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path: root/scene/main/scene_main_loop.h (follow)
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* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-466/+0
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+3
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde2017-04-071-1/+20
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| * Optimize-out some debug and/or non-tools methodsPedro J. Estébanez2017-04-071-1/+20
* | Add the option to check if input was handledSaggi Mizrahi2017-03-311-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-130/+106
* Added a SceneTree.has_network_peer, closes #7922Karol Walasek2017-03-041-0/+1
* SceneTreeTimer: Ability to set pause modeAndreas Haas2017-02-151-1/+5
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-141-4/+9
* Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-111-0/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+12
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| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-0/+12
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-221-1/+3
* Brand new networked multiplayerJuan Linietsky2016-08-191-7/+16
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-0/+53
* Added an easy API to yield to a specific time by doing:Juan Linietsky2016-08-061-0/+20
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+0
* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-4/+5
* Changed import workflowJuan Linietsky2016-05-271-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky2016-01-021-0/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+38
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* | begin work on debugging collisions....Juan Linietsky2015-09-181-0/+4
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* live debug fixesJuan Linietsky2015-08-021-2/+3
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+51
* added a built-in scene changer API, closes #1928Juan Linietsky2015-05-171-1/+14
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-7/+7
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+3
* Little BitsJuan Linietsky2014-10-121-0/+7
* Bug FixesJuan Linietsky2014-06-291-0/+1
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-1/+33
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+203