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+/*************************************************************************/
+/* scene_main_loop.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SCENE_MAIN_LOOP_H
+#define SCENE_MAIN_LOOP_H
+
+
+#include "os/main_loop.h"
+#include "scene/resources/world.h"
+#include "scene/resources/world_2d.h"
+#include "scene/main/scene_singleton.h"
+#include "os/thread_safe.h"
+#include "self_list.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+class SceneMainLoop;
+
+class Node;
+class Viewport;
+class SceneMainLoop : public MainLoop {
+
+ _THREAD_SAFE_CLASS_
+
+ OBJ_TYPE( SceneMainLoop, MainLoop );
+
+ struct Group {
+
+ Vector<Node*> nodes;
+ uint64_t last_tree_version;
+ Group() { last_tree_version=0; };
+ };
+
+ Viewport *root;
+
+ uint64_t tree_version;
+ float fixed_process_time;
+ float idle_process_time;
+ bool accept_quit;
+ uint32_t last_id;
+
+ bool editor_hint;
+ bool pause;
+ int root_lock;
+
+ Map<StringName,Group> group_map;
+ bool _quit;
+ bool initialized;
+ bool input_handled;
+ Size2 last_screen_size;
+ StringName tree_changed_name;
+ StringName node_removed_name;
+
+
+ int64_t current_frame;
+ int node_count;
+
+ struct UGCall {
+
+ StringName group;
+ StringName call;
+
+ bool operator<(const UGCall& p_with) const { return group==p_with.group?call<p_with.call:group<p_with.group; }
+ };
+
+ //safety for when a node is deleted while a group is being called
+ int call_lock;
+ Set<Node*> call_skip; //skip erased nodes
+
+
+ List<ObjectID> delete_queue;
+
+ Map<UGCall,Vector<Variant> > unique_group_calls;
+ bool ugc_locked;
+ void _flush_ugc();
+ void _flush_transform_notifications();
+
+ void _update_group_order(Group& g);
+ void _update_listener();
+
+ Array _get_nodes_in_group(const StringName& p_group);
+
+
+ //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
+
+friend class Node;
+
+ void tree_changed();
+ void node_removed(Node *p_node);
+
+
+ void add_to_group(const StringName& p_group, Node *p_node);
+ void remove_from_group(const StringName& p_group, Node *p_node);
+
+ void _notify_group_pause(const StringName& p_group,int p_notification);
+ void _call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input);
+ Variant _call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
+
+
+ static void _debugger_request_tree(void *self);
+ void _flush_delete_queue();
+//optimization
+friend class CanvasItem;
+friend class Spatial;
+ SelfList<Node>::List xform_change_list;
+
+protected:
+
+ void _notification(int p_notification);
+ static void _bind_methods();
+
+public:
+
+ enum {
+ NOTIFICATION_TRANSFORM_CHANGED=29
+ };
+
+ enum CallGroupFlags {
+ GROUP_CALL_DEFAULT=0,
+ GROUP_CALL_REVERSE=1,
+ GROUP_CALL_REALTIME=2,
+ GROUP_CALL_UNIQUE=4,
+ GROUP_CALL_MULIILEVEL=8,
+ };
+
+
+ _FORCE_INLINE_ Viewport *get_root() const { return root; }
+
+ uint32_t get_last_event_id() const;
+
+ void call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_LIST);
+ void notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification);
+ void set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value);
+
+
+ virtual void input_text( const String& p_text );
+ virtual void input_event( const InputEvent& p_event );
+ virtual void init();
+
+ virtual bool iteration(float p_time);
+ virtual bool idle(float p_time);
+
+ virtual void finish();
+
+ void set_auto_accept_quit(bool p_enable);
+
+ void quit();
+
+ void set_input_as_handled();
+ _FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; }
+ _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
+
+ void set_editor_hint(bool p_enabled);
+ bool is_editor_hint() const;
+
+ void set_pause(bool p_enabled);
+ bool is_paused() const;
+
+ void set_camera(const RID& p_camera);
+ RID get_camera() const;
+
+ int64_t get_frame() const;
+
+ int get_node_count() const;
+
+ void queue_delete(Object *p_object);
+
+ void get_nodes_in_group(const StringName& p_group,List<Node*> *p_list);
+
+ SceneMainLoop();
+ ~SceneMainLoop();
+
+};
+
+
+#endif