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-rw-r--r--scene/resources/environment.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 6478f6420..394b67dad 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -55,6 +55,16 @@ public:
GLOW_BLEND_MODE_DISABLED,
};
+ enum ToneMapper {
+ TONE_MAPPER_LINEAR,
+ TONE_MAPPER_LOG,
+ TONE_MAPPER_REINHARDT,
+ TONE_MAPPER_FILMIC,
+ TONE_MAPPER_ACES_FILMIC
+ };
+
+
+
private:
RID environment;
@@ -68,6 +78,21 @@ private:
float ambient_energy;
float ambient_skybox_contribution;
+ ToneMapper tone_mapper;
+ float tonemap_exposure;
+ float tonemap_white;
+ bool tonemap_auto_exposure;
+ float tonemap_auto_exposure_max;
+ float tonemap_auto_exposure_min;
+ float tonemap_auto_exposure_speed;
+ float tonemap_auto_exposure_scale;
+
+ bool adjustment_enabled;
+ float adjustment_contrast;
+ float adjustment_saturation;
+ float adjustment_brightness;
+ Ref<Texture> adjustment_color_correction;
+
protected:
static void _bind_methods();
@@ -97,14 +122,58 @@ public:
float get_ambient_light_skybox_contribution() const;
+ void set_tonemapper(ToneMapper p_tone_mapper);
+ ToneMapper get_tonemapper() const;
+
+ void set_tonemap_exposure(float p_exposure);
+ float get_tonemap_exposure() const;
+
+ void set_tonemap_white(float p_white);
+ float get_tonemap_white() const;
+
+ void set_tonemap_auto_exposure(bool p_enabled);
+ bool get_tonemap_auto_exposure() const;
+
+ void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
+ float get_tonemap_auto_exposure_max() const;
+
+ void set_tonemap_auto_exposure_min(float p_auto_exposure_min);
+ float get_tonemap_auto_exposure_min() const;
+
+ void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed);
+ float get_tonemap_auto_exposure_speed() const;
+
+ void set_tonemap_auto_exposure_scale(float p_auto_exposure_scale);
+ float get_tonemap_auto_exposure_scale() const;
+
+ void set_adjustment_enable(bool p_enable);
+ bool is_adjustment_enabled() const;
+
+ void set_adjustment_brightness(float p_brightness);
+ float get_adjustment_brightness() const;
+
+ void set_adjustment_contrast(float p_contrast);
+ float get_adjustment_contrast() const;
+
+ void set_adjustment_saturation(float p_saturation);
+ float get_adjustment_saturation() const;
+
+ void set_adjustment_color_correction(const Ref<Texture>& p_ramp);
+ Ref<Texture> get_adjustment_color_correction() const;
+
+
virtual RID get_rid() const;
Environment();
~Environment();
};
+
+
+
VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
+VARIANT_ENUM_CAST(Environment::ToneMapper)
#endif // ENVIRONMENT_H