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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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environment.h
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Author
Age
Files
Lines
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Many fixes to SSAO, should be good now.
Juan Linietsky
2017-10-22
1
-3
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+26
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Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-29
1
-3
/
+3
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Ability to use a sky for reflection together with a background color.
Juan Linietsky
2017-09-07
1
-0
/
+1
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
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Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-2
/
+2
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Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-4
/
+4
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Fixes to SSR, WIP.
Juan Linietsky
2017-06-16
1
-10
/
+6
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Fog is complete!
Juan Linietsky
2017-06-07
1
-0
/
+56
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Removed skybox support, added panorama support. Skybox support may come back ...
Juan Linietsky
2017-05-25
1
-10
/
+10
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-22
/
+11
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-84
/
+262
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DOF blur, near and far fields..
Juan Linietsky
2016-12-10
1
-2
/
+51
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Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-08
1
-7
/
+42
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Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-07
1
-5
/
+4
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Support for SSAO
Juan Linietsky
2016-12-04
1
-0
/
+39
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Screen space reflection effect
Juan Linietsky
2016-11-29
1
-0
/
+29
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working reflection probes!!
Juan Linietsky
2016-11-19
1
-3
/
+4
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-Many many fixes
Juan Linietsky
2016-10-29
1
-0
/
+69
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PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-3
/
+3
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*
More scene work, can display a skybox
Juan Linietsky
2016-10-21
1
-1
/
+53
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-96
/
+1
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
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New option to send canvas to render buffer
Juan Linietsky
2015-03-16
1
-3
/
+3
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Misc Fixes
Juan Linietsky
2014-06-27
1
-1
/
+12
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More 3D Work
Juan Linietsky
2014-06-16
1
-2
/
+1
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More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+10
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A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+132