -51,26 +49,24 @@ static const Material::Flag _flag_indices[Material::FLAG_MAX]={ Material::FLAG_COLOR_ARRAY_SRGB, }; - RID Material::get_rid() const { return material; } -void Material::set_flag(Flag p_flag,bool p_enabled) { +void Material::set_flag(Flag p_flag, bool p_enabled) { - ERR_FAIL_INDEX(p_flag,FLAG_MAX); - flags[p_flag]=p_enabled; - VisualServer::get_singleton()->material_set_flag(material,(VS::MaterialFlag)p_flag,p_enabled); + ERR_FAIL_INDEX(p_flag, FLAG_MAX); + flags[p_flag] = p_enabled; + VisualServer::get_singleton()->material_set_flag(material, (VS::MaterialFlag)p_flag, p_enabled); _change_notify(); } - void Material::set_blend_mode(BlendMode p_blend_mode) { - ERR_FAIL_INDEX(p_blend_mode,4); - blend_mode=p_blend_mode; - VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode); + ERR_FAIL_INDEX(p_blend_mode, 4); + blend_mode = p_blend_mode; + VisualServer::get_singleton()->material_set_blend_mode(material, (VS::MaterialBlendMode)p_blend_mode); _change_notify(); } @@ -79,11 +75,10 @@ Material::BlendMode Material::get_blend_mode() const { return blend_mode; } - void Material::set_depth_draw_mode(DepthDrawMode p_depth_draw_mode) { - depth_draw_mode=p_depth_draw_mode; - VisualServer::get_singleton()->material_set_depth_draw_mode(material,(VS::MaterialDepthDrawMode)p_depth_draw_mode); + depth_draw_mode = p_depth_draw_mode; + VisualServer::get_singleton()->material_set_depth_draw_mode(material, (VS::MaterialDepthDrawMode)p_depth_draw_mode); } Material::DepthDrawMode Material::get_depth_draw_mode() const { @@ -93,14 +88,14 @@ Material::DepthDrawMode Material::get_depth_draw_mode() const { bool Material::get_flag(Flag p_flag) const { - ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); + ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags[p_flag]; } void Material::set_line_width(float p_width) { - line_width=p_width; - VisualServer::get_singleton()->material_set_line_width(material,p_width); + line_width = p_width; + VisualServer::get_singleton()->material_set_line_width(material, p_width); _change_notify("line_width"); } @@ -109,64 +104,60 @@ float Material::get_line_width() const { return line_width; } - void Material::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&Material::set_flag); - ObjectTypeDB::bind_method(_MD("get_flag","flag"),&Material::get_flag); - ObjectTypeDB::bind_method(_MD("set_blend_mode","mode"),&Material::set_blend_mode); - ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Material::get_blend_mode); - ObjectTypeDB::bind_method(_MD("set_line_width","width"),&Material::set_line_width); - ObjectTypeDB::bind_method(_MD("get_line_width"),&Material::get_line_width); - ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","mode"),&Material::set_depth_draw_mode); - ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&Material::get_depth_draw_mode); - + ObjectTypeDB::bind_method(_MD("set_flag", "flag", "enable"), &Material::set_flag); + ObjectTypeDB::bind_method(_MD("get_flag", "flag"), &Material::get_flag); + ObjectTypeDB::bind_method(_MD("set_blend_mode", "mode"), &Material::set_blend_mode); + ObjectTypeDB::bind_method(_MD("get_blend_mode"), &Material::get_blend_mode); + ObjectTypeDB::bind_method(_MD("set_line_width", "width"), &Material::set_line_width); + ObjectTypeDB::bind_method(_MD("get_line_width"), &Material::get_line_width); + ObjectTypeDB::bind_method(_MD("set_depth_draw_mode", "mode"), &Material::set_depth_draw_mode); + ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"), &Material::get_depth_draw_mode); - for(int i=0;i<FLAG_MAX;i++) - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"flags/"+_flag_names[i] ),_SCS("set_flag"),_SCS("get_flag"),_flag_indices[i]); + for (int i = 0; i < FLAG_MAX; i++) + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, String() + "flags/" + _flag_names[i]), _SCS("set_flag"), _SCS("get_flag"), _flag_indices[i]); - ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,PMAlpha" ), _SCS("set_blend_mode"),_SCS("get_blend_mode")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "params/depth_draw",PROPERTY_HINT_ENUM,"Always,Opaque Only,Pre-Pass Alpha,Never" ), _SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode")); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "params/blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,PMAlpha"), _SCS("set_blend_mode"), _SCS("get_blend_mode")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "params/depth_draw", PROPERTY_HINT_ENUM, "Always,Opaque Only,Pre-Pass Alpha,Never"), _SCS("set_depth_draw_mode"), _SCS("get_depth_draw_mode")); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "params/line_width", PROPERTY_HINT_RANGE, "0.1,32.0,0.1"), _SCS("set_line_width"), _SCS("get_line_width")); - BIND_CONSTANT( FLAG_VISIBLE ); - BIND_CONSTANT( FLAG_DOUBLE_SIDED ); - BIND_CONSTANT( FLAG_INVERT_FACES ); - BIND_CONSTANT( FLAG_UNSHADED ); - BIND_CONSTANT( FLAG_ONTOP ); - BIND_CONSTANT( FLAG_LIGHTMAP_ON_UV2 ); - BIND_CONSTANT( FLAG_COLOR_ARRAY_SRGB ); - BIND_CONSTANT( FLAG_MAX ); + BIND_CONSTANT(FLAG_VISIBLE); + BIND_CONSTANT(FLAG_DOUBLE_SIDED); + BIND_CONSTANT(FLAG_INVERT_FACES); + BIND_CONSTANT(FLAG_UNSHADED); + BIND_CONSTANT(FLAG_ONTOP); + BIND_CONSTANT(FLAG_LIGHTMAP_ON_UV2); + BIND_CONSTANT(FLAG_COLOR_ARRAY_SRGB); + BIND_CONSTANT(FLAG_MAX); - BIND_CONSTANT( DEPTH_DRAW_ALWAYS ); - BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY ); - BIND_CONSTANT( DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA ); - BIND_CONSTANT( DEPTH_DRAW_NEVER ); - - BIND_CONSTANT( BLEND_MODE_MIX ); - BIND_CONSTANT( BLEND_MODE_ADD ); - BIND_CONSTANT( BLEND_MODE_SUB ); - BIND_CONSTANT( BLEND_MODE_MUL ); - BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA ); + BIND_CONSTANT(DEPTH_DRAW_ALWAYS); + BIND_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY); + BIND_CONSTANT(DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA); + BIND_CONSTANT(DEPTH_DRAW_NEVER); + BIND_CONSTANT(BLEND_MODE_MIX); + BIND_CONSTANT(BLEND_MODE_ADD); + BIND_CONSTANT(BLEND_MODE_SUB); + BIND_CONSTANT(BLEND_MODE_MUL); + BIND_CONSTANT(BLEND_MODE_PREMULT_ALPHA); } -Material::Material(const RID& p_material) { - - material=p_material; +Material::Material(const RID &p_material) { - flags[FLAG_VISIBLE]=true; - flags[FLAG_DOUBLE_SIDED]=false; - flags[FLAG_INVERT_FACES]=false; - flags[FLAG_UNSHADED]=false; - flags[FLAG_ONTOP]=false; - flags[FLAG_LIGHTMAP_ON_UV2]=true; - flags[FLAG_COLOR_ARRAY_SRGB]=false; + material = p_material; - depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY; + flags[FLAG_VISIBLE] = true; + flags[FLAG_DOUBLE_SIDED] = false; + flags[FLAG_INVERT_FACES] = false; + flags[FLAG_UNSHADED] = false; + flags[FLAG_ONTOP] = false; + flags[FLAG_LIGHTMAP_ON_UV2] = true; + flags[FLAG_COLOR_ARRAY_SRGB] = false; - blend_mode=BLEND_MODE_MIX; + depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY; + blend_mode = BLEND_MODE_MIX; } Material::~Material() { @@ -174,7 +165,7 @@ Material::~Material() { VisualServer::get_singleton()->free(material); } -static const char*_param_names[FixedMaterial::PARAM_MAX]={ +static const char *_param_names[FixedMaterial::PARAM_MAX] = { "diffuse", "detail", "specular", @@ -185,7 +176,7 @@ static const char*_param_names[FixedMaterial::PARAM_MAX]={ "shade_param" }; -static const char*_full_param_names[FixedMaterial::PARAM_MAX]={ +static const char *_full_param_names[FixedMaterial::PARAM_MAX] = { "params/diffuse", "params/detail", "params/specular", @@ -209,7 +200,7 @@ static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={ "tex_shade_param" }; */ -static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={ +static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX] = { FixedMaterial::PARAM_DIFFUSE, FixedMaterial::PARAM_DETAIL, FixedMaterial::PARAM_SPECULAR, @@ -220,83 +211,78 @@ static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={ FixedMaterial::PARAM_SHADE_PARAM, }; +void FixedMaterial::set_parameter(Parameter p_parameter, const Variant &p_value) { + ERR_FAIL_INDEX(p_parameter, PARAM_MAX); + if ((p_parameter == PARAM_DIFFUSE || p_parameter == PARAM_SPECULAR || p_parameter == PARAM_EMISSION)) { - -void FixedMaterial::set_parameter(Parameter p_parameter, const Variant& p_value) { - - ERR_FAIL_INDEX(p_parameter,PARAM_MAX); - if ((p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION)) { - - if (p_value.get_type()!=Variant::COLOR) { - ERR_EXPLAIN(String(_param_names[p_parameter])+" expects Color"); + if (p_value.get_type() != Variant::COLOR) { + ERR_EXPLAIN(String(_param_names[p_parameter]) + " expects Color"); ERR_FAIL(); } } else { if (!p_value.is_num()) { - ERR_EXPLAIN(String(_param_names[p_parameter])+" expects scalar"); + ERR_EXPLAIN(String(_param_names[p_parameter]) + " expects scalar"); ERR_FAIL(); } } - ERR_FAIL_COND( (p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION) && p_value.get_type()!=Variant::COLOR ); - ERR_FAIL_COND( p_parameter!=PARAM_SHADE_PARAM && p_parameter!=PARAM_DIFFUSE && p_parameter!=PARAM_DETAIL && p_parameter!=PARAM_SPECULAR && p_parameter!=PARAM_EMISSION && p_value.get_type()!=Variant::REAL && p_value.get_type()!=Variant::INT ); + ERR_FAIL_COND((p_parameter == PARAM_DIFFUSE || p_parameter == PARAM_SPECULAR || p_parameter == PARAM_EMISSION) && p_value.get_type() != Variant::COLOR); + ERR_FAIL_COND(p_parameter != PARAM_SHADE_PARAM && p_parameter != PARAM_DIFFUSE && p_parameter != PARAM_DETAIL && p_parameter != PARAM_SPECULAR && p_parameter != PARAM_EMISSION && p_value.get_type() != Variant::REAL && p_value.get_type() != Variant::INT); - param[p_parameter]=p_value; + param[p_parameter] = p_value; - VisualServer::get_singleton()->fixed_material_set_param(material,(VS::FixedMaterialParam)p_parameter,p_value); + VisualServer::get_singleton()->fixed_material_set_param(material, (VS::FixedMaterialParam)p_parameter, p_value); _change_notify(_full_param_names[p_parameter]); } Variant FixedMaterial::get_parameter(Parameter p_parameter) const { - ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Variant()); + ERR_FAIL_INDEX_V(p_parameter, PARAM_MAX, Variant()); return param[p_parameter]; } - - void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) { - ERR_FAIL_INDEX(p_parameter,PARAM_MAX); + ERR_FAIL_INDEX(p_parameter, PARAM_MAX); - texture_param[p_parameter]=p_texture; - VisualServer::get_singleton()->fixed_material_set_texture(material,(VS::FixedMaterialParam)p_parameter,p_texture.is_null()?RID():p_texture->get_rid()); + texture_param[p_parameter] = p_texture; + VisualServer::get_singleton()->fixed_material_set_texture(material, (VS::FixedMaterialParam)p_parameter, p_texture.is_null() ? RID() : p_texture->get_rid()); _change_notify(); } Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const { - ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Ref<Texture>()); + ERR_FAIL_INDEX_V(p_parameter, PARAM_MAX, Ref<Texture>()); return texture_param[p_parameter]; } void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) { - ERR_FAIL_INDEX(p_parameter,PARAM_MAX); - ERR_FAIL_INDEX(p_mode,4); + ERR_FAIL_INDEX(p_parameter, PARAM_MAX); + ERR_FAIL_INDEX(p_mode, 4); - if (p_mode==texture_texcoord[p_parameter]) + if (p_mode == texture_texcoord[p_parameter]) return; - texture_texcoord[p_parameter]=p_mode; + texture_texcoord[p_parameter] = p_mode; - VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material,(VS::FixedMaterialParam)p_parameter,(VS::FixedMaterialTexCoordMode)p_mode); + VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material, (VS::FixedMaterialParam)p_parameter, (VS::FixedMaterialTexCoordMode)p_mode); _change_notify(); } FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const { - ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,TEXCOORD_UV); + ERR_FAIL_INDEX_V(p_parameter, PARAM_MAX, TEXCOORD_UV); return texture_texcoord[p_parameter]; } void FixedMaterial::set_light_shader(LightShader p_shader) { - light_shader=p_shader; - VS::get_singleton()->fixed_material_set_light_shader(material,VS::FixedMaterialLightShader(p_shader)); + light_shader = p_shader; + VS::get_singleton()->fixed_material_set_light_shader(material, VS::FixedMaterialLightShader(p_shader)); } FixedMaterial::LightShader FixedMaterial::get_light_shader() const { @@ -304,11 +290,10 @@ FixedMaterial::LightShader FixedMaterial::get_light_shader() const { return light_shader; } +void FixedMaterial::set_uv_transform(const Transform &p_transform) { -void FixedMaterial::set_uv_transform(const Transform& p_transform) { - - uv_transform=p_transform; - VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform ); + uv_transform = p_transform; + VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform); _change_notify(); } @@ -317,172 +302,151 @@ Transform FixedMaterial::get_uv_transform() const { return uv_transform; } - - - - void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) { - ERR_FAIL_INDEX(p_flag,5); - fixed_flags[p_flag]=p_value; - VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value); - + ERR_FAIL_INDEX(p_flag, 5); + fixed_flags[p_flag] = p_value; + VisualServer::get_singleton()->fixed_material_set_flag(material, (VS::FixedMaterialFlags)p_flag, p_value); } bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const { - ERR_FAIL_INDEX_V(p_flag,5,false); + ERR_FAIL_INDEX_V(p_flag, 5, false); return fixed_flags[p_flag]; } void FixedMaterial::set_point_size(float p_size) { - ERR_FAIL_COND(p_size<0); - point_size=p_size; - VisualServer::get_singleton()->fixed_material_set_point_size(material,p_size); + ERR_FAIL_COND(p_size < 0); + point_size = p_size; + VisualServer::get_singleton()->fixed_material_set_point_size(material, p_size); } -float FixedMaterial::get_point_size() const{ - +float FixedMaterial::get_point_size() const { return point_size; } - void FixedMaterial::_bind_methods() { + ObjectTypeDB::bind_method(_MD("set_parameter", "param", "value"), &FixedMaterial::set_parameter); + ObjectTypeDB::bind_method(_MD("get_parameter", "param"), &FixedMaterial::get_parameter); - ObjectTypeDB::bind_method(_MD("set_parameter","param","value"),&FixedMaterial::set_parameter); - ObjectTypeDB::bind_method(_MD("get_parameter","param"),&FixedMaterial::get_parameter); - - ObjectTypeDB::bind_method(_MD("set_texture","param","texture:Texture"),&FixedMaterial::set_texture); - ObjectTypeDB::bind_method(_MD("get_texture:Texture","param"),&FixedMaterial::get_texture); + ObjectTypeDB::bind_method(_MD("set_texture", "param", "texture:Texture"), &FixedMaterial::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture:Texture", "param"), &FixedMaterial::get_texture); + ObjectTypeDB::bind_method(_MD("set_texcoord_mode", "param", "mode"), &FixedMaterial::set_texcoord_mode); + ObjectTypeDB::bind_method(_MD("get_texcoord_mode", "param"), &FixedMaterial::get_texcoord_mode); - ObjectTypeDB::bind_method(_MD("set_texcoord_mode","param","mode"),&FixedMaterial::set_texcoord_mode); - ObjectTypeDB::bind_method(_MD("get_texcoord_mode","param"),&FixedMaterial::get_texcoord_mode); + ObjectTypeDB::bind_method(_MD("set_fixed_flag", "flag", "value"), &FixedMaterial::set_fixed_flag); + ObjectTypeDB::bind_method(_MD("get_fixed_flag", "flag"), &FixedMaterial::get_fixed_flag); - ObjectTypeDB::bind_method(_MD("set_fixed_flag","flag","value"),&FixedMaterial::set_fixed_flag); - ObjectTypeDB::bind_method(_MD("get_fixed_flag","flag"),&FixedMaterial::get_fixed_flag); + ObjectTypeDB::bind_method(_MD("set_uv_transform", "transform"), &FixedMaterial::set_uv_transform); + ObjectTypeDB::bind_method(_MD("get_uv_transform"), &FixedMaterial::get_uv_transform); - ObjectTypeDB::bind_method(_MD("set_uv_transform","transform"),&FixedMaterial::set_uv_transform); - ObjectTypeDB::bind_method(_MD("get_uv_transform"),&FixedMaterial::get_uv_transform); + ObjectTypeDB::bind_method(_MD("set_light_shader", "shader"), &FixedMaterial::set_light_shader); + ObjectTypeDB::bind_method(_MD("get_light_shader"), &FixedMaterial::get_light_shader); - ObjectTypeDB::bind_method(_MD("set_light_shader","shader"),&FixedMaterial::set_light_shader); - ObjectTypeDB::bind_method(_MD("get_light_shader"),&FixedMaterial::get_light_shader); + ObjectTypeDB::bind_method(_MD("set_point_size", "size"), &FixedMaterial::set_point_size); + ObjectTypeDB::bind_method(_MD("get_point_size"), &FixedMaterial::get_point_size); - ObjectTypeDB::bind_method(_MD("set_point_size","size"),&FixedMaterial::set_point_size); - ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedMaterial::get_point_size); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_alpha"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_color_array"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_point_size"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/discard_alpha"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_flags/use_xy_normalmap"), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_XY_NORMALMAP); + ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "params/diffuse"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE); + ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR); + ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE, "1,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE, "-4,4,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL); + ADD_PROPERTY(PropertyInfo(Variant::INT, "params/shader", PROPERTY_HINT_ENUM, "Lambert,Wrap,Velvet,Toon"), _SCS("set_light_shader"), _SCS("get_light_shader")); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/shader_param", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/glow", PROPERTY_HINT_RANGE, "0,8,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE, "0,1024,1"), _SCS("set_point_size"), _SCS("get_point_size")); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform")); - - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/discard_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_xy_normalmap" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_XY_NORMALMAP); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR ); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE,"1,64,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE,"-4,4,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL ); - ADD_PROPERTY( PropertyInfo( Variant::INT, "params/shader", PROPERTY_HINT_ENUM,"Lambert,Wrap,Velvet,Toon" ), _SCS("set_light_shader"), _SCS("get_light_shader") ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/shader_param", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/glow", PROPERTY_HINT_RANGE,"0,8,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW ); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE,"0,1024,1" ), _SCS("set_point_size"), _SCS("get_point_size")); - ADD_PROPERTY( PropertyInfo( Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform") ); - - for(int i=0;i<PARAM_MAX;i++) { - ADD_PROPERTYI( PropertyInfo( Variant::OBJECT, String()+"textures/"+_param_names[i],PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]); - ADD_PROPERTYI( PropertyInfo( Variant::INT, String()+"textures/"+_param_names[i]+"_tc",PROPERTY_HINT_ENUM,"UV,UV Xform,UV2,Sphere" ), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i] ); + for (int i = 0; i < PARAM_MAX; i++) { + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, String() + "textures/" + _param_names[i], PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]); + ADD_PROPERTYI(PropertyInfo(Variant::INT, String() + "textures/" + _param_names[i] + "_tc", PROPERTY_HINT_ENUM, "UV,UV Xform,UV2,Sphere"), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i]); } + BIND_CONSTANT(PARAM_DIFFUSE); + BIND_CONSTANT(PARAM_DETAIL); + BIND_CONSTANT(PARAM_SPECULAR); + BIND_CONSTANT(PARAM_EMISSION); + BIND_CONSTANT(PARAM_SPECULAR_EXP); + BIND_CONSTANT(PARAM_GLOW); + BIND_CONSTANT(PARAM_NORMAL); + BIND_CONSTANT(PARAM_SHADE_PARAM); + BIND_CONSTANT(PARAM_MAX); - BIND_CONSTANT( PARAM_DIFFUSE ); - BIND_CONSTANT( PARAM_DETAIL ); - BIND_CONSTANT( PARAM_SPECULAR ); - BIND_CONSTANT( PARAM_EMISSION ); - BIND_CONSTANT( PARAM_SPECULAR_EXP ); - BIND_CONSTANT( PARAM_GLOW ); - BIND_CONSTANT( PARAM_NORMAL ); - BIND_CONSTANT( PARAM_SHADE_PARAM ); - BIND_CONSTANT( PARAM_MAX ); - - BIND_CONSTANT( TEXCOORD_UV ); - BIND_CONSTANT( TEXCOORD_UV_TRANSFORM ); - BIND_CONSTANT( TEXCOORD_UV2 ); - BIND_CONSTANT( TEXCOORD_SPHERE ); + BIND_CONSTANT(TEXCOORD_UV); + BIND_CONSTANT(TEXCOORD_UV_TRANSFORM); + BIND_CONSTANT(TEXCOORD_UV2); + BIND_CONSTANT(TEXCOORD_SPHERE); - BIND_CONSTANT( FLAG_USE_ALPHA ); - BIND_CONSTANT( FLAG_USE_COLOR_ARRAY ); - BIND_CONSTANT( FLAG_USE_POINT_SIZE ); - BIND_CONSTANT( FLAG_DISCARD_ALPHA ); - - BIND_CONSTANT( LIGHT_SHADER_LAMBERT ); - BIND_CONSTANT( LIGHT_SHADER_WRAP ); - BIND_CONSTANT( LIGHT_SHADER_VELVET ); - BIND_CONSTANT( LIGHT_SHADER_TOON ); + BIND_CONSTANT(FLAG_USE_ALPHA); + BIND_CONSTANT(FLAG_USE_COLOR_ARRAY); + BIND_CONSTANT(FLAG_USE_POINT_SIZE); + BIND_CONSTANT(FLAG_DISCARD_ALPHA); + BIND_CONSTANT(LIGHT_SHADER_LAMBERT); + BIND_CONSTANT(LIGHT_SHADER_WRAP); + BIND_CONSTANT(LIGHT_SHADER_VELVET); + BIND_CONSTANT(LIGHT_SHADER_TOON); } +FixedMaterial::FixedMaterial() + : Material(VS::get_singleton()->fixed_material_create()) { -FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) { - - - - param[PARAM_DIFFUSE]=Color(1,1,1); - param[PARAM_SPECULAR]=Color(0.0,0.0,0.0); - param[PARAM_EMISSION]=Color(0.0,0.0,0.0); - param[PARAM_SPECULAR_EXP]=40; - param[PARAM_GLOW]=0; - param[PARAM_NORMAL]=1; - param[PARAM_SHADE_PARAM]=0.5; - param[PARAM_DETAIL]=1.0; + param[PARAM_DIFFUSE] = Color(1, 1, 1); + param[PARAM_SPECULAR] = Color(0.0, 0.0, 0.0); + param[PARAM_EMISSION] = Color(0.0, 0.0, 0.0); + param[PARAM_SPECULAR_EXP] = 40; + param[PARAM_GLOW] = 0; + param[PARAM_NORMAL] = 1; + param[PARAM_SHADE_PARAM] = 0.5; + param[PARAM_DETAIL] = 1.0; - set_flag(FLAG_COLOR_ARRAY_SRGB,true); + set_flag(FLAG_COLOR_ARRAY_SRGB, true); - fixed_flags[FLAG_USE_ALPHA]=false; - fixed_flags[FLAG_USE_COLOR_ARRAY]=false; - fixed_flags[FLAG_USE_POINT_SIZE]=false; - fixed_flags[FLAG_USE_XY_NORMALMAP]=false; - fixed_flags[FLAG_DISCARD_ALPHA]=false; + fixed_flags[FLAG_USE_ALPHA] = false; + fixed_flags[FLAG_USE_COLOR_ARRAY] = false; + fixed_flags[FLAG_USE_POINT_SIZE] = false; + fixed_flags[FLAG_USE_XY_NORMALMAP] = false; + fixed_flags[FLAG_DISCARD_ALPHA] = false; + for (int i = 0; i < PARAM_MAX; i++) { - for(int i=0;i<PARAM_MAX;i++) { - - texture_texcoord[i]=TEXCOORD_UV; + texture_texcoord[i] = TEXCOORD_UV; } - light_shader=LIGHT_SHADER_LAMBERT; + light_shader = LIGHT_SHADER_LAMBERT; - point_size=1.0; + point_size = 1.0; } - FixedMaterial::~FixedMaterial() { - } +bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { - - -bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) { - - if (p_name==SceneStringNames::get_singleton()->shader_shader) { + if (p_name == SceneStringNames::get_singleton()->shader_shader) { set_shader(p_value); return true; } else { if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); if (!pr) { String n = p_name; - if (n.find("param/")==0) { //backwards compatibility - pr = n.substr(6,n.length()); + if (n.find("param/") == 0) { //backwards compatibility + pr = n.substr(6, n.length()); } } if (pr) { - VisualServer::get_singleton()->material_set_param(material,pr,p_value); + VisualServer::get_singleton()->material_set_param(material, pr, p_value); return true; } } @@ -491,12 +455,11 @@ bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) { return false; } -bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const { - +bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { - if (p_name==SceneStringNames::get_singleton()->shader_shader) { + if (p_name == SceneStringNames::get_singleton()->shader_shader) { - r_ret=get_shader(); + r_ret = get_shader(); return true; } else { @@ -504,48 +467,42 @@ bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const { StringName pr = shader->remap_param(p_name); if (pr) { - r_ret=VisualServer::get_singleton()->material_get_param(material,pr); + r_ret = VisualServer::get_singleton()->material_get_param(material, pr); return true; } } - } - return false; } +void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { -void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const { - - p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"MaterialShader,MaterialShaderGraph" ) ); + p_list->push_back(PropertyInfo(Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE, "MaterialShader,MaterialShaderGraph")); if (!shader.is_null()) { shader->get_param_list(p_list); } - } - void ShaderMaterial::_shader_changed() { _change_notify(); //also all may have changed then } -void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) { +void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { - ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_MATERIAL); + ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode() != Shader::MODE_MATERIAL); if (shader.is_valid()) - shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); - shader=p_shader; - VS::get_singleton()->material_set_shader(material,shader.is_valid()?shader->get_rid():RID()); + shader->disconnect(SceneStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_shader_changed); + shader = p_shader; + VS::get_singleton()->material_set_shader(material, shader.is_valid() ? shader->get_rid() : RID()); if (shader.is_valid()) { - shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); + shader->connect(SceneStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_shader_changed); } _change_notify(); - } Ref<Shader> ShaderMaterial::get_shader() const { @@ -553,52 +510,45 @@ Ref<Shader> ShaderMaterial::get_shader() const { return shader; } +void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) { -void ShaderMaterial::set_shader_param(const StringName& p_param,const Variant& p_value) { - - VisualServer::get_singleton()->material_set_param(material,p_param,p_value); - + VisualServer::get_singleton()->material_set_param(material, p_param, p_value); } -Variant ShaderMaterial::get_shader_param(const StringName& p_param) const{ +Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { - return VisualServer::get_singleton()->material_get_param(material,p_param); + return VisualServer::get_singleton()->material_get_param(material, p_param); } - - void ShaderMaterial::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader ); - ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader ); + ObjectTypeDB::bind_method(_MD("set_shader", "shader:Shader"), &ShaderMaterial::set_shader); + ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader); - ObjectTypeDB::bind_method(_MD("set_shader_param","param","value:Variant"), &ShaderMaterial::set_shader_param); - ObjectTypeDB::bind_method(_MD("get_shader_param:Variant","param"), &ShaderMaterial::get_shader_param); + ObjectTypeDB::bind_method(_MD("set_shader_param", "param", "value:Variant"), &ShaderMaterial::set_shader_param); + ObjectTypeDB::bind_method(_MD("get_shader_param:Variant", "param"), &ShaderMaterial::get_shader_param); - ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed ); + ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed); } - -void ShaderMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const { +void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { String f = p_function.operator String(); - if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) { + if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { if (shader.is_valid()) { List<PropertyInfo> pl; shader->get_param_list(&pl); - for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { - r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\""); + for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) { + r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\""); } } } - Material::get_argument_options(p_function,p_idx,r_options); + Material::get_argument_options(p_function, p_idx, r_options); } -ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){ - - +ShaderMaterial::ShaderMaterial() + : Material(VisualServer::get_singleton()->material_create()) { } - ///////////////////////////////// |
