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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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scene_main_loop.h
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Author
Age
Files
Lines
*
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
1
-466
/
+0
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-2
/
+3
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools
Rémi Verschelde
2017-04-07
1
-1
/
+20
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*
Optimize-out some debug and/or non-tools methods
Pedro J. Estébanez
2017-04-07
1
-1
/
+20
*
|
Add the option to check if input was handled
Saggi Mizrahi
2017-03-31
1
-0
/
+1
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/
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-130
/
+106
*
Added a SceneTree.has_network_peer, closes #7922
Karol Walasek
2017-03-04
1
-0
/
+1
*
SceneTreeTimer: Ability to set pause mode
Andreas Haas
2017-02-15
1
-1
/
+5
*
Renamed call_group to call_group_flags, made call_group without flags the def...
Juan Linietsky
2017-01-14
1
-4
/
+9
*
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-11
1
-0
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-0
/
+12
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*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-0
/
+12
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-22
1
-1
/
+3
*
Brand new networked multiplayer
Juan Linietsky
2016-08-19
1
-7
/
+16
*
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
1
-0
/
+53
*
Added an easy API to yield to a specific time by doing:
Juan Linietsky
2016-08-06
1
-0
/
+20
*
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
1
-1
/
+0
*
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-06-07
1
-4
/
+5
*
Changed import workflow
Juan Linietsky
2016-05-27
1
-0
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Properly clear/restore current camera when switching scenes. Fixes #2137
Juan Linietsky
2016-01-02
1
-0
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+38
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*
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begin work on debugging collisions....
Juan Linietsky
2015-09-18
1
-0
/
+4
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/
*
live debug fixes
Juan Linietsky
2015-08-02
1
-2
/
+3
*
Live edit WORK IN PROGRESS
Juan Linietsky
2015-08-02
1
-0
/
+51
*
added a built-in scene changer API, closes #1928
Juan Linietsky
2015-05-17
1
-1
/
+14
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-7
/
+7
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-0
/
+3
*
Little Bits
Juan Linietsky
2014-10-12
1
-0
/
+7
*
Bug Fixes
Juan Linietsky
2014-06-29
1
-0
/
+1
*
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-1
/
+33
*
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-10
1
-0
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+203